This is a new option for panorama cameras to render stereo that can be used in virtual reality devices The option is available under the camera panel when Multi-View is enabled (Views option in the Render Layers panel) Known limitations: ------------------ * Parallel convergence is not supported (you need to set a convergence distance really high to simulate this effect). * Pivot was not supposed to affect the render but it does, this has to be looked at, but for now set it to CENTER * Derivatives in perspective camera need to be pre-computed or we shuld get rid of kcam->dx/dy (Sergey words, I don't fully grasp the implication shere) * This works in perspective mode and in panorama mode. However, for fully benefit from this effect in perspective mode you need to render a cube map. (there is an addon for this, developed separately, perhaps we could include it in master). * We have no support for "neck distance" at the moment. This is supposed to help with objects at short distances. * We have no support to rotate the "Up Axis" of the stereo plane. Meaning, we hardcode 0,0,1 as UP, and create the stereo pair related to that. (although we could take the camera local UP when rendering panoramas, this wouldn't work for perspective cameras. * We have no support for interocular distance attenuation based on the proximity of the poles (which helps to reduce the pole rotation effect/artifact). THIS NEEDS DOCS - both in 2.78 release log and the Blender manual. Meanwhile you can read about it here: http://code.blender.org/2015/03/1451 This patch specifically dates from March 2015, as you can see in the code.blender.org post. Many thanks to all the reviewers, testers and minor sponsors who helped me maintain spherical-stereo for 1 year. All that said, have fun with this. This feature was what got me started with Multi-View development (at the time what I was looking for was Fulldome stereo support, but the implementation is the same). In order to make this into Blender I had to make it aiming at a less-specic user-case Thus Multi-View started. (this was December 2012, during Siggraph Asia and a chat I had with Paul Bourke during the conference). I don't have the original patch anymore, but you can find a re-based version of it from March 2013, right before I start with the Multi-View project https://developer.blender.org/P332 Reviewers: sergey, dingto Subscribers: #cycles Differential Revision: https://developer.blender.org/D1223
763 lines
19 KiB
C
763 lines
19 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/source/external_engine.c
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* \ingroup render
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLT_translation.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_camera.h"
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#include "BKE_global.h"
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#include "BKE_colortools.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "RNA_access.h"
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "RE_bake.h"
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#include "initrender.h"
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#include "renderpipeline.h"
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#include "render_types.h"
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#include "render_result.h"
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/* Render Engine Types */
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static RenderEngineType internal_render_type = {
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NULL, NULL,
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"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
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NULL, NULL, NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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#ifdef WITH_GAMEENGINE
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static RenderEngineType internal_game_type = {
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NULL, NULL,
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"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
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NULL, NULL, NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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#endif
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ListBase R_engines = {NULL, NULL};
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void RE_engines_init(void)
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{
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BLI_addtail(&R_engines, &internal_render_type);
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#ifdef WITH_GAMEENGINE
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BLI_addtail(&R_engines, &internal_game_type);
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#endif
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}
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void RE_engines_exit(void)
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{
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RenderEngineType *type, *next;
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for (type = R_engines.first; type; type = next) {
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next = type->next;
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BLI_remlink(&R_engines, type);
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if (!(type->flag & RE_INTERNAL)) {
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if (type->ext.free)
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type->ext.free(type->ext.data);
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MEM_freeN(type);
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}
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}
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}
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RenderEngineType *RE_engines_find(const char *idname)
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{
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RenderEngineType *type;
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type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
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if (!type)
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type = &internal_render_type;
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return type;
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}
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bool RE_engine_is_external(Render *re)
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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return (type && type->render);
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}
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/* Create, Free */
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RenderEngine *RE_engine_create(RenderEngineType *type)
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{
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return RE_engine_create_ex(type, false);
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}
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RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
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{
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RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
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engine->type = type;
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if (use_for_viewport) {
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engine->flag |= RE_ENGINE_USED_FOR_VIEWPORT;
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BLI_begin_threaded_malloc();
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}
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return engine;
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}
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void RE_engine_free(RenderEngine *engine)
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{
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#ifdef WITH_PYTHON
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if (engine->py_instance) {
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BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
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}
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#endif
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if (engine->flag & RE_ENGINE_USED_FOR_VIEWPORT) {
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BLI_end_threaded_malloc();
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}
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MEM_freeN(engine);
