Files
test/intern/cycles/kernel/svm/camera.h
2023-09-24 14:52:38 +10:00

39 lines
1002 B
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_camera(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint out_vector,
uint out_zdepth,
uint out_distance)
{
float distance;
float zdepth;
float3 vector;
Transform tfm = kernel_data.cam.worldtocamera;
vector = transform_point(&tfm, sd->P);
zdepth = vector.z;
distance = len(vector);
if (stack_valid(out_vector)) {
stack_store_float3(stack, out_vector, normalize(vector));
}
if (stack_valid(out_zdepth)) {
stack_store_float(stack, out_zdepth, zdepth);
}
if (stack_valid(out_distance)) {
stack_store_float(stack, out_distance, distance);
}
}
CCL_NAMESPACE_END