Files
test/source/blender/blenkernel/intern/subdiv_deform.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

236 lines
8.4 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_deform.hh"
#include <cstring>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_subdiv.hh"
#include "BKE_subdiv_eval.hh"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "MEM_guardedalloc.h"
/* -------------------------------------------------------------------- */
/** \name Subdivision context
* \{ */
struct SubdivDeformContext {
const Mesh *coarse_mesh;
Subdiv *subdiv;
float (*vertex_cos)[3];
int num_verts;
/* Accumulated values.
*
* Averaging is happening for vertices which correspond to the coarse ones.
* This is needed for displacement.
*
* Displacement is being accumulated to a vertices coordinates, since those
* are not needed during traversal of face-vertices vertices. */
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
bool have_displacement;
};
static void subdiv_mesh_prepare_accumulator(SubdivDeformContext *ctx, int num_vertices)
{
if (!ctx->have_displacement) {
return;
}
ctx->accumulated_counters = static_cast<int *>(
MEM_calloc_arrayN(num_vertices, sizeof(*ctx->accumulated_counters), __func__));
}
static void subdiv_mesh_context_free(SubdivDeformContext *ctx)
{
MEM_SAFE_FREE(ctx->accumulated_counters);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Accumulation helpers
* \{ */
static void subdiv_accumulate_vertex_displacement(SubdivDeformContext *ctx,
const int ptex_face_index,
const float u,
const float v,
int vertex_index)
{
Subdiv *subdiv = ctx->subdiv;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
/* Accumulate displacement if needed. */
if (ctx->have_displacement) {
BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
/* NOTE: The storage for vertex coordinates is coming from an external world, not necessarily
* initialized to zeroes. */
if (ctx->accumulated_counters[vertex_index] == 0) {
copy_v3_v3(ctx->vertex_cos[vertex_index], D);
}
else {
add_v3_v3(ctx->vertex_cos[vertex_index], D);
}
}
++ctx->accumulated_counters[vertex_index];
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Subdivision callbacks
* \{ */
static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_context,
const int /*num_vertices*/,
const int /*num_edges*/,
const int /*num_loops*/,
const int /*num_faces*/,
const int * /*subdiv_face_offset*/)
{
SubdivDeformContext *subdiv_context = static_cast<SubdivDeformContext *>(
foreach_context->user_data);
subdiv_mesh_prepare_accumulator(subdiv_context, subdiv_context->coarse_mesh->totvert);
return true;
}
static void subdiv_mesh_vertex_every_corner(const SubdivForeachContext *foreach_context,
void * /*tls*/,
const int ptex_face_index,
const float u,
const float v,
const int coarse_vertex_index,
const int /*coarse_face_index*/,
const int /*coarse_corner*/,
const int /*subdiv_vertex_index*/)
{
SubdivDeformContext *ctx = static_cast<SubdivDeformContext *>(foreach_context->user_data);
subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, coarse_vertex_index);
}
static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_context,
void * /*tls*/,
const int ptex_face_index,
const float u,
const float v,
const int coarse_vertex_index,
const int /*coarse_face_index*/,
const int /*coarse_corner*/,
const int /*subdiv_vertex_index*/)
{
SubdivDeformContext *ctx = static_cast<SubdivDeformContext *>(foreach_context->user_data);
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
BLI_assert(coarse_vertex_index < ctx->num_verts);
float inv_num_accumulated = 1.0f;
if (ctx->accumulated_counters != nullptr) {
inv_num_accumulated = 1.0f / ctx->accumulated_counters[coarse_vertex_index];
}
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
float *vertex_co = ctx->vertex_cos[coarse_vertex_index];
if (ctx->have_displacement) {
copy_v3_v3(D, vertex_co);
mul_v3_fl(D, inv_num_accumulated);
}
/* Copy custom data and evaluate position. */
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, vertex_co);
/* Apply displacement. */
add_v3_v3(vertex_co, D);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Initialization
* \{ */
static void setup_foreach_callbacks(const SubdivDeformContext *subdiv_context,
SubdivForeachContext *foreach_context)
{
memset(foreach_context, 0, sizeof(*foreach_context));
/* General information. */
foreach_context->topology_info = subdiv_mesh_topology_info;
/* Every boundary geometry. Used for displacement and normals averaging. */
if (subdiv_context->have_displacement) {
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
}
foreach_context->vertex_corner = subdiv_mesh_vertex_corner;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public entry point
* \{ */
void BKE_subdiv_deform_coarse_vertices(Subdiv *subdiv,
const Mesh *coarse_mesh,
float (*vertex_cos)[3],
int num_verts)
{
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
/* Make sure evaluator is up to date with possible new topology, and that
* is refined for the new positions of coarse vertices. */
if (!BKE_subdiv_eval_begin_from_mesh(
subdiv, coarse_mesh, vertex_cos, SUBDIV_EVALUATOR_TYPE_CPU, nullptr))
{
/* This could happen in two situations:
* - OpenSubdiv is disabled.
* - Something totally bad happened, and OpenSubdiv rejected our
* topology.
* In either way, we can't safely continue. */
if (coarse_mesh->faces_num) {
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
return;
}
}
/* Initialize subdivision mesh creation context. */
SubdivDeformContext subdiv_context = {nullptr};
subdiv_context.coarse_mesh = coarse_mesh;
subdiv_context.subdiv = subdiv;
subdiv_context.vertex_cos = vertex_cos;
subdiv_context.num_verts = num_verts;
subdiv_context.have_displacement = (subdiv->displacement_evaluator != nullptr);
SubdivForeachContext foreach_context;
setup_foreach_callbacks(&subdiv_context, &foreach_context);
foreach_context.user_data = &subdiv_context;
/* Dummy mesh rasterization settings. */
SubdivToMeshSettings mesh_settings;
mesh_settings.resolution = 1;
mesh_settings.use_optimal_display = false;
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
BKE_subdiv_foreach_subdiv_geometry(subdiv, &foreach_context, &mesh_settings, coarse_mesh);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
/* Free used memory. */
subdiv_mesh_context_free(&subdiv_context);
}
/** \} */