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}
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/* Render Results */
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static RenderPart *get_part_from_result(Render *re, RenderResult *result)
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{
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RenderPart *pa;
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for (pa = re->parts.first; pa; pa = pa->next) {
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if (result->tilerect.xmin == pa->disprect.xmin - re->disprect.xmin &&
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result->tilerect.ymin == pa->disprect.ymin - re->disprect.ymin &&
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result->tilerect.xmax == pa->disprect.xmax - re->disprect.xmin &&
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result->tilerect.ymax == pa->disprect.ymax - re->disprect.ymin)
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{
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return pa;
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}
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}
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return NULL;
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}
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RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
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{
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Render *re = engine->re;
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RenderResult *result;
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rcti disprect;
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/* ensure the coordinates are within the right limits */
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CLAMP(x, 0, re->result->rectx);
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CLAMP(y, 0, re->result->recty);
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CLAMP(w, 0, re->result->rectx);
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CLAMP(h, 0, re->result->recty);
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if (x + w > re->result->rectx)
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w = re->result->rectx - x;
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if (y + h > re->result->recty)
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h = re->result->recty - y;
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/* allocate a render result */
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disprect.xmin = x;
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disprect.xmax = x + w;
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disprect.ymin = y;
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disprect.ymax = y + h;
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result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername, viewname);
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/* todo: make this thread safe */
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/* can be NULL if we CLAMP the width or height to 0 */
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if (result) {
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RenderPart *pa;
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/* Copy EXR tile settings, so pipeline knows whether this is a result
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* for Save Buffers enabled rendering.
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*/
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result->do_exr_tile = re->result->do_exr_tile;
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BLI_addtail(&engine->fullresult, result);
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result->tilerect.xmin += re->disprect.xmin;
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result->tilerect.xmax += re->disprect.xmin;
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result->tilerect.ymin += re->disprect.ymin;
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result->tilerect.ymax += re->disprect.ymin;
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pa = get_part_from_result(re, result);
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if (pa)
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pa->status = PART_STATUS_IN_PROGRESS;
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}
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return result;
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}
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void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
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{
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Render *re = engine->re;
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if (result) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_update(re->duh, result, NULL);
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}
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}
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void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel, int merge_results)
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{
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Render *re = engine->re;
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if (!result) {
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return;
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}
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if (!cancel) {
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/* for exr tile render, detect tiles that are done */
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RenderPart *pa = get_part_from_result(re, result);
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if (pa) {
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pa->status = PART_STATUS_READY;
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}
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else if (re->result->do_exr_tile) {
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/* if written result does not match any tile and we are using save
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* buffers, we are going to get openexr save errors */
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fprintf(stderr, "RenderEngine.end_result: dimensions do not match any OpenEXR tile.\n");
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}
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}
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if (!cancel || merge_results) {
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if (re->result->do_exr_tile) {
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if (!cancel) {
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render_result_exr_file_merge(re->result, result, re->viewname);
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}
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}
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else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
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render_result_merge(re->result, result);
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/* draw */
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if (!re->test_break(re->tbh)) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_update(re->duh, result, NULL);
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}
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}
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/* free */
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BLI_remlink(&engine->fullresult, result);
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render_result_free(result);
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}
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/* Cancel */
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int RE_engine_test_break(RenderEngine *engine)
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{
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Render *re = engine->re;
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if (re)
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return re->test_break(re->tbh);
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return 0;
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}
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/* Statistics */
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void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
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{
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Render *re = engine->re;
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/* stats draw callback */
