Files
test/source/blender/blenkernel/intern/subdiv.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

231 lines
7.5 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "BKE_subdiv.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "BLI_utildefines.h"
#include "BKE_modifier.h"
#include "BKE_subdiv_modifier.hh"
#include "MEM_guardedalloc.h"
#include "subdiv_converter.hh"
#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"
#include "opensubdiv_evaluator_capi.h"
#include "opensubdiv_topology_refiner_capi.h"
/* --------------------------------------------------------------------
* Module.
*/
void BKE_subdiv_init()
{
openSubdiv_init();
}
void BKE_subdiv_exit()
{
openSubdiv_cleanup();
}
/* --------------------------------------------------------------------
* Conversion helpers.
*/
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth)
{
switch (uv_smooth) {
case SUBSURF_UV_SMOOTH_NONE:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS;
case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE;
case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES;
case SUBSURF_UV_SMOOTH_ALL:
return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE;
}
BLI_assert_msg(0, "Unknown uv smooth flag");
return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL;
}
eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
int boundary_smooth)
{
switch (boundary_smooth) {
case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS:
return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER;
case SUBSURF_BOUNDARY_SMOOTH_ALL:
return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
}
BLI_assert_msg(0, "Unknown boundary smooth flag");
return SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
}
/* --------------------------------------------------------------------
* Settings.
*/
bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b)
{
return (settings_a->is_simple == settings_b->is_simple &&
settings_a->is_adaptive == settings_b->is_adaptive &&
settings_a->level == settings_b->level &&
settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation &&
settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation);
}
/* --------------------------------------------------------------------
* Construction.
*/
/* Creation from scratch. */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
OpenSubdiv_Converter *converter)
{
SubdivStats stats;
BKE_subdiv_stats_init(&stats);
BKE_subdiv_stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
OpenSubdiv_TopologyRefinerSettings topology_refiner_settings;
topology_refiner_settings.level = settings->level;
topology_refiner_settings.is_adaptive = settings->is_adaptive;
OpenSubdiv_TopologyRefiner *osd_topology_refiner = nullptr;
if (converter->getNumVertices(converter) != 0) {
osd_topology_refiner = openSubdiv_createTopologyRefinerFromConverter(
converter, &topology_refiner_settings);
}
else {
/* TODO(sergey): Check whether original geometry had any vertices.
* The thing here is: OpenSubdiv can only deal with faces, but our
* side of subdiv also deals with loose vertices and edges. */
}
Subdiv *subdiv = MEM_cnew<Subdiv>(__func__);
subdiv->settings = *settings;
subdiv->topology_refiner = osd_topology_refiner;
subdiv->evaluator = nullptr;
subdiv->displacement_evaluator = nullptr;
BKE_subdiv_stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME);
subdiv->stats = stats;
return subdiv;
}
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const Mesh *mesh)
{
if (mesh->totvert == 0) {
return nullptr;
}
OpenSubdiv_Converter converter;
BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
Subdiv *subdiv = BKE_subdiv_new_from_converter(settings, &converter);
BKE_subdiv_converter_free(&converter);
return subdiv;
}
/* Creation with cached-aware semantic. */
Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv,
const SubdivSettings *settings,
OpenSubdiv_Converter *converter)
{
/* Check if the existing descriptor can be re-used. */
bool can_reuse_subdiv = true;
if (subdiv != nullptr && subdiv->topology_refiner != nullptr) {
if (!BKE_subdiv_settings_equal(&subdiv->settings, settings)) {
can_reuse_subdiv = false;
}
else {
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
can_reuse_subdiv = openSubdiv_topologyRefinerCompareWithConverter(subdiv->topology_refiner,
converter);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE);
}
}
else {
can_reuse_subdiv = false;
}
if (can_reuse_subdiv) {
return subdiv;
}
/* Create new subdiv. */
if (subdiv != nullptr) {
BKE_subdiv_free(subdiv);
}
return BKE_subdiv_new_from_converter(settings, converter);
}
Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv,
const SubdivSettings *settings,
const Mesh *mesh)
{
OpenSubdiv_Converter converter;
BKE_subdiv_converter_init_for_mesh(&converter, settings, mesh);
subdiv = BKE_subdiv_update_from_converter(subdiv, settings, &converter);
BKE_subdiv_converter_free(&converter);
return subdiv;
}
/* Memory release. */
void BKE_subdiv_free(Subdiv *subdiv)
{
if (subdiv->evaluator != nullptr) {
const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type;
if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) {
/* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */
BKE_subsurf_modifier_free_gpu_cache_cb(subdiv);
return;
}
openSubdiv_deleteEvaluator(subdiv->evaluator);
}
if (subdiv->topology_refiner != nullptr) {
openSubdiv_deleteTopologyRefiner(subdiv->topology_refiner);
}
BKE_subdiv_displacement_detach(subdiv);
if (subdiv->cache_.face_ptex_offset != nullptr) {
MEM_freeN(subdiv->cache_.face_ptex_offset);
}
MEM_freeN(subdiv);
}
/* --------------------------------------------------------------------
* Topology helpers.
*/
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv)
{
if (subdiv->cache_.face_ptex_offset != nullptr) {
return subdiv->cache_.face_ptex_offset;
}
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
if (topology_refiner == nullptr) {
return nullptr;
}
const int num_coarse_faces = topology_refiner->getNumFaces(topology_refiner);
subdiv->cache_.face_ptex_offset = static_cast<int *>(
MEM_malloc_arrayN(num_coarse_faces + 1, sizeof(int), __func__));
int ptex_offset = 0;
for (int face_index = 0; face_index < num_coarse_faces; face_index++) {
const int num_ptex_faces = topology_refiner->getNumFacePtexFaces(topology_refiner, face_index);
subdiv->cache_.face_ptex_offset[face_index] = ptex_offset;
ptex_offset += num_ptex_faces;
}
subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset;
return subdiv->cache_.face_ptex_offset;
}