Some checks are currently commented out, since Blender will never 'clear' the directly linked status of an ID once it has been used by local data.
595 lines
23 KiB
Python
595 lines
23 KiB
Python
# SPDX-License-Identifier: Apache-2.0
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# ./blender.bin --background -noaudio --python tests/python/bl_blendfile_liblink.py
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import bpy
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.realpath(__file__)))
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from bl_blendfile_utils import TestHelper
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class TestBlendLibLinkHelper(TestHelper):
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def __init__(self, args):
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self.args = args
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@staticmethod
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def reset_blender():
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bpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)
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bpy.data.orphans_purge(do_recursive=True)
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def unique_blendfile_name(self, base_name):
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return base_name + self.__class__.__name__ + ".blend"
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def init_lib_data_basic(self):
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self.reset_blender()
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me = bpy.data.meshes.new("LibMesh")
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ob = bpy.data.objects.new("LibMesh", me)
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coll = bpy.data.collections.new("LibMesh")
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coll.objects.link(ob)
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bpy.context.scene.collection.children.link(coll)
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_basic"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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return output_lib_path
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def init_lib_data_indirect_lib(self):
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Create an indirect library containing a material.
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self.reset_blender()
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ma = bpy.data.materials.new("LibMaterial")
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ma.use_fake_user = True
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_material"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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# Create a main library containing object etc., and linking material from indirect library.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Material")
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bpy.ops.wm.link(directory=link_dir, filename="LibMaterial")
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ma = bpy.data.materials[0]
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me = bpy.data.meshes.new("LibMesh")
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me.materials.append(ma)
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ob = bpy.data.objects.new("LibMesh", me)
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coll = bpy.data.collections.new("LibMesh")
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coll.objects.link(ob)
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bpy.context.scene.collection.children.link(coll)
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_main"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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return output_lib_path
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class TestBlendLibLinkSaveLoadBasic(TestBlendLibLinkHelper):
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def __init__(self, args):
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self.args = args
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def test_link_save_load(self):
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output_dir = self.args.output_dir
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output_lib_path = self.init_lib_data_basic()
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# Simple link of a single ObData.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Mesh")
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bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False)
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 0
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
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output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
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bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
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bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
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read_data = self.blender_data_to_tuple(bpy.data, "read_data")
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# Since there is no usage of linked mesh, it is lost during save/reload.
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assert len(bpy.data.meshes) == 0
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assert orig_data != read_data
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# Simple link of a single ObData with obdata instantiation.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Mesh")
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bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=True)
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 1 # Instance created for the mesh ObData.
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
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bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
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bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
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read_data = self.blender_data_to_tuple(bpy.data, "read_data")
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assert orig_data == read_data
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# Simple link of a single Object.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Object")
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bpy.ops.wm.link(directory=link_dir, filename="LibMesh")
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 1
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
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bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
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bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
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read_data = self.blender_data_to_tuple(bpy.data, "read_data")
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assert orig_data == read_data
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# Simple link of a single Collection, with Empty-instantiation.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Collection")
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bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=True)
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 2 # linked object and local empty instancing the collection
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assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here
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orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
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bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
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bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
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read_data = self.blender_data_to_tuple(bpy.data, "read_data")
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assert orig_data == read_data
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# Simple link of a single Collection, with ViewLayer-instantiation.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Collection")
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bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=False)
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 1
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assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here
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# Linked collection should have been added to the scene's master collection children.
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assert bpy.data.collections[0] in set(bpy.data.scenes[0].collection.children)
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orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
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bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
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bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
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read_data = self.blender_data_to_tuple(bpy.data, "read_data")
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assert orig_data == read_data
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class TestBlendLibLinkIndirect(TestBlendLibLinkHelper):
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def __init__(self, args):
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self.args = args
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def test_append(self):
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output_dir = self.args.output_dir
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output_lib_path = self.init_lib_data_indirect_lib()
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# Simple link of a single ObData.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Mesh")
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bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False)
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assert len(bpy.data.materials) == 1
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 0
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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mesh = bpy.data.meshes[0]
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material = bpy.data.materials[0]
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assert material.library is not None
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assert material.use_fake_user is True
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assert material.users == 2 # Fake user is not cleared when linking.
