Implements #95966, as the final step of #95965. This commit changes the storage of mesh edge vertex indices from the `MEdge` type to the generic `int2` attribute type. This follows the general design for geometry and the attribute system, where the data storage type and the usage semantics are separated. The main benefit of the change is reduced memory usage-- the requirements of storing mesh edges is reduced by 1/3. For example, this saves 8MB on a 1 million vertex grid. This also gives performance benefits to any memory-bound mesh processing algorithm that uses edges. Another benefit is that all of the edge's vertex indices are contiguous. In a few cases, it's helpful to process all of them as `Span<int>` rather than `Span<int2>`. Similarly, the type is more likely to match a generic format used by a library, or code that shouldn't know about specific Blender `Mesh` types. Various Notes: - The `.edge_verts` name is used to reflect a mapping between domains, similar to `.corner_verts`, etc. The period means that it the data shouldn't change arbitrarily by the user or procedural operations. - `edge[0]` is now used instead of `edge.v1` - Signed integers are used instead of unsigned to reduce the mixing of signed-ness, which can be error prone. - All of the previously used core mesh data types (`MVert`, `MEdge`, `MLoop`, `MPoly` are now deprecated. Only generic types are used). - The `vec2i` DNA type is used in the few C files where necessary. Pull Request: https://projects.blender.org/blender/blender/pulls/106638
386 lines
13 KiB
C++
386 lines
13 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Functions for iterating mesh features.
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_cache.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_iterators.h"
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#include "BLI_bitmap.h"
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#include "BLI_math.h"
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#include "MEM_guardedalloc.h"
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/* General note on iterating verts/loops/edges/polys and end mode.
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*
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* The edit mesh pointer is set for both final and cage meshes in both cases when there are
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* modifiers applied and not. This helps consistency of checks in the draw manager, where the
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* existence of the edit mesh pointer does not depend on object configuration.
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*
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* For the iterating, however, we need to follow the `CD_ORIGINDEX` code paths when there are
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* modifiers applied on the cage. In the code terms it means that the check for the edit mode code
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* path needs to consist of both edit mesh and edit data checks. */
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void BKE_mesh_foreach_mapped_vert(
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const Mesh *mesh,
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void (*func)(void *userData, int index, const float co[3], const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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BMIter iter;
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BMVert *eve;
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int i;
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if (mesh->runtime->edit_data->vertexCos != nullptr) {
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const float(*vertexCos)[3] = mesh->runtime->edit_data->vertexCos;
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const float(*vertexNos)[3];
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if (flag & MESH_FOREACH_USE_NORMAL) {
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BKE_editmesh_cache_ensure_vert_normals(em, mesh->runtime->edit_data);
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vertexNos = mesh->runtime->edit_data->vertexNos;
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}
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else {
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vertexNos = nullptr;
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}
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BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vertexNos[i] : nullptr;
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func(userData, i, vertexCos[i], no);
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}
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}
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else {
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BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? eve->no : nullptr;
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func(userData, i, eve->co, no);
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}
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}
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}
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else {
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX));
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blender::Span<blender::float3> vert_normals;
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if (flag & MESH_FOREACH_USE_NORMAL) {
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vert_normals = mesh->vert_normals();
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}
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if (index) {
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for (int i = 0; i < mesh->totvert; i++) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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func(userData, orig, positions[i], no);
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}
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}
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else {
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for (int i = 0; i < mesh->totvert; i++) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
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func(userData, i, positions[i], no);
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_edge(
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Mesh *mesh,
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const int tot_edges,
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void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
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void *userData)
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{
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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BMIter iter;
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BMEdge *eed;
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int i;
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if (mesh->runtime->edit_data->vertexCos != nullptr) {
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const float(*vertexCos)[3] = mesh->runtime->edit_data->vertexCos;
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
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func(userData,
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i,
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vertexCos[BM_elem_index_get(eed->v1)],
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vertexCos[BM_elem_index_get(eed->v2)]);
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}
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}
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else {
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BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
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func(userData, i, eed->v1->co, eed->v2->co);
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}
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}
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}
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else {
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const blender::Span<blender::int2> edges = mesh->edges();
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->edata, CD_ORIGINDEX));
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if (index) {
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for (const int i : edges.index_range()) {
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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func(userData, orig, positions[edges[i][0]], positions[edges[i][1]]);
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}
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}
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else if (mesh->totedge == tot_edges) {
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for (const int i : edges.index_range()) {
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func(userData, i, positions[edges[i][0]], positions[edges[i][1]]);
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_loop(Mesh *mesh,
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void (*func)(void *userData,
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int vertex_index,
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int face_index,
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const float co[3],
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const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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/* We can't use `dm->getLoopDataLayout(dm)` here,
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* we want to always access `dm->loopData`, `EditDerivedBMesh` would
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* return loop data from BMesh itself. */
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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BMIter iter;
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BMFace *efa;
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const float(*vertexCos)[3] = mesh->runtime->edit_data->vertexCos;
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/* XXX: investigate using EditMesh data. */
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const float(*loop_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
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static_cast<const float(*)[3]>(
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CustomData_get_layer(&mesh->ldata, CD_NORMAL)) :
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nullptr;
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int f_idx;
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, f_idx) {
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
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do {
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const BMVert *eve = l_iter->v;
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const int v_idx = BM_elem_index_get(eve);
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const float *no = loop_normals ? *loop_normals++ : nullptr;
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func(userData, v_idx, f_idx, vertexCos ? vertexCos[v_idx] : eve->co, no);
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} while ((l_iter = l_iter->next) != l_first);
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}
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}
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else {
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const float(*loop_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
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static_cast<const float(*)[3]>(
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CustomData_get_layer(&mesh->ldata, CD_NORMAL)) :
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nullptr;
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const blender::OffsetIndices polys = mesh->polys();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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const int *v_index = static_cast<const int *>(
