Files
test/source/blender/animrig/intern/visualkey.cc
Christoph Lendenfeld 555731f8aa Refactor: Move keyframing code to animrig
No functional changes.

Move the following keyframing functions to the animrig folder
* `insert_keyframe_direct`
* `insert_keyframe`
* `delete_keyframe`
* `clear_keyframe`

In order to disentangle the code I had to move the following as well
* `delete_keyframe_fcurve`
* `visualkey_can_use`
* `visualkey_get_values`

In order to sort the functions I made 3 files (and their header counterparts)
* fcurve.cc
* keyframing.cc
* visualkey.cc

The following functions I made public so they won't get duplicated
* `update_autoflags_fcurve_direct`
* `ANIM_setting_get_rna_values`

There are public keyframing functions that
I left in the editors/animation/keyframing.cc file
I'd like to limit the scope of this refactor, and then
clean up the moved functions before moving even more over

Part of #113278

Pull Request: https://projects.blender.org/blender/blender/pulls/113503
2023-10-12 12:46:47 +02:00

296 lines
8.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup animrig
*/
#include <cstdio>
#include <cstring>
#include "ANIM_visualkey.hh"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "ED_keyframing.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "RNA_types.hh"
namespace blender::animrig {
/* internal status codes for visualkey_can_use */
enum {
VISUALKEY_NONE = 0,
VISUALKEY_LOC,
VISUALKEY_ROT,
VISUALKEY_SCA,
};
/**
* This helper function determines if visual-keyframing should be used when
* inserting keyframes for the given channel. As visual-keyframing only works
* on Object and Pose-Channel blocks, this should only get called for those
* block-types, when using "standard" keying but 'Visual Keying' option in Auto-Keying
* settings is on.
*/
bool visualkey_can_use(PointerRNA *ptr, PropertyRNA *prop)
{
bConstraint *con = nullptr;
bool has_rigidbody = false;
bool has_parent = false;
/* validate data */
if (ELEM(nullptr, ptr, ptr->data, prop)) {
return false;
}
/* get first constraint and determine type of keyframe constraints to check for
* - constraints can be on either Objects or PoseChannels, so we only check if the
* ptr->type is RNA_Object or RNA_PoseBone, which are the RNA wrapping-info for
* those structs, allowing us to identify the owner of the data
*/
if (ptr->type == &RNA_Object) {
/* Object */
Object *ob = static_cast<Object *>(ptr->data);
RigidBodyOb *rbo = ob->rigidbody_object;
con = static_cast<bConstraint *>(ob->constraints.first);
has_parent = (ob->parent != nullptr);
/* active rigidbody objects only, as only those are affected by sim */
has_rigidbody = ((rbo) && (rbo->type == RBO_TYPE_ACTIVE));
}
else if (ptr->type == &RNA_PoseBone) {
/* Pose Channel */
bPoseChannel *pchan = static_cast<bPoseChannel *>(ptr->data);
if (pchan->constflag & (PCHAN_HAS_IK | PCHAN_INFLUENCED_BY_IK)) {
/* Spline IK cannot generally be keyed visually, because (at least with the default
* constraint settings) it requires non-uniform scaling that causes shearing in child bones,
* which cannot be represented by the bone's loc/rot/scale properties. */
return true;
}
con = static_cast<bConstraint *>(pchan->constraints.first);
has_parent = (pchan->parent != nullptr);
}
else {
BLI_assert(!"visualkey_can_use called for data-block that is not an Object or PoseBone.");
return false;
}
/* Parent or rigidbody are always matching, no need to check further. */
if (has_parent || has_rigidbody) {
return true;
}
/* Only do visual keying on transforms. */
const char *identifier = RNA_property_identifier(prop);
if (identifier == nullptr) {
printf("%s failed: nullptr identifier\n", __func__);
return false;
}
short searchtype = VISUALKEY_NONE;
if (strstr(identifier, "location")) {
searchtype = VISUALKEY_LOC;
}
else if (strstr(identifier, "rotation")) {
searchtype = VISUALKEY_ROT;
}
else if (strstr(identifier, "scale")) {
searchtype = VISUALKEY_SCA;
}
else {
printf("%s failed: identifier - '%s'\n", __func__, identifier);
return false;
