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test/source/blender/editors/interface/interface_region_popover.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

422 lines
12 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation */
/** \file
* \ingroup edinterface
*
* Pop-Over Region
*
* \note This is very close to 'interface_region_menu_popup.c'
*
* We could even merge them, however menu logic is already over-loaded.
* PopOver's have the following differences.
*
* - UI is not constrained to a list.
* - Pressing a button won't close the pop-over.
* - Different draw style (to show this is has different behavior from a menu).
* - #PanelType are used instead of #MenuType.
* - No menu flipping support.
* - No moving the menu to fit the mouse cursor.
* - No key accelerators to access menu items
* (if we add support they would work differently).
* - No arrow key navigation.
* - No menu memory.
* - No title.
*/
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "interface_intern.hh"
#include "interface_regions_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Popup Menu with Callback or String
* \{ */
struct uiPopover {
uiBlock *block;
uiLayout *layout;
uiBut *but;
ARegion *butregion;
/* Needed for keymap removal. */
wmWindow *window;
wmKeyMap *keymap;
struct wmEventHandler_Keymap *keymap_handler;
uiMenuCreateFunc menu_func;
void *menu_arg;
/* Size in pixels (ui scale applied). */
int ui_size_x;
#ifdef USE_UI_POPOVER_ONCE
bool is_once;
#endif
};
static void ui_popover_create_block(bContext *C, uiPopover *pup, wmOperatorCallContext opcontext)
{
BLI_assert(pup->ui_size_x != 0);
const uiStyle *style = UI_style_get_dpi();
pup->block = UI_block_begin(C, nullptr, __func__, UI_EMBOSS);
UI_block_flag_enable(pup->block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER);
#ifdef USE_UI_POPOVER_ONCE
if (pup->is_once) {
UI_block_flag_enable(pup->block, UI_BLOCK_POPOVER_ONCE);
}
#endif
pup->layout = UI_block_layout(
pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, pup->ui_size_x, 0, 0, style);
uiLayoutSetOperatorContext(pup->layout, opcontext);
if (pup->but) {
if (pup->but->context) {
uiLayoutContextCopy(pup->layout, pup->but->context);
}
}
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiPopover *pup = static_cast<uiPopover *>(arg_pup);
/* Create UI block and layout now if it wasn't done between begin/end. */
if (!pup->layout) {
ui_popover_create_block(C, pup, WM_OP_INVOKE_REGION_WIN);
if (pup->menu_func) {
pup->block->handle = handle;
pup->menu_func(C, pup->layout, pup->menu_arg);
pup->block->handle = nullptr;
}
pup->layout = nullptr;
}
/* Setup and resolve UI layout for block. */
uiBlock *block = pup->block;
int width, height;
UI_block_region_set(block, handle->region);
UI_block_layout_resolve(block, &width, &height);
UI_block_direction_set(block, UI_DIR_DOWN | UI_DIR_CENTER_X);
const int block_margin = U.widget_unit / 2;
if (pup->but) {
/* For a header menu we set the direction automatic. */
block->minbounds = BLI_rctf_size_x(&pup->but->rect);
UI_block_bounds_set_normal(block, block_margin);
/* If menu slides out of other menu, override direction. */
const bool slideout = ui_block_is_menu(pup->but->block);
if (slideout) {
UI_block_direction_set(block, UI_DIR_RIGHT);
}
/* Store the button location for positioning the popover arrow hint. */
if (!handle->refresh) {
float center[2] = {BLI_rctf_cent_x(&pup->but->rect), BLI_rctf_cent_y(&pup->but->rect)};
ui_block_to_window_fl(handle->ctx_region, pup->but->block, &center[0], &center[1]);
/* These variables aren't used for popovers,
* we could add new variables if there is a conflict. */