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if (re) {
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re->i.statstr = stats;
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re->i.infostr = info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr = NULL;
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re->i.statstr = NULL;
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}
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/* set engine text */
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engine->text[0] = '\0';
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if (stats && stats[0] && info && info[0])
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BLI_snprintf(engine->text, sizeof(engine->text), "%s | %s", stats, info);
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else if (info && info[0])
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BLI_strncpy(engine->text, info, sizeof(engine->text));
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else if (stats && stats[0])
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BLI_strncpy(engine->text, stats, sizeof(engine->text));
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}
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void RE_engine_update_progress(RenderEngine *engine, float progress)
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{
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Render *re = engine->re;
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if (re) {
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CLAMP(progress, 0.0f, 1.0f);
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re->progress(re->prh, progress);
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}
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}
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void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
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{
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Render *re = engine->re;
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if (re) {
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re->i.mem_used = mem_used;
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re->i.mem_peak = mem_peak;
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}
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}
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void RE_engine_report(RenderEngine *engine, int type, const char *msg)
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{
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Render *re = engine->re;
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if (re)
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BKE_report(engine->re->reports, type, msg);
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else if (engine->reports)
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BKE_report(engine->reports, type, msg);
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}
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void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
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{
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Render *re = engine->re;
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if (re != NULL) {
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr) {
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if (rr->error != NULL) {
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MEM_freeN(rr->error);
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}
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rr->error = BLI_strdup(msg);
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}
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RE_ReleaseResult(re);
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}
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}
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const char *RE_engine_active_view_get(RenderEngine *engine)
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{
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Render *re = engine->re;
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return RE_GetActiveRenderView(re);
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}
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void RE_engine_active_view_set(RenderEngine *engine, const char *viewname)
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{
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Render *re = engine->re;
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RE_SetActiveRenderView(re, viewname);
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}
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float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, int use_spherical_stereo)
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{
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Render *re = engine->re;
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/* when using spherical stereo, get camera shift without multiview, leaving stereo to be handled by the engine */
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if (use_spherical_stereo)
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re = NULL;
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return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
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}
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void RE_engine_get_camera_model_matrix(RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
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{
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Render *re = engine->re;
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/* when using spherical stereo, get model matrix without multiview, leaving stereo to be handled by the engine */
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if (use_spherical_stereo)
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re = NULL;
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BKE_camera_multiview_model_matrix(re ? &re->r : NULL, camera, re->viewname, (float (*)[4])r_modelmat);
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}
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int RE_engine_get_spherical_stereo(RenderEngine *engine, Object *camera)
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{
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Render *re = engine->re;
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return BKE_camera_multiview_spherical_stereo(re ? &re->r : NULL, camera) ? 1 : 0;
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}
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rcti* RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_free)
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{
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static rcti tiles_static[BLENDER_MAX_THREADS];
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const int allocation_step = BLENDER_MAX_THREADS;
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RenderPart *pa;
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int total_tiles = 0;
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rcti *tiles = tiles_static;
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int allocation_size = BLENDER_MAX_THREADS;
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BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_READ);
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*r_needs_free = false;
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if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) {
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*r_total_tiles = 0;
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BLI_rw_mutex_unlock(&re->partsmutex);
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return NULL;
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}
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for (pa = re->parts.first; pa; pa = pa->next) {
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if (pa->status == PART_STATUS_IN_PROGRESS) {
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if (total_tiles >= allocation_size) {
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/* Just in case we're using crazy network rendering with more
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* slaves as BLENDER_MAX_THREADS.
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*/
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allocation_size += allocation_step;
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if (tiles == tiles_static) {
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/* Can not realloc yet, tiles are pointing to a
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* stack memory.