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assert material.is_library_indirect == True
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assert mesh.library is not None
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assert mesh.use_fake_user is False
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assert mesh.users == 0
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assert mesh.is_library_indirect == False # IDs explicitely linked by the user are forcefully considered directly linked.
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ob = bpy.data.objects.new("LocalMesh", mesh)
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coll = bpy.data.collections.new("LocalMesh")
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coll.objects.link(ob)
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bpy.context.scene.collection.children.link(coll)
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assert material.users == 2
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assert material.is_library_indirect == True
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assert mesh.users == 1
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assert mesh.is_library_indirect == False
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ob.material_slots[0].link = 'OBJECT'
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ob.material_slots[0].material = material
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assert material.users == 3
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assert material.is_library_indirect == False
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ob.material_slots[0].material = None
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assert material.users == 2
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assert material.is_library_indirect == False # This is not properly updated whene removing a local user of linked data.
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output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
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bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
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assert material.users == 2
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# Currently linked data which has no more local user never gets reset to indirectly linked status.
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# ~ assert material.is_library_indirect == True
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bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
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assert len(bpy.data.materials) == 1
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assert len(bpy.data.meshes) == 1
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assert len(bpy.data.objects) == 1
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assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here
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mesh = bpy.data.meshes[0]
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material = bpy.data.materials[0]
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assert material.library is not None
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assert material.use_fake_user is True
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assert material.users == 2 # Fake user is not cleared when linking.
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# Currently even re-reading the .blend file will not properly reset tag for indirectly linked data,
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# if their reference was written in the .blend file.
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# ~ assert material.is_library_indirect == True
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assert mesh.library is not None
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assert mesh.use_fake_user is False
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assert mesh.users == 1
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assert mesh.is_library_indirect == False
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class TestBlendLibAppendBasic(TestBlendLibLinkHelper):
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def __init__(self, args):
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self.args = args
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def test_append(self):
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output_dir = self.args.output_dir
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output_lib_path = self.init_lib_data_indirect_lib()
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# Simple append of a single ObData.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Mesh")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=False, use_recursive=False, do_reuse_local_id=False)
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assert len(bpy.data.materials) == 1
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assert bpy.data.materials[0].library is not None
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assert bpy.data.materials[0].users == 2 # Fake user is not cleared when linking.
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].use_fake_user is False
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assert bpy.data.meshes[0].users == 0
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assert len(bpy.data.objects) == 0
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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# Simple append of a single ObData with obdata instantiation.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Mesh")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=True, set_fake=False, use_recursive=False, do_reuse_local_id=False)
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assert len(bpy.data.materials) == 1
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assert bpy.data.materials[0].library is not None
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assert bpy.data.materials[0].users == 2 # Fake user is not cleared when linking.
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].use_fake_user is False
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assert bpy.data.meshes[0].users == 1
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assert len(bpy.data.objects) == 1 # Instance created for the mesh ObData.
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assert bpy.data.objects[0].library is None
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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# Simple append of a single ObData with fake user.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Mesh")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=True, use_recursive=False, do_reuse_local_id=False)
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assert len(bpy.data.materials) == 1
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assert bpy.data.materials[0].library is not None
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assert bpy.data.materials[0].users == 2 # Fake user is not cleared when linking.
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].use_fake_user is True
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assert bpy.data.meshes[0].users == 1
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assert len(bpy.data.objects) == 0
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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# Simple append of a single Object.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Object")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=False, use_recursive=False, do_reuse_local_id=False)
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assert len(bpy.data.materials) == 1
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assert bpy.data.materials[0].library is not None
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assert bpy.data.materials[0].users == 2 # Fake user is not cleared when linking.
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].users == 1
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assert len(bpy.data.objects) == 1
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assert bpy.data.objects[0].library is None
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assert bpy.data.objects[0].users == 1
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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# Simple recursive append of a single Object.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Object")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
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assert len(bpy.data.materials) == 1
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assert bpy.data.materials[0].library is None
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assert bpy.data.materials[0].users == 1 # Fake user is cleared when appending.