block->bounds_offset[0] = int(center[0]);
block->bounds_offset[1] = int(center[1]);
copy_v2_v2_int(handle->prev_bounds_offset, block->bounds_offset);
}
else {
copy_v2_v2_int(block->bounds_offset, handle->prev_bounds_offset);
}
if (!slideout) {
ARegion *region = CTX_wm_region(C);
if (region && region->panels.first) {
/* For regions with panels, prefer to open to top so we can
* see the values of the buttons below changing. */
UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
}
/* Prefer popover from header to be positioned into the editor. */
else if (region) {
if (RGN_TYPE_IS_HEADER_ANY(region->regiontype)) {
if (RGN_ALIGN_ENUM_FROM_MASK(region->alignment) == RGN_ALIGN_BOTTOM) {
UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
}
}
}
}
/* Estimated a maximum size so we don't go off-screen for low height
* areas near the bottom of the window on refreshes. */
handle->max_size_y = UI_UNIT_Y * 16.0f;
}
else {
/* Not attached to a button. */
int bounds_offset[2] = {0, 0};
UI_block_flag_enable(block, UI_BLOCK_LOOP);
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
UI_block_direction_set(block, block->direction);
block->minbounds = UI_MENU_WIDTH_MIN;
if (!handle->refresh) {
uiBut *but = nullptr;
uiBut *but_first = nullptr;
LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
if ((but_first == nullptr) && ui_but_is_editable(but_iter)) {
but_first = but_iter;
}
if (but_iter->flag & (UI_SELECT | UI_SELECT_DRAW)) {
but = but_iter;
break;
}
}
if (but) {
bounds_offset[0] = -(but->rect.xmin + 0.8f * BLI_rctf_size_x(&but->rect));
bounds_offset[1] = -BLI_rctf_cent_y(&but->rect);
}
else {
bounds_offset[0] = -(pup->ui_size_x / 2);
bounds_offset[1] = but_first ? -BLI_rctf_cent_y(&but_first->rect) : (UI_UNIT_Y / 2);
}
copy_v2_v2_int(handle->prev_bounds_offset, bounds_offset);
}
else {
copy_v2_v2_int(bounds_offset, handle->prev_bounds_offset);
}
UI_block_bounds_set_popup(block, block_margin, bounds_offset);
}
return block;
}
static void ui_block_free_func_POPOVER(void *arg_pup)
{
uiPopover *pup = static_cast<uiPopover *>(arg_pup);
if (pup->keymap != nullptr) {
wmWindow *window = pup->window;
WM_event_remove_keymap_handler(&window->modalhandlers, pup->keymap);
}
MEM_freeN(pup);
}
uiPopupBlockHandle *ui_popover_panel_create(
bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
{
wmWindow *window = CTX_wm_window(C);
const uiStyle *style = UI_style_get_dpi();
const PanelType *panel_type = (PanelType *)arg;
/* Create popover, buttons are created from callback. */
uiPopover *pup = MEM_cnew<uiPopover>(__func__);
pup->but = but;
/* FIXME: maybe one day we want non panel popovers? */
{
const int ui_units_x = (panel_type->ui_units_x == 0) ? UI_POPOVER_WIDTH_UNITS :
panel_type->ui_units_x;
/* Scale width by changes to Text Style point size. */
const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points);
pup->ui_size_x = ui_units_x * U.widget_unit *
(text_points_max / float(UI_DEFAULT_TEXT_POINTS));
}
pup->menu_func = menu_func;
pup->menu_arg = arg;
#ifdef USE_UI_POPOVER_ONCE
{
/* Ideally this would be passed in. */
const wmEvent *event = window->eventstate;
pup->is_once = (event->type == LEFTMOUSE) && (event->val == KM_PRESS);
}
#endif
/* Create popup block. */
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(
C, butregion, but, nullptr, ui_block_func_POPOVER, pup, ui_block_free_func_POPOVER);
handle->can_refresh = true;
/* Add handlers. If attached to a button, the button will already
* add a modal handler and pass on events. */
if (!but) {
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(window);
handle->popup = true;
}