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*/
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tiles = MEM_mallocN(allocation_size * sizeof(rcti), "current engine tiles");
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}
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else {
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tiles = MEM_reallocN(tiles, allocation_size * sizeof(rcti));
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}
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*r_needs_free = true;
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}
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tiles[total_tiles] = pa->disprect;
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if (pa->crop) {
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tiles[total_tiles].xmin += pa->crop;
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tiles[total_tiles].ymin += pa->crop;
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tiles[total_tiles].xmax -= pa->crop;
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tiles[total_tiles].ymax -= pa->crop;
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}
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total_tiles++;
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}
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}
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BLI_rw_mutex_unlock(&re->partsmutex);
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*r_total_tiles = total_tiles;
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return tiles;
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}
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RenderData *RE_engine_get_render_data(Render *re)
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{
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return &re->r;
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}
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/* Bake */
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void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
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{
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re->scene = scene;
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re->main = bmain;
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render_copy_renderdata(&re->r, &scene->r);
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}
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bool RE_bake_has_engine(Render *re)
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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return (type->bake != NULL);
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}
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bool RE_bake_engine(
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Render *re, Object *object,
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const int object_id, const BakePixel pixel_array[],
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const size_t num_pixels, const int depth,
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const ScenePassType pass_type, const int pass_filter,
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float result[])
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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RenderEngine *engine;
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bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
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/* set render info */
|
|
re->i.cfra = re->scene->r.cfra;
|
|
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name) - 2);
|
|
re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
|
|
|
|
/* render */
|
|
engine = re->engine;
|
|
|
|
if (!engine) {
|
|
engine = RE_engine_create(type);
|
|
re->engine = engine;
|
|
}
|
|
|
|
engine->flag |= RE_ENGINE_RENDERING;
|
|
|
|
/* TODO: actually link to a parent which shouldn't happen */
|
|
engine->re = re;
|
|
|
|
engine->resolution_x = re->winx;
|
|
engine->resolution_y = re->winy;
|
|
|
|
RE_parts_init(re, false);
|
|
engine->tile_x = re->r.tilex;
|
|
engine->tile_y = re->r.tiley;
|
|
|
|
/* update is only called so we create the engine.session */
|
|
if (type->update)
|
|
type->update(engine, re->main, re->scene);
|
|
|
|
if (type->bake)
|
|
type->bake(engine, re->scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result);
|
|
|
|
engine->tile_x = 0;
|
|
engine->tile_y = 0;
|
|
engine->flag &= ~RE_ENGINE_RENDERING;
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
|
|
/* re->engine becomes zero if user changed active render engine during render */
|
|
if (!persistent_data || !re->engine) {
|
|
RE_engine_free(engine);
|
|
re->engine = NULL;
|
|
}
|
|
|
|
RE_parts_free(re);
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
if (BKE_reports_contain(re->reports, RPT_ERROR))
|
|
G.is_break = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
|
|
{
|
|
Render *re = engine->re;
|
|
Scene *scene = re->scene;
|
|
double cfra = (double)frame + (double)subframe;
|
|
|
|
CLAMP(cfra, MINAFRAME, MAXFRAME);
|
|
BKE_scene_frame_set(scene, cfra);
|
|
|
|
#ifdef WITH_PYTHON
|
|
BPy_BEGIN_ALLOW_THREADS;
|
|
#endif
|
|
|
|
/* It's possible that here we're including layers which were never visible before. */
|
|
BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, scene, (1 << 20) - 1, true);
|
|
|
|
#ifdef WITH_PYTHON