}
/* Check constraints. */
for (; con; con = con->next) {
/* only consider constraint if it is not disabled, and has influence */
if (con->flag & CONSTRAINT_DISABLE) {
continue;
}
if (con->enforce == 0.0f) {
continue;
}
/* some constraints may alter these transforms */
switch (con->type) {
/* multi-transform constraints */
case CONSTRAINT_TYPE_CHILDOF:
case CONSTRAINT_TYPE_ARMATURE:
return true;
case CONSTRAINT_TYPE_TRANSFORM:
case CONSTRAINT_TYPE_TRANSLIKE:
return true;
case CONSTRAINT_TYPE_FOLLOWPATH:
return true;
case CONSTRAINT_TYPE_KINEMATIC:
return true;
/* Single-transform constraints. */
case CONSTRAINT_TYPE_TRACKTO:
if (searchtype == VISUALKEY_ROT) {
return true;
}
break;
case CONSTRAINT_TYPE_DAMPTRACK:
if (searchtype == VISUALKEY_ROT) {
return true;
}
break;
case CONSTRAINT_TYPE_ROTLIMIT:
if (searchtype == VISUALKEY_ROT) {
return true;
}
break;
case CONSTRAINT_TYPE_LOCLIMIT:
if (searchtype == VISUALKEY_LOC) {
return true;
}
break;
case CONSTRAINT_TYPE_SIZELIMIT:
if (searchtype == VISUALKEY_SCA) {
return true;
}
break;
case CONSTRAINT_TYPE_DISTLIMIT:
if (searchtype == VISUALKEY_LOC) {
return true;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
if (searchtype == VISUALKEY_ROT) {
return true;
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
if (searchtype == VISUALKEY_LOC) {
return true;
}
break;
case CONSTRAINT_TYPE_SIZELIKE:
if (searchtype == VISUALKEY_SCA) {
return true;
}
break;
case CONSTRAINT_TYPE_LOCKTRACK:
if (searchtype == VISUALKEY_ROT) {
return true;
}
break;
case CONSTRAINT_TYPE_MINMAX:
if (searchtype == VISUALKEY_LOC) {
return true;
}
break;
default:
break;
}
}
return false;
}
/**
* This helper function extracts the value to use for visual-keyframing
* In the event that it is not possible to perform visual keying, try to fall-back
* to using the default method. Assumes that all data it has been passed is valid.
*/
float *visualkey_get_values(
PointerRNA *ptr, PropertyRNA *prop, float *buffer, int buffer_size, int *r_count)
{
BLI_assert(buffer_size >= 4);
const char *identifier = RNA_property_identifier(prop);
float tmat[4][4];
int rotmode;
/* handle for Objects or PoseChannels only
* - only Location, Rotation or Scale keyframes are supported currently
* - constraints can be on either Objects or PoseChannels, so we only check if the
* ptr->type is RNA_Object or RNA_PoseBone, which are the RNA wrapping-info for
* those structs, allowing us to identify the owner of the data
* - assume that array_index will be sane
*/
if (ptr->type == &RNA_Object) {
Object *ob = static_cast<Object *>(ptr->data);
/* Loc code is specific... */
if (strstr(identifier, "location")) {
copy_v3_v3(buffer, ob->object_to_world[3]);
*r_count = 3;
return buffer;
}
copy_m4_m4(tmat, ob->object_to_world);
rotmode = ob->rotmode;
}
else if (ptr->type == &RNA_PoseBone) {
bPoseChannel *pchan = static_cast<bPoseChannel *>(ptr->data);
BKE_armature_mat_pose_to_bone(pchan, pchan->pose_mat, tmat);
rotmode = pchan->rotmode;
/* Loc code is specific... */
if (strstr(identifier, "location")) {
/* only use for non-connected bones */
if ((pchan->bone->parent == nullptr) || !(pchan->bone->flag & BONE_CONNECTED)) {
copy_v3_v3(buffer, tmat[3]);
*r_count = 3;
return buffer;
}
}
}
else {
return ANIM_setting_get_rna_values(ptr, prop, buffer, buffer_size, r_count);
}
/* Rot/Scale code are common! */
if (strstr(identifier, "rotation_euler")) {
mat4_to_eulO(buffer, rotmode, tmat);
*r_count = 3;
return buffer;
}
if (strstr(identifier, "rotation_quaternion")) {
mat4_to_quat(buffer, tmat);
*r_count = 4;
return buffer;
}
if (strstr(identifier, "rotation_axis_angle")) {
/* w = 0, x,y,z = 1,2,3 */
mat4_to_axis_angle(buffer + 1, buffer, tmat);
*r_count = 4;
return buffer;
}
if (strstr(identifier, "scale")) {
mat4_to_size(buffer, tmat);
*r_count = 3;
return buffer;
}
/* as the function hasn't returned yet, read value from system in the default way */
return ANIM_setting_get_rna_values(ptr, prop, buffer, buffer_size, r_count);
}
} // namespace blender::animrig