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].users == 1
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assert len(bpy.data.objects) == 1
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assert bpy.data.objects[0].library is None
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assert bpy.data.objects[0].users == 1
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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# Simple recursive append of a single Collection.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Collection")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
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assert len(bpy.data.materials) == 1
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assert bpy.data.materials[0].library is None
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assert bpy.data.materials[0].users == 1 # Fake user is cleared when appending.
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].users == 1
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assert len(bpy.data.objects) == 1
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assert bpy.data.objects[0].library is None
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assert bpy.data.objects[0].users == 1
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assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here
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assert bpy.data.collections[0].library is None
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assert bpy.data.collections[0].users == 1
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class TestBlendLibAppendReuseID(TestBlendLibLinkHelper):
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def __init__(self, args):
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self.args = args
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def test_append(self):
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output_dir = self.args.output_dir
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output_lib_path = self.init_lib_data_basic()
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# Append of a single Object, and then append it again.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Object")
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].use_fake_user is False
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assert bpy.data.meshes[0].users == 1
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assert bpy.data.meshes[0].library_weak_reference is not None
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assert bpy.data.meshes[0].library_weak_reference.filepath == output_lib_path
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assert bpy.data.meshes[0].library_weak_reference.id_name == "MELibMesh"
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assert len(bpy.data.objects) == 1
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for ob in bpy.data.objects:
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assert ob.library is None
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assert ob.library_weak_reference is None
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assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
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bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
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instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=True)
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assert len(bpy.data.meshes) == 1
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assert bpy.data.meshes[0].library is None
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assert bpy.data.meshes[0].use_fake_user is False
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assert bpy.data.meshes[0].users == 2
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assert bpy.data.meshes[0].library_weak_reference is not None
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assert bpy.data.meshes[0].library_weak_reference.filepath == output_lib_path
|
|
assert bpy.data.meshes[0].library_weak_reference.id_name == "MELibMesh"
|
|
assert len(bpy.data.objects) == 2
|
|
for ob in bpy.data.objects:
|
|
assert ob.library is None
|
|
assert ob.library_weak_reference is None
|
|
assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
|
|
|
|
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
|
|
instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
|
|
|
|
assert len(bpy.data.meshes) == 2
|
|
assert bpy.data.meshes[0].library_weak_reference is None
|
|
assert bpy.data.meshes[1].library is None
|
|
assert bpy.data.meshes[1].use_fake_user is False
|
|
assert bpy.data.meshes[1].users == 1
|
|
assert bpy.data.meshes[1].library_weak_reference is not None
|
|
assert bpy.data.meshes[1].library_weak_reference.filepath == output_lib_path
|
|
assert bpy.data.meshes[1].library_weak_reference.id_name == "MELibMesh"
|
|
assert len(bpy.data.objects) == 3
|
|
for ob in bpy.data.objects:
|
|
assert ob.library is None
|
|
assert ob.library_weak_reference is None
|
|
assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
|
|
|
|
|
|
class TestBlendLibLibraryReload(TestBlendLibLinkHelper):
|
|
|
|
def __init__(self, args):
|
|
self.args = args
|
|
|
|
def test_link_reload(self):
|
|
output_dir = self.args.output_dir
|
|
output_lib_path = self.init_lib_data_basic()
