Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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struct Base;
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struct CLG_LogRef;
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struct Object;
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struct Scene;
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struct MemFile;
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struct UndoStack;
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struct ViewLayer;
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struct bContext;
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struct wmOperator;
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struct wmOperatorType;
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/* undo.c */
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/**
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* Run from the main event loop, basic checks that undo is left in a correct state.
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*/
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bool ED_undo_is_state_valid(bContext *C);
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void ED_undo_group_begin(bContext *C);
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void ED_undo_group_end(bContext *C);
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void ED_undo_push(bContext *C, const char *str);
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void ED_undo_push_op(bContext *C, wmOperator *op);
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void ED_undo_grouped_push(bContext *C, const char *str);
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void ED_undo_grouped_push_op(bContext *C, wmOperator *op);
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void ED_undo_pop_op(bContext *C, wmOperator *op);
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void ED_undo_pop(bContext *C);
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void ED_undo_redo(bContext *C);
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void ED_OT_undo(wmOperatorType *ot);
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void ED_OT_undo_push(wmOperatorType *ot);
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void ED_OT_redo(wmOperatorType *ot);
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void ED_OT_undo_redo(wmOperatorType *ot);
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void ED_OT_undo_history(wmOperatorType *ot);
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/**
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* UI callbacks should call this rather than calling WM_operator_repeat() themselves.
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*/
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int ED_undo_operator_repeat(bContext *C, wmOperator *op);
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/**
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* Convenience since UI callbacks use this mostly.
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*/
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void ED_undo_operator_repeat_cb(bContext *C, void *arg_op, void *arg_unused);
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void ED_undo_operator_repeat_cb_evt(bContext *C, void *arg_op, int arg_unused);
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/**
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* Name optionally, function used to check for operator redo panel.
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*/
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bool ED_undo_is_valid(const bContext *C, const char *undoname);
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bool ED_undo_is_memfile_compatible(const bContext *C);
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/* Unfortunate workaround for limits mixing undo systems. */
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/**
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* When a property of ID changes, return false.
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*
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* This is to avoid changes to a property making undo pushes
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* which are ignored by the undo-system.
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* For example, changing a brush property isn't stored by sculpt-mode undo steps.
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* This workaround is needed until the limitation is removed, see: #61948.
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*/
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bool ED_undo_is_legacy_compatible_for_property(bContext *C, ID *id);
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/**
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* Load all our objects from `object_array` into edit-mode, clear everything else.
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*/
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void ED_undo_object_editmode_restore_helper(bContext *C,
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Object **object_array,
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uint object_array_len,
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uint object_array_stride);
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Object **ED_undo_editmode_objects_from_view_layer(const Scene *scene,
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ViewLayer *view_layer,
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uint *r_len);
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Base **ED_undo_editmode_bases_from_view_layer(const Scene *scene,
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ViewLayer *view_layer,
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uint *r_len);
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/**
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* Ideally we won't access the stack directly,
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* this is needed for modes which handle undo themselves (bypassing #ED_undo_push).
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*
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* Using global isn't great, this just avoids doing inline,
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* causing 'BKE_global.h' & 'BKE_main.h' includes.
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*/
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UndoStack *ED_undo_stack_get();
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/* Helpers. */
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void ED_undo_object_set_active_or_warn(
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Scene *scene, ViewLayer *view_layer, Object *ob, const char *info, CLG_LogRef *log);
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/* `undo_system_types.cc` */
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void ED_undosys_type_init();
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void ED_undosys_type_free();
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/* `memfile_undo.cc` */
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MemFile *ED_undosys_stack_memfile_get_active(UndoStack *ustack);
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/**
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* If the last undo step is a memfile one, find the first #MemFileChunk matching given ID
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* (using its session UUID), and tag it as "changed in the future".
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*
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* Since non-memfile undo-steps cannot automatically set this flag in the previous step as done
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* with memfile ones, this has to be called manually by relevant undo code.
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*
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* \note Only current known case for this is undoing a switch from Object to Sculpt mode (see
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* #82388).
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*
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* \note Calling this ID by ID is not optimal, as it will loop over all #MemFile.chunks until it
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* finds the expected one. If this becomes an issue we'll have to add a mapping from session UUID
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* to first #MemFileChunk in #MemFile itself
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* (currently we only do that in #MemFileWriteData when writing a new step).
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*/
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void ED_undosys_stack_memfile_id_changed_tag(UndoStack *ustack, ID *id);
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