Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
265 lines
7.6 KiB
C++
265 lines
7.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <mutex>
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#include "BLI_index_mask.hh"
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#include "BLI_map.hh"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_rand.hh"
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#include "BLI_set.hh"
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#include "BLI_span.hh"
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#include "BLI_task.hh"
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#include "BLI_vector.hh"
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#include "DNA_collection_types.h"
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#include "BKE_attribute_math.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_instances.hh"
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#include "attribute_access_intern.hh"
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#include "BLI_cpp_type_make.hh"
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namespace blender::bke {
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/* -------------------------------------------------------------------- */
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/** \name Geometry Component Implementation
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* \{ */
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InstancesComponent::InstancesComponent() : GeometryComponent(Type::Instance) {}
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InstancesComponent::~InstancesComponent()
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{
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this->clear();
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}
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GeometryComponent *InstancesComponent::copy() const
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{
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InstancesComponent *new_component = new InstancesComponent();
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if (instances_ != nullptr) {
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new_component->instances_ = new Instances(*instances_);
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new_component->ownership_ = GeometryOwnershipType::Owned;
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}
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return new_component;
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}
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void InstancesComponent::clear()
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{
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BLI_assert(this->is_mutable() || this->is_expired());
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if (ownership_ == GeometryOwnershipType::Owned) {
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delete instances_;
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}
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instances_ = nullptr;
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}
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bool InstancesComponent::is_empty() const
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{
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if (instances_ != nullptr) {
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if (instances_->instances_num() > 0) {
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return false;
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}
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}
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return true;
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}
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bool InstancesComponent::owns_direct_data() const
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{
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if (instances_ != nullptr) {
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return instances_->owns_direct_data();
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}
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return true;
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}
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void InstancesComponent::ensure_owns_direct_data()
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{
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if (instances_ != nullptr) {
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instances_->ensure_owns_direct_data();
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}
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}
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const Instances *InstancesComponent::get() const
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{
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return instances_;
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}
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Instances *InstancesComponent::get_for_write()
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{
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BLI_assert(this->is_mutable());
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if (ownership_ == GeometryOwnershipType::ReadOnly) {
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instances_ = new Instances(*instances_);
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ownership_ = GeometryOwnershipType::Owned;
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}
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return instances_;
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}
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void InstancesComponent::replace(Instances *instances, GeometryOwnershipType ownership)
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{
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BLI_assert(this->is_mutable());
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this->clear();
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instances_ = instances;
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ownership_ = ownership;
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}
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static float3 get_transform_position(const float4x4 &transform)
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{
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return transform.location();
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}
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static void set_transform_position(float4x4 &transform, const float3 position)
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{
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transform.location() = position;
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}
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class InstancePositionAttributeProvider final : public BuiltinAttributeProvider {
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public:
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InstancePositionAttributeProvider()
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: BuiltinAttributeProvider(
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"position", ATTR_DOMAIN_INSTANCE, CD_PROP_FLOAT3, NonCreatable, NonDeletable)
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{
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}
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GAttributeReader try_get_for_read(const void *owner) const final
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{
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const Instances *instances = static_cast<const Instances *>(owner);
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if (instances == nullptr) {
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return {};
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}
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Span<float4x4> transforms = instances->transforms();
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return {VArray<float3>::ForDerivedSpan<float4x4, get_transform_position>(transforms),
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domain_,
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nullptr};
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}
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GAttributeWriter try_get_for_write(void *owner) const final
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{
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Instances *instances = static_cast<Instances *>(owner);
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if (instances == nullptr) {
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return {};
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}
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MutableSpan<float4x4> transforms = instances->transforms();
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return {VMutableArray<float3>::ForDerivedSpan<float4x4,
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get_transform_position,
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set_transform_position>(transforms),
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domain_};
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}
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bool try_delete(void * /*owner*/) const final
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{
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return false;
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}
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bool try_create(void * /*owner*/, const AttributeInit & /*initializer*/) const final
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{
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return false;
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}
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bool exists(const void * /*owner*/) const final
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{
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return true;
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}
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};
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static ComponentAttributeProviders create_attribute_providers_for_instances()
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{
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static InstancePositionAttributeProvider position;
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static CustomDataAccessInfo instance_custom_data_access = {
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[](void *owner) -> CustomData * {
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Instances *instances = static_cast<Instances *>(owner);
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return &instances->custom_data_attributes().data;
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},
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[](const void *owner) -> const CustomData * {
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const Instances *instances = static_cast<const Instances *>(owner);
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return &instances->custom_data_attributes().data;
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},
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[](const void *owner) -> int {
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const Instances *instances = static_cast<const Instances *>(owner);
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return instances->instances_num();
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}};
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/**
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* IDs of the instances. They are used for consistency over multiple frames for things like
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* motion blur. Proper stable ID data that actually helps when rendering can only be generated
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* in some situations, so this vector is allowed to be empty, in which case the index of each
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* instance will be used for the final ID.
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*/
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static BuiltinCustomDataLayerProvider id("id",
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ATTR_DOMAIN_INSTANCE,
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CD_PROP_INT32,
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CD_PROP_INT32,
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BuiltinAttributeProvider::Creatable,
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BuiltinAttributeProvider::Deletable,
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instance_custom_data_access,
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nullptr);
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static CustomDataAttributeProvider instance_custom_data(ATTR_DOMAIN_INSTANCE,
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instance_custom_data_access);
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return ComponentAttributeProviders({&position, &id}, {&instance_custom_data});
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}
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static AttributeAccessorFunctions get_instances_accessor_functions()
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{
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static const ComponentAttributeProviders providers = create_attribute_providers_for_instances();
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AttributeAccessorFunctions fn =
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attribute_accessor_functions::accessor_functions_for_providers<providers>();
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fn.domain_size = [](const void *owner, const eAttrDomain domain) {
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if (owner == nullptr) {
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return 0;
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}
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const Instances *instances = static_cast<const Instances *>(owner);
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switch (domain) {
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case ATTR_DOMAIN_INSTANCE:
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return instances->instances_num();
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default:
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return 0;
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}
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};
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fn.domain_supported = [](const void * /*owner*/, const eAttrDomain domain) {
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return domain == ATTR_DOMAIN_INSTANCE;
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};
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fn.adapt_domain = [](const void * /*owner*/,
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const GVArray &varray,
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const eAttrDomain from_domain,
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const eAttrDomain to_domain) {
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if (from_domain == to_domain && from_domain == ATTR_DOMAIN_INSTANCE) {
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return varray;
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}
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return GVArray{};
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};
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return fn;
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}
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static const AttributeAccessorFunctions &get_instances_accessor_functions_ref()
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{
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static const AttributeAccessorFunctions fn = get_instances_accessor_functions();
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return fn;
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}
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AttributeAccessor Instances::attributes() const
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{
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return AttributeAccessor(this, get_instances_accessor_functions_ref());
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}
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MutableAttributeAccessor Instances::attributes_for_write()
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{
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return MutableAttributeAccessor(this, get_instances_accessor_functions_ref());
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}
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std::optional<AttributeAccessor> InstancesComponent::attributes() const
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{
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return AttributeAccessor(instances_, get_instances_accessor_functions_ref());
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}
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std::optional<MutableAttributeAccessor> InstancesComponent::attributes_for_write()
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{
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return MutableAttributeAccessor(instances_, get_instances_accessor_functions_ref());
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}
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/** \} */
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} // namespace blender::bke
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