return handle;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Standard Popover Panels
* \{ */
int UI_popover_panel_invoke(bContext *C, const char *idname, bool keep_open, ReportList *reports)
{
uiLayout *layout;
PanelType *pt = WM_paneltype_find(idname, true);
if (pt == nullptr) {
BKE_reportf(reports, RPT_ERROR, "Panel \"%s\" not found", idname);
return OPERATOR_CANCELLED;
}
if (pt->poll && (pt->poll(C, pt) == false)) {
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
uiBlock *block = nullptr;
if (keep_open) {
uiPopupBlockHandle *handle = ui_popover_panel_create(
C, nullptr, nullptr, ui_item_paneltype_func, pt);
uiPopover *pup = static_cast<uiPopover *>(handle->popup_create_vars.arg);
block = pup->block;
}
else {
uiPopover *pup = UI_popover_begin(C, U.widget_unit * pt->ui_units_x, false);
layout = UI_popover_layout(pup);
UI_paneltype_draw(C, pt, layout);
UI_popover_end(C, pup, nullptr);
block = pup->block;
}
if (block) {
uiPopupBlockHandle *handle = static_cast<uiPopupBlockHandle *>(block->handle);
UI_block_active_only_flagged_buttons(C, handle->region, block);
}
return OPERATOR_INTERFACE;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
uiPopover *UI_popover_begin(bContext *C, int ui_menu_width, bool from_active_button)
{
uiPopover *pup = MEM_cnew<uiPopover>(__func__);
if (ui_menu_width == 0) {
ui_menu_width = U.widget_unit * UI_POPOVER_WIDTH_UNITS;
}
pup->ui_size_x = ui_menu_width;
ARegion *butregion = nullptr;
uiBut *but = nullptr;
if (from_active_button) {
butregion = CTX_wm_region(C);
but = UI_region_active_but_get(butregion);
if (but == nullptr) {
butregion = nullptr;
}
}
pup->but = but;
pup->butregion = butregion;
/* Operator context default same as menus, change if needed. */
ui_popover_create_block(C, pup, WM_OP_EXEC_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_cnew<uiPopupBlockHandle>(__func__);
return pup;
}
static void popover_keymap_fn(wmKeyMap * /*keymap*/, wmKeyMapItem * /*kmi*/, void *user_data)
{
uiPopover *pup = static_cast<uiPopover *>(user_data);
pup->block->handle->menuretval = UI_RETURN_OK;
}
void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap)
{
wmWindow *window = CTX_wm_window(C);
/* Create popup block. No refresh support since the buttons were created
* between begin/end and we have no callback to recreate them. */
uiPopupBlockHandle *handle;
if (keymap) {
/* Add so we get keymaps shown in the buttons. */
UI_block_flag_enable(pup->block, UI_BLOCK_SHOW_SHORTCUT_ALWAYS);
pup->keymap = keymap;
pup->keymap_handler = WM_event_add_keymap_handler_priority(&window->modalhandlers, keymap, 0);
WM_event_set_keymap_handler_post_callback(pup->keymap_handler, popover_keymap_fn, pup);
}
handle = ui_popup_block_create(C,
pup->butregion,
pup->but,
nullptr,
ui_block_func_POPOVER,
pup,
ui_block_free_func_POPOVER);
/* Add handlers. */
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(window);
handle->popup = true;
/* Re-add so it gets priority. */
if (keymap) {
BLI_remlink(&window->modalhandlers, pup->keymap_handler);
BLI_addhead(&window->modalhandlers, pup->keymap_handler);
}
pup->window = window;
/* TODO(@ideasman42): we may want to make this configurable.
* The begin/end stype of calling popups doesn't allow 'can_refresh' to be set.
* For now close this style of popovers when accessed. */
UI_block_flag_disable(pup->block, UI_BLOCK_KEEP_OPEN);
/* Panels are created flipped (from event handling POV). */
pup->block->flag ^= UI_BLOCK_IS_FLIP;
}
uiLayout *UI_popover_layout(uiPopover *pup)
{
return pup->layout;
}
#ifdef USE_UI_POPOVER_ONCE
void UI_popover_once_clear(uiPopover *pup)
{
pup->is_once = false;
}
#endif
/** \} */