Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations for point clouds.
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*/
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#ifdef __cplusplus
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# include <mutex>
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# include "BLI_bounds_types.hh"
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# include "BLI_math_vector_types.hh"
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# include "BLI_shared_cache.hh"
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# include "DNA_pointcloud_types.h"
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# include "BKE_customdata.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BoundBox;
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struct Depsgraph;
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struct Main;
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struct Object;
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struct PointCloud;
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struct Scene;
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/* PointCloud datablock */
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extern const char *POINTCLOUD_ATTR_POSITION;
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extern const char *POINTCLOUD_ATTR_RADIUS;
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#ifdef __cplusplus
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namespace blender::bke {
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struct PointCloudRuntime {
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/**
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* A cache of bounds shared between data-blocks with unchanged positions and radii.
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* When data changes affect the bounds, the cache is "un-shared" with other geometries.
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* See #SharedCache comments.
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*/
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mutable SharedCache<Bounds<float3>> bounds_cache;
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MEM_CXX_CLASS_ALLOC_FUNCS("PointCloudRuntime");
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};
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} // namespace blender::bke
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inline blender::Span<blender::float3> PointCloud::positions() const
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{
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return {static_cast<const blender::float3 *>(
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CustomData_get_layer_named(&this->pdata, CD_PROP_FLOAT3, "position")),
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this->totpoint};
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}
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inline blender::MutableSpan<blender::float3> PointCloud::positions_for_write()
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{
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return {static_cast<blender::float3 *>(CustomData_get_layer_named_for_write(
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&this->pdata, CD_PROP_FLOAT3, "position", this->totpoint)),
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this->totpoint};
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}
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#endif
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void *BKE_pointcloud_add(struct Main *bmain, const char *name);
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void *BKE_pointcloud_add_default(struct Main *bmain, const char *name);
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struct PointCloud *BKE_pointcloud_new_nomain(int totpoint);
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void BKE_pointcloud_nomain_to_pointcloud(struct PointCloud *pointcloud_src,
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struct PointCloud *pointcloud_dst);
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struct BoundBox *BKE_pointcloud_boundbox_get(struct Object *ob);
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bool BKE_pointcloud_attribute_required(const struct PointCloud *pointcloud, const char *name);
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/* Dependency Graph */
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struct PointCloud *BKE_pointcloud_copy_for_eval(const struct PointCloud *pointcloud_src);
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void BKE_pointcloud_data_update(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *object);
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/* Draw Cache */
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enum {
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BKE_POINTCLOUD_BATCH_DIRTY_ALL = 0,
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};
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void BKE_pointcloud_batch_cache_dirty_tag(struct PointCloud *pointcloud, int mode);
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void BKE_pointcloud_batch_cache_free(struct PointCloud *pointcloud);
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extern void (*BKE_pointcloud_batch_cache_dirty_tag_cb)(struct PointCloud *pointcloud, int mode);
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extern void (*BKE_pointcloud_batch_cache_free_cb)(struct PointCloud *pointcloud);
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#ifdef __cplusplus
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}
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#endif
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