The `EdgeHash` and `EdgeSet` data structures are designed specifically
as a hash of an order agnostic pair of integers. This specialization can
be achieved much more easily with the templated C++ data structures,
which gives improved performance, readability, and type safety.
This PR removes the older data structures and replaces their use with
`Map`, `Set`, or `VectorSet` depending on the situation. The changes
are mostly straightforward, but there are a few places where the old
API made the goals of the code confusing.
The last time these removed data structures were significantly changed,
they were already moving closer to the implementation of the newer
C++ data structures (aa63a87d37).
Pull Request: https://projects.blender.org/blender/blender/pulls/111391
747 lines
23 KiB
C++
747 lines
23 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Functions to evaluate mesh data.
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*/
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#include <climits>
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_alloca.h"
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#include "BLI_array_utils.hh"
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#include "BLI_bitmap.h"
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#include "BLI_index_range.hh"
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#include "BLI_math_geom.h"
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#include "BLI_span.hh"
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#include "BLI_utildefines.h"
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#include "BLI_virtual_array.hh"
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#include "BKE_attribute.hh"
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#include "BKE_customdata.h"
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#include "BKE_mesh.hh"
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#include "BKE_multires.hh"
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using blender::float3;
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using blender::int2;
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using blender::MutableSpan;
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using blender::OffsetIndices;
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using blender::Span;
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using blender::VArray;
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/* -------------------------------------------------------------------- */
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/** \name Polygon Calculations
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* \{ */
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namespace blender::bke::mesh {
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static float3 face_center_calc_ngon(const Span<float3> vert_positions, const Span<int> face_verts)
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{
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const float w = 1.0f / float(face_verts.size());
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float3 center(0);
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for (const int i : face_verts.index_range()) {
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center += vert_positions[face_verts[i]] * w;
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}
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return center;
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}
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float3 face_center_calc(const Span<float3> vert_positions, const Span<int> face_verts)
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{
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if (face_verts.size() == 3) {
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float3 center;
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mid_v3_v3v3v3(center,
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vert_positions[face_verts[0]],
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vert_positions[face_verts[1]],
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vert_positions[face_verts[2]]);
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return center;
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}
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if (face_verts.size() == 4) {
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float3 center;
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mid_v3_v3v3v3v3(center,
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vert_positions[face_verts[0]],
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vert_positions[face_verts[1]],
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vert_positions[face_verts[2]],
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vert_positions[face_verts[3]]);
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return center;
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}
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return face_center_calc_ngon(vert_positions, face_verts);
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}
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float face_area_calc(const Span<float3> vert_positions, const Span<int> face_verts)
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{
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if (face_verts.size() == 3) {
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return area_tri_v3(vert_positions[face_verts[0]],
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vert_positions[face_verts[1]],
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vert_positions[face_verts[2]]);
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}
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Array<float3, 32> coords(face_verts.size());
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for (const int i : face_verts.index_range()) {
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coords[i] = vert_positions[face_verts[i]];
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}
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return area_poly_v3((const float(*)[3])coords.data(), face_verts.size());
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}
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} // namespace blender::bke::mesh
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float BKE_mesh_calc_area(const Mesh *me)
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{
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const Span<float3> positions = me->vert_positions();
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const blender::OffsetIndices faces = me->faces();
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const Span<int> corner_verts = me->corner_verts();
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float total_area = 0.0f;
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for (const int i : faces.index_range()) {
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total_area += blender::bke::mesh::face_area_calc(positions, corner_verts.slice(faces[i]));
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}
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return total_area;
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}
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static float UNUSED_FUNCTION(mesh_calc_face_volume_centroid)(const int *face_verts,
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const int face_size,
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const float (*positions)[3],
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float r_cent[3])
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{
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const float *v_pivot, *v_step1;
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float total_volume = 0.0f;
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zero_v3(r_cent);
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v_pivot = positions[face_verts[0]];
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v_step1 = positions[face_verts[1]];
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for (int i = 2; i < face_size; i++) {
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const float *v_step2 = positions[face_verts[i]];
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/* Calculate the 6x volume of the tetrahedron formed by the 3 vertices
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* of the triangle and the origin as the fourth vertex */
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const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
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total_volume += tetra_volume;
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/* Calculate the centroid of the tetrahedron formed by the 3 vertices
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* of the triangle and the origin as the fourth vertex.