|
|
BPy_END_ALLOW_THREADS;
|
|
#endif
|
|
|
|
BKE_scene_camera_switch_update(scene);
|
|
}
|
|
|
|
/* Render */
|
|
|
|
static bool render_layer_exclude_animated(Scene *scene, SceneRenderLayer *srl)
|
|
{
|
|
PointerRNA ptr;
|
|
PropertyRNA *prop;
|
|
|
|
RNA_pointer_create(&scene->id, &RNA_SceneRenderLayer, srl, &ptr);
|
|
prop = RNA_struct_find_property(&ptr, "layers_exclude");
|
|
|
|
return RNA_property_animated(&ptr, prop);
|
|
}
|
|
|
|
int RE_engine_render(Render *re, int do_all)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(re->r.engine);
|
|
RenderEngine *engine;
|
|
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
|
|
|
|
/* verify if we can render */
|
|
if (!type->render)
|
|
return 0;
|
|
if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
|
|
return 0;
|
|
if (do_all && !(type->flag & RE_USE_POSTPROCESS))
|
|
return 0;
|
|
if (!do_all && (type->flag & RE_USE_POSTPROCESS))
|
|
return 0;
|
|
|
|
/* Lock drawing in UI during data phase. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 1);
|
|
}
|
|
|
|
/* update animation here so any render layer animation is applied before
|
|
* creating the render result */
|
|
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
|
|
unsigned int lay = re->lay;
|
|
|
|
/* don't update layers excluded on all render layers */
|
|
if (type->flag & RE_USE_EXCLUDE_LAYERS) {
|
|
SceneRenderLayer *srl;
|
|
unsigned int non_excluded_lay = 0;
|
|
|
|
if (re->r.scemode & R_SINGLE_LAYER) {
|
|
srl = BLI_findlink(&re->r.layers, re->r.actlay);
|
|
if (srl) {
|
|
non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
|
|
|
|
/* in this case we must update all because animation for
|
|
* the scene has not been updated yet, and so may not be
|
|
* up to date until after BKE_scene_update_for_newframe */
|
|
if (render_layer_exclude_animated(re->scene, srl))
|
|
non_excluded_lay |= ~0;
|
|
}
|
|
}
|
|
else {
|
|
for (srl = re->r.layers.first; srl; srl = srl->next) {
|
|
if (!(srl->layflag & SCE_LAY_DISABLE)) {
|
|
non_excluded_lay |= ~(srl->lay_exclude & ~srl->lay_zmask);
|
|
|
|
if (render_layer_exclude_animated(re->scene, srl))
|
|
non_excluded_lay |= ~0;
|
|
}
|
|
}
|
|
}
|
|
|
|
lay &= non_excluded_lay;
|
|
}
|
|
|
|
BKE_scene_update_for_newframe_ex(re->eval_ctx, re->main, re->scene, lay, true);
|
|
render_update_anim_renderdata(re, &re->scene->r);
|
|
}
|
|
|
|
/* create render result */
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
|
|
int savebuffers = RR_USE_MEM;
|
|
|
|
if (re->result)
|
|
render_result_free(re->result);
|
|
|
|
if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE))
|
|
savebuffers = RR_USE_EXR;
|
|
re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
|
|
}
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
if (re->result == NULL) {
|
|
/* Clear UI drawing locks. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 0);
|
|
}
|
|
/* Too small image is handled earlier, here it could only happen if
|
|
* there was no sufficient memory to allocate all passes.
|
|
*/
|
|
BKE_report(re->reports, RPT_ERROR, "Failed allocate render result, out of memory");
|
|
G.is_break = true;
|
|
return 1;
|
|
}
|
|
|
|
/* set render info */
|
|
re->i.cfra = re->scene->r.cfra;
|
|
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
|
|
re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
|
|
|
|
/* render */
|
|
engine = re->engine;
|
|
|
|
if (!engine) {
|
|
engine = RE_engine_create(type);
|
|
re->engine = engine;
|
|
}
|
|
|
|
engine->flag |= RE_ENGINE_RENDERING;
|
|
|
|
/* TODO: actually link to a parent which shouldn't happen */
|
|
engine->re = re;
|
|
|
|
if (re->flag & R_ANIMATION)
|
|
engine->flag |= RE_ENGINE_ANIMATION;
|
|
if (re->r.scemode & R_BUTS_PREVIEW)
|
|
engine->flag |= RE_ENGINE_PREVIEW;
|
|
engine->camera_override = re->camera_override;
|
|
engine->layer_override = re->layer_override;
|
|
|
|
engine->resolution_x = re->winx;
|
|
engine->resolution_y = re->winy;
|
|
|
|
RE_parts_init(re, false);
|
|
engine->tile_x = re->partx;
|
|
engine->tile_y = re->party;
|
|
|
|
if (re->result->do_exr_tile)
|
|
render_result_exr_file_begin(re);
|
|
|
|
if (type->update)
|
|
type->update(engine, re->main, re->scene);
|
|
|
|
/* Clear UI drawing locks. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 0);
|
|
}
|
|
|
|
if (type->render)
|
|
type->render(engine, re->scene);
|
|
|
|
engine->tile_x = 0;
|
|
engine->tile_y = 0;
|
|
engine->flag &= ~RE_ENGINE_RENDERING;
|
|
|
|
render_result_free_list(&engine->fullresult, engine->fullresult.first);
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
|
|
/* re->engine becomes zero if user changed active render engine during render */
|
|
if (!persistent_data || !re->engine) {
|
|
RE_engine_free(engine);
|
|
re->engine = NULL;
|
|
}
|
|
|
|
if (re->result->do_exr_tile) {
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_save_empty_result_tiles(re);
|
|
render_result_exr_file_end(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
}
|
|
|
|
if (re->r.scemode & R_EXR_CACHE_FILE) {
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_exr_file_cache_write(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
}
|
|
|
|
RE_parts_free(re);
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
if (BKE_reports_contain(re->reports, RPT_ERROR))
|
|
G.is_break = true;
|
|
|
|
#ifdef WITH_FREESTYLE
|
|
if (re->r.mode & R_EDGE_FRS)
|
|
RE_RenderFreestyleExternal(re);
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|