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test/source/blender/freestyle/intern/view_map/BoxGrid.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

227 lines
5.8 KiB
C++

/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include <algorithm>
#include <stdexcept>
#include "BoxGrid.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
// Helper Classes
// OccluderData
///////////////
// Cell
/////////
void BoxGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
const real epsilon = 1.0e-06;
boundary[0] = x - epsilon;
boundary[1] = x + sizeX + epsilon;
boundary[2] = y - epsilon;
boundary[3] = y + sizeY + epsilon;
}
bool BoxGrid::Cell::compareOccludersByShallowestPoint(const BoxGrid::OccluderData *a,
const BoxGrid::OccluderData *b)
{
return a->shallowest < b->shallowest;
}
void BoxGrid::Cell::indexPolygons()
{
// Sort occluders by their shallowest points.
sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}
// Iterator
//////////////////
BoxGrid::Iterator::Iterator(BoxGrid &grid, Vec3r &center, real /*epsilon*/)
: _target(grid.transform(center)), _foundOccludee(false)
{
// Find target cell
_cell = grid.findCell(_target);
#if BOX_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Searching for occluders of edge centered at " << _target << " in cell ["
<< 1_cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] << ", "
<< _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
}
#endif
// Set iterator
_current = _cell->faces.begin();
}
// BoxGrid
/////////////////
BoxGrid::BoxGrid(OccluderSource &source,
GridDensityProvider &density,
ViewMap *viewMap,
Vec3r &viewpoint,
bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
// Generate Cell structure
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Generate Cell structure" << endl;
}
assignCells(source, density, viewMap);
// Fill Cells
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distribute occluders" << endl;
}
distributePolygons(source);
// Reorganize Cells
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Reorganize cells" << endl;
}
reorganizeCells();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ready to use BoxGrid" << endl;
}
}
BoxGrid::~BoxGrid() = default;
void BoxGrid::assignCells(OccluderSource & /*source*/,
GridDensityProvider &density,
ViewMap *viewMap)
{
_cellSize = density.cellSize();
_cellsX = density.cellsX();
_cellsY = density.cellsY();
_cellOrigin[0] = density.cellOrigin(0);
_cellOrigin[1] = density.cellOrigin(1);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square."
<< endl;
cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
}
// Now allocate the cell table and fill it with default (empty) cells
_cells.resize(_cellsX * _cellsY);
for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
(*i) = nullptr;
}
// Identify cells that will be used, and set the dimensions for each
ViewMap::fedges_container &fedges = viewMap->FEdges();
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f)
{
if ((*f)->isInImage()) {
Vec3r point = transform((*f)->center3d());
uint i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == nullptr) {
// This is an uninitialized cell
real x, y, width, height;
x = _cellOrigin[0] + _cellSize * i;
width = _cellSize;
y = _cellOrigin[1] + _cellSize * j;
height = _cellSize;
// Initialize cell
Cell *b = _cells[i * _cellsY + j] = new Cell();
b->setDimensions(x, y, width, height);
}
}
}
}
void BoxGrid::distributePolygons(OccluderSource &source)
{
ulong nFaces = 0;
ulong nKeptFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
OccluderData *occluder = nullptr;
try {
if (insertOccluder(source, occluder)) {
_faces.push_back(occluder);
++nKeptFaces;
}
}
catch (...) {
// If an exception was thrown, _faces.push_back() cannot have succeeded.
// occluder is not owned by anyone, and must be deleted.
// If the exception was thrown before or during new OccluderData(), then
// occluder is nullptr, and this delete is harmless.
delete occluder;
throw;
}
++nFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
}
}
void BoxGrid::reorganizeCells()
{
// Sort the occluders by shallowest point
for (vector<Cell *>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
if (*i != nullptr) {
(*i)->indexPolygons();
}
}
}
void BoxGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
{
x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
}
BoxGrid::Cell *BoxGrid::findCell(const Vec3r &point)
{
uint x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
bool BoxGrid::orthographicProjection() const
{
return true;
}
const Vec3r &BoxGrid::viewpoint() const
{
return _viewpoint;
}
bool BoxGrid::enableQI() const
{
return _enableQI;
}
Vec3r BoxGrid::Transform::operator()(const Vec3r &point) const
{
return Vec3r(point[0], point[1], -point[2]);
}
} /* namespace Freestyle */