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* The centroid is simply the average of the 4 vertices.
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*
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* Note that the vector is 4x the actual centroid
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* so the division can be done once at the end. */
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for (uint j = 0; j < 3; j++) {
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r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
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}
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v_step1 = v_step2;
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}
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return total_volume;
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}
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namespace blender::bke::mesh {
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/**
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* A version of mesh_calc_face_volume_centroid that takes an initial reference center,
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* use this to increase numeric stability as the quality of the result becomes
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* very low quality as the value moves away from 0.0, see: #65986.
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*/
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static float mesh_calc_face_volume_centroid_with_reference_center(const Span<float3> positions,
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const Span<int> face_verts,
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const float3 &reference_center,
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float r_cent[3])
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{
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/* See: mesh_calc_face_volume_centroid for comments. */
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float v_pivot[3], v_step1[3];
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float total_volume = 0.0f;
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zero_v3(r_cent);
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sub_v3_v3v3(v_pivot, positions[face_verts[0]], reference_center);
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sub_v3_v3v3(v_step1, positions[face_verts[1]], reference_center);
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for (int i = 2; i < face_verts.size(); i++) {
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float v_step2[3];
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sub_v3_v3v3(v_step2, positions[face_verts[i]], reference_center);
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const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
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total_volume += tetra_volume;
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for (uint j = 0; j < 3; j++) {
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r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
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}
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copy_v3_v3(v_step1, v_step2);
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}
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return total_volume;
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}
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/**
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* \note
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* - Results won't be correct if face is non-planar.
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* - This has the advantage over #mesh_calc_face_volume_centroid
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* that it doesn't depend on solid geometry, instead it weights the surface by volume.
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*/
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static float face_area_centroid_calc(const Span<float3> positions,
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const Span<int> face_verts,
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float r_cent[3])
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{
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float total_area = 0.0f;
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float v1[3], v2[3], v3[3], tri_cent[3];
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const float3 normal = blender::bke::mesh::face_normal_calc(positions, face_verts);
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copy_v3_v3(v1, positions[face_verts[0]]);
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copy_v3_v3(v2, positions[face_verts[1]]);
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zero_v3(r_cent);
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for (int i = 2; i < face_verts.size(); i++) {
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copy_v3_v3(v3, positions[face_verts[i]]);
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float tri_area = area_tri_signed_v3(v1, v2, v3, normal);
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total_area += tri_area;
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mid_v3_v3v3v3(tri_cent, v1, v2, v3);
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madd_v3_v3fl(r_cent, tri_cent, tri_area);
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copy_v3_v3(v2, v3);
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}
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mul_v3_fl(r_cent, 1.0f / total_area);
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return total_area;
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}
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void face_angles_calc(const Span<float3> vert_positions,
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const Span<int> face_verts,
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MutableSpan<float> angles)
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{
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float nor_prev[3];
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float nor_next[3];
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int i_this = face_verts.size() - 1;
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int i_next = 0;
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sub_v3_v3v3(
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nor_prev, vert_positions[face_verts[i_this - 1]], vert_positions[face_verts[i_this]]);
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normalize_v3(nor_prev);
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while (i_next < face_verts.size()) {
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sub_v3_v3v3(nor_next, vert_positions[face_verts[i_this]], vert_positions[face_verts[i_next]]);
