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test/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

298 lines
7.6 KiB
C++

/* SPDX-FileCopyrightText: 2008-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to perform all geometric operations dedicated to silhouette. That, for example,
* implies that this geom engine has as member data the viewpoint, transformations, projections...
*/
#include <cstdio>
#include <cstring>
#include "Silhouette.h"
#include "SilhouetteGeomEngine.h"
#include "../geometry/GeomUtils.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0, 0, 0);
real SilhouetteGeomEngine::_translation[3] = {0, 0, 0};
real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_projectionMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_transform[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
int SilhouetteGeomEngine::_viewport[4] = {1, 1, 1, 1};
real SilhouetteGeomEngine::_Focal = 0.0;
real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_znear = 0.0;
real SilhouetteGeomEngine::_zfar = 100.0;
bool SilhouetteGeomEngine::_isOrthographicProjection = false;
SilhouetteGeomEngine *SilhouetteGeomEngine::_pInstance = nullptr;
void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4],
const real iProjectionMatrix[4][4],
const int iViewport[4],
real iFocal)
{
uint i, j;
_translation[0] = iModelViewMatrix[3][0];
_translation[1] = iModelViewMatrix[3][1];
_translation[2] = iModelViewMatrix[3][2];
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
_modelViewMatrix[i][j] = iModelViewMatrix[j][i];
_glModelViewMatrix[i][j] = iModelViewMatrix[i][j];
}
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
_projectionMatrix[i][j] = iProjectionMatrix[j][i];
_glProjectionMatrix[i][j] = iProjectionMatrix[i][j];
}
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
_transform[i][j] = 0;
for (uint k = 0; k < 4; k++) {
_transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j];
}
}
}
for (i = 0; i < 4; i++) {
_viewport[i] = iViewport[i];
}
_Focal = iFocal;
_isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0);
}
void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar)
{
_znear = iZNear;
_zfar = iZFar;
}
void SilhouetteGeomEngine::retrieveViewport(int viewport[4])
{
memcpy(viewport, _viewport, sizeof(int[4]));
}
void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex *> &ioVertices)
{
Vec3r newPoint;
vector<SVertex *>::iterator sv, svend;
for (sv = ioVertices.begin(), svend = ioVertices.end(); sv != svend; sv++) {
GeomUtils::fromWorldToImage(
(*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
(*sv)->setPoint2D(newPoint);
}
}
void SilhouetteGeomEngine::ProjectSilhouette(SVertex *ioVertex)
{
Vec3r newPoint;
GeomUtils::fromWorldToImage(
ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
ioVertex->setPoint2D(newPoint);
}
real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
{
if (_isOrthographicProjection) {
return t;
}
// we need to compute for each parameter t the corresponding parameter T which gives the
// intersection in 3D.
real T;
// suffix w for world, c for camera, r for retina, i for image
Vec3r Aw = (fe)->vertexA()->point3D();
Vec3r Bw = (fe)->vertexB()->point3D();
Vec3r Ac, Bc;
GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix);
GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix);
Vec3r ABc = Bc - Ac;
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ac " << Ac << endl;
cout << "Bc " << Bc << endl;
cout << "ABc " << ABc << endl;
}
#endif
Vec3r Ai = (fe)->vertexA()->point2D();
Vec3r Bi = (fe)->vertexB()->point2D();
Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space
Vec3r Ir, Ic;
GeomUtils::fromImageToRetina(Ii, Ir, _viewport);
real alpha, beta, denom;
real m11 = _projectionMatrix[0][0];
real m13 = _projectionMatrix[0][2];
real m22 = _projectionMatrix[1][1];
real m23 = _projectionMatrix[1][2];
if (fabs(ABc[0]) > 1.0e-6) {
alpha = ABc[2] / ABc[0];
beta = Ac[2] - alpha * Ac[0];
denom = alpha * (Ir[0] + m13) + m11;
if (fabs(denom) < 1.0e-6) {
goto iter;
}
Ic[0] = -beta * (Ir[0] + m13) / denom;
#if 0
Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22;
Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2];
#endif
T = (Ic[0] - Ac[0]) / ABc[0];
}
else if (fabs(ABc[1]) > 1.0e-6) {
alpha = ABc[2] / ABc[1];
beta = Ac[2] - alpha * Ac[1];
denom = alpha * (Ir[1] + m23) + m22;
if (fabs(denom) < 1.0e-6) {
goto iter;
}
Ic[1] = -beta * (Ir[1] + m23) / denom;
#if 0
Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11;
Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2];
#endif
T = (Ic[1] - Ac[1]) / ABc[1];
}
else {
iter:
bool x_coords, less_than;
if (fabs(Bi[0] - Ai[0]) > 1.0e-6) {
x_coords = true;
less_than = Ai[0] < Bi[0];
}
else {
x_coords = false;
less_than = Ai[1] < Bi[1];
}
Vec3r Pc, Pr, Pi;
real T_sta = 0.0;
real T_end = 1.0;
real delta_x, delta_y, dist, dist_threshold = 1.0e-6;
int i, max_iters = 100;
for (i = 0; i < max_iters; i++) {
T = T_sta + 0.5 * (T_end - T_sta);
Pc = Ac + T * ABc;
GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix);
GeomUtils::fromRetinaToImage(Pr, Pi, _viewport);
delta_x = Ii[0] - Pi[0];
delta_y = Ii[1] - Pi[1];
dist = sqrt(delta_x * delta_x + delta_y * delta_y);
if (dist < dist_threshold) {
break;
}
if (x_coords) {
if (less_than) {
if (Pi[0] < Ii[0]) {
T_sta = T;
}
else {
T_end = T;
}
}
else {
if (Pi[0] > Ii[0]) {
T_sta = T;
}
else {
T_end = T;
}
}
}
else {
if (less_than) {
if (Pi[1] < Ii[1]) {
T_sta = T;
}
else {
T_end = T;
}
}
else {
if (Pi[1] > Ii[1]) {
T_sta = T;
}
else {
T_end = T;
}
}
}
}
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "SilhouetteGeomEngine::ImageToWorldParameter(): #iters = " << i
<< ", dist = " << dist << "\n";
}
#endif
if (i == max_iters && G.debug & G_DEBUG_FREESTYLE) {
cout << "SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = "
<< dist << ")\n";
}
}
return T;
}
Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r &M)
{
Vec3r newPoint;
GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
return newPoint;
}
Vec3r SilhouetteGeomEngine::CameraToImage(const Vec3r &M)
{
Vec3r newPoint, p;
GeomUtils::fromCameraToRetina(M, p, _projectionMatrix);
GeomUtils::fromRetinaToImage(p, newPoint, _viewport);
return newPoint;
}
} /* namespace Freestyle */