|
|
|
|
# Simple link of a single Object, and reload.
|
|
self.reset_blender()
|
|
|
|
link_dir = os.path.join(output_lib_path, "Object")
|
|
bpy.ops.wm.link(directory=link_dir, filename="LibMesh")
|
|
|
|
assert len(bpy.data.meshes) == 1
|
|
assert len(bpy.data.objects) == 1
|
|
assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
|
|
|
|
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
|
|
|
|
bpy.ops.wm.lib_reload(library=bpy.data.objects[0].name)
|
|
|
|
reload_data = self.blender_data_to_tuple(bpy.data, "reload_data")
|
|
|
|
print(orig_data)
|
|
print(reload_data)
|
|
assert orig_data == reload_data
|
|
|
|
|
|
class TestBlendLibLibraryRelocate(TestBlendLibLinkHelper):
|
|
|
|
def __init__(self, args):
|
|
self.args = args
|
|
|
|
def test_link_relocate(self):
|
|
output_dir = self.args.output_dir
|
|
output_lib_path = self.init_lib_data_basic()
|
|
|
|
# Simple link of a single Object, and reload.
|
|
self.reset_blender()
|
|
|
|
link_dir = os.path.join(output_lib_path, "Object")
|
|
bpy.ops.wm.link(directory=link_dir, filename="LibMesh")
|
|
|
|
assert len(bpy.data.meshes) == 1
|
|
assert len(bpy.data.objects) == 1
|
|
assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here
|
|
|
|
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
|
|
|
|
lib_path, lib_ext = os.path.splitext(output_lib_path)
|
|
new_lib_path = lib_path + "_relocate" + lib_ext
|
|
os.replace(output_lib_path, new_lib_path)
|
|
|
|
bpy.ops.wm.lib_relocate(library=bpy.data.objects[0].name, directory="", filename=new_lib_path)
|
|
|
|
relocate_data = self.blender_data_to_tuple(bpy.data, "relocate_data")
|
|
|
|
print(orig_data)
|
|
print(relocate_data)
|
|
assert orig_data == relocate_data
|
|
|
|
|
|
class TestBlendLibDataLibrariesLoad(TestBlendLibLinkHelper):
|
|
|
|
def __init__(self, args):
|
|
self.args = args
|
|
|
|
def test_link_relocate(self):
|
|
output_dir = self.args.output_dir
|
|
output_lib_path = self.init_lib_data_basic()
|
|
|
|
# Simple link of a single Object, and reload.
|
|
self.reset_blender()
|
|
|
|
with bpy.data.libraries.load(filepath=output_lib_path) as lib_ctx:
|
|
lib_src, lib_link = lib_ctx
|
|
|
|
assert len(lib_src.meshes) == 1
|
|
assert len(lib_src.objects) == 1
|
|
assert len(lib_src.collections) == 1
|
|
|
|
assert len(lib_link.meshes) == 0
|
|
assert len(lib_link.objects) == 0
|
|
assert len(lib_link.collections) == 0
|
|
|
|
lib_link.collections.append(lib_src.collections[0])
|
|
|
|
# Linking happens when living the context manager.
|
|
|
|
assert len(bpy.data.meshes) == 1
|
|
assert len(bpy.data.objects) == 1 # This code does no instantiation.
|
|
assert len(bpy.data.collections) == 1
|
|
|
|
|
|
TESTS = (
|
|
TestBlendLibLinkSaveLoadBasic,
|
|
TestBlendLibLinkIndirect,
|
|
|
|
TestBlendLibAppendBasic,
|
|
TestBlendLibAppendReuseID,
|
|
|
|
TestBlendLibLibraryReload,
|
|
TestBlendLibLibraryRelocate,
|
|
TestBlendLibDataLibrariesLoad,
|
|
)
|
|
|
|
|
|
def argparse_create():
|
|
import argparse
|
|
|
|
# When --help or no args are given, print this help
|
|
description = "Test basic IO of blend file."
|
|
parser = argparse.ArgumentParser(description=description)
|
|
parser.add_argument(
|
|
"--output-dir",
|
|
dest="output_dir",
|
|
default=".",
|
|
help="Where to output temp saved blendfiles",
|
|
required=False,
|
|
)
|
|
|
|
return parser
|
|
|
|
|
|
def main():
|
|
args = argparse_create().parse_args()
|
|
|
|
# Don't write thumbnails into the home directory.
|
|
bpy.context.preferences.filepaths.file_preview_type = 'NONE'
|
|
|
|
for Test in TESTS:
|
|
Test(args).run_all_tests()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
import sys
|
|
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])
|
|
main()
|