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normalize_v3(nor_next);
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angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next);
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/* step */
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copy_v3_v3(nor_prev, nor_next);
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i_this = i_next;
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i_next++;
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}
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}
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} // namespace blender::bke::mesh
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Center Calculation
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* \{ */
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bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
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{
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const Span<float3> positions = me->vert_positions();
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zero_v3(r_cent);
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for (const int i : positions.index_range()) {
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add_v3_v3(r_cent, positions[i]);
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}
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/* otherwise we get NAN for 0 verts */
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if (me->totvert) {
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mul_v3_fl(r_cent, 1.0f / float(me->totvert));
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}
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return (me->totvert != 0);
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}
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bool BKE_mesh_center_median_from_faces(const Mesh *me, float r_cent[3])
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{
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int tot = 0;
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const Span<float3> positions = me->vert_positions();
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const blender::OffsetIndices faces = me->faces();
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const Span<int> corner_verts = me->corner_verts();
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zero_v3(r_cent);
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for (const int i : faces.index_range()) {
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for (const int vert : corner_verts.slice(faces[i])) {
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add_v3_v3(r_cent, positions[vert]);
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}
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tot += faces[i].size();
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}
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/* otherwise we get NAN for 0 verts */
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if (me->faces_num) {
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mul_v3_fl(r_cent, 1.0f / float(tot));
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}
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return (me->faces_num != 0);
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}
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bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
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{
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float face_area;
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float total_area = 0.0f;
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float face_cent[3];
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const Span<float3> positions = me->vert_positions();
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const blender::OffsetIndices faces = me->faces();
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const Span<int> corner_verts = me->corner_verts();
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zero_v3(r_cent);
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/* calculate a weighted average of face centroids */
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for (const int i : faces.index_range()) {
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face_area = blender::bke::mesh::face_area_centroid_calc(
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positions, corner_verts.slice(faces[i]), face_cent);
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madd_v3_v3fl(r_cent, face_cent, face_area);
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total_area += face_area;
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}
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/* otherwise we get NAN for 0 faces */
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if (me->faces_num) {
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mul_v3_fl(r_cent, 1.0f / total_area);
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}
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/* zero area faces cause this, fallback to median */
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if (UNLIKELY(!is_finite_v3(r_cent))) {
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return BKE_mesh_center_median(me, r_cent);
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}
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return (me->faces_num != 0);
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}
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bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
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{
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float face_volume;
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float total_volume = 0.0f;
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float face_cent[3];
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const Span<float3> positions = me->vert_positions();
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const blender::OffsetIndices faces = me->faces();
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const Span<int> corner_verts = me->corner_verts();
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/* Use an initial center to avoid numeric instability of geometry far away from the center. */
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float init_cent[3];
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const bool init_cent_result = BKE_mesh_center_median_from_faces(me, init_cent);
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zero_v3(r_cent);
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/* calculate a weighted average of polyhedron centroids */
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for (const int i : faces.index_range()) {
