Files
test/source/blender/blenkernel/intern/compute_contexts.cc
Aras Pranckevicius 2f060706a4 Cleanup: fewer BLI_color.hh et al includes
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257

Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.

Pull Request: #111113
2023-08-16 14:48:53 +03:00

123 lines
4.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "DNA_node_types.h"
#include "BKE_compute_contexts.hh"
#include <ostream>
namespace blender::bke {
ModifierComputeContext::ModifierComputeContext(const ComputeContext *parent,
std::string modifier_name)
: ComputeContext(s_static_type, parent), modifier_name_(std::move(modifier_name))
{
hash_.mix_in(s_static_type, strlen(s_static_type));
hash_.mix_in(modifier_name_.data(), modifier_name_.size());
}
void ModifierComputeContext::print_current_in_line(std::ostream &stream) const
{
stream << "Modifier: " << modifier_name_;
}
NodeGroupComputeContext::NodeGroupComputeContext(
const ComputeContext *parent,
const int32_t node_id,
const std::optional<ComputeContextHash> &cached_hash)
: ComputeContext(s_static_type, parent), node_id_(node_id)
{
if (cached_hash.has_value()) {
hash_ = *cached_hash;
}
else {
/* Mix static type and node id into a single buffer so that only a single call to #mix_in is
* necessary. */
const int type_size = strlen(s_static_type);
const int buffer_size = type_size + 1 + sizeof(int32_t);
DynamicStackBuffer<64, 8> buffer_owner(buffer_size, 8);
char *buffer = static_cast<char *>(buffer_owner.buffer());
memcpy(buffer, s_static_type, type_size + 1);
memcpy(buffer + type_size + 1, &node_id_, sizeof(int32_t));
hash_.mix_in(buffer, buffer_size);
}
}
NodeGroupComputeContext::NodeGroupComputeContext(const ComputeContext *parent, const bNode &node)
: NodeGroupComputeContext(parent, node.identifier)
{
#ifdef DEBUG
debug_node_name_ = node.name;
#endif
}
void NodeGroupComputeContext::print_current_in_line(std::ostream &stream) const
{
#ifdef DEBUG
if (!debug_node_name_.empty()) {
stream << "Node: " << debug_node_name_;
return;
}
#endif
stream << "Node ID: " << node_id_;
}
SimulationZoneComputeContext::SimulationZoneComputeContext(const ComputeContext *parent,
const int32_t output_node_id)
: ComputeContext(s_static_type, parent), output_node_id_(output_node_id)
{
/* Mix static type and node id into a single buffer so that only a single call to #mix_in is
* necessary. */
const int type_size = strlen(s_static_type);
const int buffer_size = type_size + 1 + sizeof(int32_t);
DynamicStackBuffer<64, 8> buffer_owner(buffer_size, 8);
char *buffer = static_cast<char *>(buffer_owner.buffer());
memcpy(buffer, s_static_type, type_size + 1);
memcpy(buffer + type_size + 1, &output_node_id_, sizeof(int32_t));
hash_.mix_in(buffer, buffer_size);
}
SimulationZoneComputeContext::SimulationZoneComputeContext(const ComputeContext *parent,
const bNode &node)
: SimulationZoneComputeContext(parent, node.identifier)
{
}
void SimulationZoneComputeContext::print_current_in_line(std::ostream &stream) const
{
stream << "Simulation Zone ID: " << output_node_id_;
}
RepeatZoneComputeContext::RepeatZoneComputeContext(const ComputeContext *parent,
const int32_t output_node_id,
const int iteration)
: ComputeContext(s_static_type, parent), output_node_id_(output_node_id), iteration_(iteration)
{
/* Mix static type and node id into a single buffer so that only a single call to #mix_in is
* necessary. */
const int type_size = strlen(s_static_type);
const int buffer_size = type_size + 1 + sizeof(int32_t) + sizeof(int);
DynamicStackBuffer<64, 8> buffer_owner(buffer_size, 8);
char *buffer = static_cast<char *>(buffer_owner.buffer());
memcpy(buffer, s_static_type, type_size + 1);
memcpy(buffer + type_size + 1, &output_node_id_, sizeof(int32_t));
memcpy(buffer + type_size + 1 + sizeof(int32_t), &iteration_, sizeof(int));
hash_.mix_in(buffer, buffer_size);
}
RepeatZoneComputeContext::RepeatZoneComputeContext(const ComputeContext *parent,
const bNode &node,
const int iteration)
: RepeatZoneComputeContext(parent, node.identifier, iteration)
{
}
void RepeatZoneComputeContext::print_current_in_line(std::ostream &stream) const
{
stream << "Repeat Zone ID: " << output_node_id_;
}
} // namespace blender::bke