Files
test/release
Campbell Barton 13ad2de90a Fixes
* material indicies were incorrectly exported
* export object materials using colbits
* scaled armatures would scale bones twice
* scenes with no world would raise an error

Additions
* added options for global scaling and rotating, defaults will load correctly in MotionBuilder
* modifiers can be applied to skinned meshes, the armatures are set to their rest positions for python to get the un-deformed mesh. This makes exporting a mesh with subsurf and armature applied work as expected.
* meshes with parent bones are exported as weighted meshes.
* use lamp modes for cast light and cast shadow FBX settings.
* batch exporter, scenes or groups can be exporter to a file each.
* help button to load the wiki exporter page.
2007-08-28 02:11:49 +00:00
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2007-08-19 16:24:52 +00:00
2004-04-24 18:38:04 +00:00
2007-01-24 17:55:53 +00:00
2007-08-28 02:11:49 +00:00
2004-12-21 16:19:36 +00:00
2007-05-31 11:15:47 +00:00
2007-05-10 09:54:05 +00:00