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face_volume = blender::bke::mesh::mesh_calc_face_volume_centroid_with_reference_center(
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positions, corner_verts.slice(faces[i]), init_cent, face_cent);
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/* face_cent is already volume-weighted, so no need to multiply by the volume */
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add_v3_v3(r_cent, face_cent);
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total_volume += face_volume;
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}
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/* otherwise we get NAN for 0 faces */
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if (total_volume != 0.0f) {
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/* multiply by 0.25 to get the correct centroid */
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/* no need to divide volume by 6 as the centroid is weighted by 6x the volume,
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* so it all cancels out. */
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mul_v3_fl(r_cent, 0.25f / total_volume);
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}
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/* this can happen for non-manifold objects, fallback to median */
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if (UNLIKELY(!is_finite_v3(r_cent))) {
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copy_v3_v3(r_cent, init_cent);
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return init_cent_result;
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}
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add_v3_v3(r_cent, init_cent);
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return (me->faces_num != 0);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Volume Calculation
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* \{ */
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static bool mesh_calc_center_centroid_ex(const float (*positions)[3],
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int /*mverts_num*/,
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const MLoopTri *looptri,
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int looptri_num,
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const int *corner_verts,
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float r_center[3])
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{
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zero_v3(r_center);
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if (looptri_num == 0) {
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return false;
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}
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float totweight = 0.0f;
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const MLoopTri *lt;
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int i;
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for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
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const float *v1 = positions[corner_verts[lt->tri[0]]];
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const float *v2 = positions[corner_verts[lt->tri[1]]];
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const float *v3 = positions[corner_verts[lt->tri[2]]];
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float area;
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area = area_tri_v3(v1, v2, v3);
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madd_v3_v3fl(r_center, v1, area);
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madd_v3_v3fl(r_center, v2, area);
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madd_v3_v3fl(r_center, v3, area);
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totweight += area;
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}
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if (totweight == 0.0f) {
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return false;
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}
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mul_v3_fl(r_center, 1.0f / (3.0f * totweight));
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return true;
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}
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void BKE_mesh_calc_volume(const float (*vert_positions)[3],
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const int mverts_num,
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const MLoopTri *looptri,
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const int looptri_num,
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const int *corner_verts,
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float *r_volume,
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float r_center[3])
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{
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const MLoopTri *lt;
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float center[3];
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float totvol;
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int i;
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if (r_volume) {
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*r_volume = 0.0f;
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}
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if (r_center) {
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zero_v3(r_center);
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}
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if (looptri_num == 0) {
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return;
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}
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if (!mesh_calc_center_centroid_ex(
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vert_positions, mverts_num, looptri, looptri_num, corner_verts, center))
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{
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return;
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}
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totvol = 0.0f;
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for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
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const float *v1 = vert_positions[corner_verts[lt->tri[0]]];
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const float *v2 = vert_positions[corner_verts[lt->tri[1]]];
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const float *v3 = vert_positions[corner_verts[lt->tri[2]]];
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float vol;
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vol = volume_tetrahedron_signed_v3(center, v1, v2, v3);
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if (r_volume) {