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CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX));
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const int *f_index = static_cast<const int *>(
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CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX));
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if (v_index || f_index) {
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for (const int poly_i : polys.index_range()) {
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for (const int vert : corner_verts.slice(polys[poly_i])) {
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const int v_idx = v_index ? v_index[vert] : vert;
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const int f_idx = f_index ? f_index[poly_i] : poly_i;
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const float *no = loop_normals ? *loop_normals++ : nullptr;
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if (ELEM(ORIGINDEX_NONE, v_idx, f_idx)) {
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continue;
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}
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func(userData, v_idx, f_idx, positions[vert], no);
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}
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}
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}
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else {
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for (const int poly_i : polys.index_range()) {
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for (const int vert : corner_verts.slice(polys[poly_i])) {
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const int v_idx = vert;
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const int f_idx = poly_i;
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const float *no = loop_normals ? *loop_normals++ : nullptr;
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func(userData, v_idx, f_idx, positions[vert], no);
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}
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_face_center(
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Mesh *mesh,
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void (*func)(void *userData, int index, const float cent[3], const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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using namespace blender;
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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const float(*polyCos)[3];
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const float(*polyNos)[3];
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BMFace *efa;
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BMIter iter;
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int i;
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BKE_editmesh_cache_ensure_poly_centers(em, mesh->runtime->edit_data);
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polyCos = mesh->runtime->edit_data->polyCos; /* always set */
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if (flag & MESH_FOREACH_USE_NORMAL) {
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BKE_editmesh_cache_ensure_poly_normals(em, mesh->runtime->edit_data);
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polyNos = mesh->runtime->edit_data->polyNos; /* maybe nullptr */
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}
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else {
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polyNos = nullptr;
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}
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if (polyNos) {
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BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
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const float *no = polyNos[i];
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func(userData, i, polyCos[i], no);
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}
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}
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else {
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BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? efa->no : nullptr;
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func(userData, i, polyCos[i], no);
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}
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}
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}
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else {
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const blender::Span<float3> positions = mesh->vert_positions();
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const blender::OffsetIndices polys = mesh->polys();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX));
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if (index) {
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for (const int i : polys.index_range()) {
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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const Span<int> poly_verts = corner_verts.slice(polys[i]);
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const float3 center = bke::mesh::poly_center_calc(positions, poly_verts);
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if (flag & MESH_FOREACH_USE_NORMAL) {
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const float3 normal = bke::mesh::poly_normal_calc(positions, poly_verts);
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func(userData, orig, center, normal);
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}
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else {
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func(userData, orig, center, nullptr);
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}
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}
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}
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else {
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for (const int i : polys.index_range()) {
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const Span<int> poly_verts = corner_verts.slice(polys[i]);
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const float3 center = bke::mesh::poly_center_calc(positions, poly_verts);
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if (flag & MESH_FOREACH_USE_NORMAL) {
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const float3 normal = bke::mesh::poly_normal_calc(positions, poly_verts);
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func(userData, i, center, normal);
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}
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else {
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func(userData, i, center, nullptr);
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}
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_subdiv_face_center(
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Mesh *mesh,
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void (*func)(void *userData, int index, const float cent[3], const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const blender::OffsetIndices polys = mesh->polys();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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blender::Span<blender::float3> vert_normals;
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if (flag & MESH_FOREACH_USE_NORMAL) {
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vert_normals = mesh->vert_normals();
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}
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX));
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const blender::BitSpan facedot_tags = mesh->runtime->subsurf_face_dot_tags;
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if (index) {
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for (const int i : polys.index_range()) {
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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for (const int vert : corner_verts.slice(polys[i])) {
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if (facedot_tags[vert]) {
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func(userData,
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orig,
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positions[vert],
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(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
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}
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}
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}
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}
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else {
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for (const int i : polys.index_range()) {
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for (const int vert : corner_verts.slice(polys[i])) {
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if (facedot_tags[vert]) {
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func(userData,
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i,
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positions[vert],
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(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
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}
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}
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}
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}
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}
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/* Helpers based on above foreach loopers> */
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struct MappedVCosData {
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float (*vertexcos)[3];
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BLI_bitmap *vertex_visit;
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};
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static void get_vertexcos__mapFunc(void *user_data,
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int index,
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const float co[3],
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const float /*no*/[3])
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{
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MappedVCosData *mapped_vcos_data = (MappedVCosData *)user_data;
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if (BLI_BITMAP_TEST(mapped_vcos_data->vertex_visit, index) == 0) {
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/* We need coord from prototype vertex, not from copies,
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* we assume they stored in the beginning of vertex array stored in evaluated mesh
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* (mirror modifier for eg does this). */
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copy_v3_v3(mapped_vcos_data->vertexcos[index], co);
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BLI_BITMAP_ENABLE(mapped_vcos_data->vertex_visit, index);
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}
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}
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void BKE_mesh_foreach_mapped_vert_coords_get(Mesh *me_eval, float (*r_cos)[3], const int totcos)
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{
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MappedVCosData user_data;
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memset(r_cos, 0, sizeof(*r_cos) * totcos);
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user_data.vertexcos = r_cos;
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user_data.vertex_visit = BLI_BITMAP_NEW(totcos, __func__);
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BKE_mesh_foreach_mapped_vert(me_eval, get_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
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MEM_freeN(user_data.vertex_visit);
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}
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