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totvol += vol;
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}
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if (r_center) {
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/* averaging factor 1/3 is applied in the end */
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madd_v3_v3fl(r_center, v1, vol);
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madd_v3_v3fl(r_center, v2, vol);
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madd_v3_v3fl(r_center, v3, vol);
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}
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}
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/* NOTE: Depending on arbitrary centroid position,
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* totvol can become negative even for a valid mesh.
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* The true value is always the positive value.
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*/
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if (r_volume) {
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*r_volume = fabsf(totvol);
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}
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if (r_center) {
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/* NOTE: Factor 1/3 is applied once for all vertices here.
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* This also automatically negates the vector if totvol is negative.
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*/
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if (totvol != 0.0f) {
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mul_v3_fl(r_center, (1.0f / 3.0f) / totvol);
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}
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Displacement Data Flip
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* \{ */
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void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip)
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{
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if (UNLIKELY(!md->totdisp || !md->disps)) {
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return;
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}
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const int sides = int(sqrt(md->totdisp));
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float(*co)[3] = md->disps;
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for (int x = 0; x < sides; x++) {
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float *co_a, *co_b;
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for (int y = 0; y < x; y++) {
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co_a = co[y * sides + x];
|
|
co_b = co[x * sides + y];
|
|
|
|
swap_v3_v3(co_a, co_b);
|
|
std::swap(co_a[0], co_a[1]);
|
|
std::swap(co_b[0], co_b[1]);
|
|
|
|
if (use_loop_mdisp_flip) {
|
|
co_a[2] *= -1.0f;
|
|
co_b[2] *= -1.0f;
|
|
}
|
|
}
|
|
|
|
co_a = co[x * sides + x];
|
|
|
|
std::swap(co_a[0], co_a[1]);
|
|
|
|
if (use_loop_mdisp_flip) {
|
|
co_a[2] *= -1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Visibility Interpolation
|
|
* \{ */
|
|
|
|
/* Hide edges when either of their vertices are hidden. */
|
|
static void edge_hide_from_vert(const Span<int2> edges,
|
|
const Span<bool> hide_vert,
|
|
MutableSpan<bool> hide_edge)
|
|
{
|
|
using namespace blender;
|
|
threading::parallel_for(edges.index_range(), 4096, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
hide_edge[i] = hide_vert[edges[i][0]] || hide_vert[edges[i][1]];
|
|
}
|
|
});
|
|
}
|
|
|
|
/* Hide faces when any of their vertices are hidden. */
|
|
static void face_hide_from_vert(const OffsetIndices<int> faces,
|
|
const Span<int> corner_verts,
|
|
const Span<bool> hide_vert,
|
|
MutableSpan<bool> hide_poly)
|
|
{
|
|
using namespace blender;
|
|
threading::parallel_for(faces.index_range(), 4096, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
const Span<int> face_verts = corner_verts.slice(faces[i]);
|
|
hide_poly[i] = std::any_of(
|
|
face_verts.begin(), face_verts.end(), [&](const int vert) { return hide_vert[vert]; });
|
|
}
|
|
});
|
|
}
|
|
|
|
void BKE_mesh_flush_hidden_from_verts(Mesh *me)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
|
|
const VArray<bool> hide_vert = *attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
if (hide_vert.is_single() && !hide_vert.get_internal_single()) {
|
|
attributes.remove(".hide_edge");
|
|
attributes.remove(".hide_poly");
|
|
return;
|
|
}
|
|
const VArraySpan<bool> hide_vert_span{hide_vert};
|
|
|
|
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".hide_edge", ATTR_DOMAIN_EDGE);
|
|
SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE);
|
|
|
|
edge_hide_from_vert(me->edges(), hide_vert_span, hide_edge.span);
|
|
face_hide_from_vert(me->faces(), me->corner_verts(), hide_vert_span, hide_poly.span);
|
|
|
|
hide_edge.finish();
|
|
hide_poly.finish();
|
|
}
|
|
|
|
void BKE_mesh_flush_hidden_from_faces(Mesh *me)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
|
|
attributes.remove(".hide_vert");
|
|
attributes.remove(".hide_edge");
|
|
return;
|
|
}
|
|
const VArraySpan<bool> hide_poly_span{hide_poly};
|
|
const OffsetIndices faces = me->faces();
|
|
const Span<int> corner_verts = me->corner_verts();
|
|
const Span<int> corner_edges = me->corner_edges();
|
|
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT);
|
|
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".hide_edge", ATTR_DOMAIN_EDGE);
|
|
|
|
/* Hide all edges or vertices connected to hidden polygons. */
|
|
threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
if (hide_poly_span[i]) {
|
|
hide_vert.span.fill_indices(corner_verts.slice(faces[i]), true);
|
|
hide_edge.span.fill_indices(corner_edges.slice(faces[i]), true);
|
|
}
|
|
}
|
|
});
|
|
/* Unhide vertices and edges connected to visible polygons. */
|
|
threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
if (!hide_poly_span[i]) {
|
|
hide_vert.span.fill_indices(corner_verts.slice(faces[i]), false);
|
|
hide_edge.span.fill_indices(corner_edges.slice(faces[i]), false);
|
|
}
|
|
}
|
|
});
|
|
|
|
hide_vert.finish();
|
|
hide_edge.finish();
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Selection Interpolation
|
|
* \{ */
|
|
|
|
void BKE_mesh_flush_select_from_faces(Mesh *me)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> select_poly = *attributes.lookup_or_default<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE, false);
|
|
if (select_poly.is_single() && !select_poly.get_internal_single()) {
|
|
attributes.remove(".select_vert");
|
|
attributes.remove(".select_edge");
|
|
return;
|
|
}
|
|
SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".select_edge", ATTR_DOMAIN_EDGE);
|
|
|
|
/* Use generic domain interpolation to read the face attribute on the other domains.
|
|
* Assume selected faces are not hidden and none of their vertices/edges are hidden. */
|
|
array_utils::copy(*attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_POINT, false),
|
|
select_vert.span);
|
|
array_utils::copy(*attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_EDGE, false),
|
|
select_edge.span);
|
|
|
|
select_vert.finish();
|
|
select_edge.finish();
|
|
}
|
|
|
|
void BKE_mesh_flush_select_from_verts(Mesh *me)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> select_vert = *attributes.lookup_or_default<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT, false);
|
|
if (select_vert.is_single() && !select_vert.get_internal_single()) {
|
|
attributes.remove(".select_edge");
|
|
attributes.remove(".select_poly");
|
|
return;
|
|
}
|
|
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".select_edge", ATTR_DOMAIN_EDGE);
|
|
SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
{
|
|
IndexMaskMemory memory;
|
|
const VArray<bool> hide_edge = *attributes.lookup_or_default<bool>(
|
|
".hide_edge", ATTR_DOMAIN_EDGE, false);
|
|
array_utils::copy(
|
|
*attributes.lookup_or_default<bool>(".select_vert", ATTR_DOMAIN_EDGE, false),
|
|
IndexMask::from_bools(hide_edge, memory).complement(hide_edge.index_range(), memory),
|
|
select_edge.span);
|
|
}
|
|
{
|
|
IndexMaskMemory memory;
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
array_utils::copy(
|
|
*attributes.lookup_or_default<bool>(".select_vert", ATTR_DOMAIN_FACE, false),
|
|
IndexMask::from_bools(hide_poly, memory).complement(hide_poly.index_range(), memory),
|
|
select_poly.span);
|
|
}
|
|
select_edge.finish();
|
|
select_poly.finish();
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Mesh Spatial Calculation
|
|
* \{ */
|
|
|
|
void BKE_mesh_calc_relative_deform(const int *face_offsets,
|
|
const int faces_num,
|
|
const int *corner_verts,
|
|
const int totvert,
|
|
|
|
const float (*vert_cos_src)[3],
|
|
const float (*vert_cos_dst)[3],
|
|
|
|
const float (*vert_cos_org)[3],
|
|
float (*vert_cos_new)[3])
|
|
{
|
|
const blender::OffsetIndices<int> faces({face_offsets, faces_num + 1});
|
|
|
|
int *vert_accum = (int *)MEM_calloc_arrayN(size_t(totvert), sizeof(*vert_accum), __func__);
|
|
|
|
memset(vert_cos_new, '\0', sizeof(*vert_cos_new) * size_t(totvert));
|
|
|
|
for (const int i : faces.index_range()) {
|
|
const blender::IndexRange face = faces[i];
|
|
const int *face_verts = &corner_verts[face.start()];
|
|
|
|
for (int j = 0; j < face.size(); j++) {
|
|
const int v_prev = face_verts[(face.size() + (j - 1)) % face.size()];
|
|
const int v_curr = face_verts[j];
|
|
const int v_next = face_verts[(j + 1) % face.size()];
|
|
|
|
float tvec[3];
|
|
|
|
transform_point_by_tri_v3(tvec,
|
|
vert_cos_dst[v_curr],
|
|
vert_cos_org[v_prev],
|
|
vert_cos_org[v_curr],
|
|
vert_cos_org[v_next],
|
|
vert_cos_src[v_prev],
|
|
vert_cos_src[v_curr],
|
|
vert_cos_src[v_next]);
|
|
|
|
add_v3_v3(vert_cos_new[v_curr], tvec);
|
|
vert_accum[v_curr] += 1;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < totvert; i++) {
|
|
if (vert_accum[i]) {
|
|
mul_v3_fl(vert_cos_new[i], 1.0f / float(vert_accum[i]));
|
|
}
|
|
else {
|
|
copy_v3_v3(vert_cos_new[i], vert_cos_org[i]);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(vert_accum);
|
|
}
|
|
|
|
/** \} */
|