Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
298 lines
7.6 KiB
C++
298 lines
7.6 KiB
C++
/* SPDX-FileCopyrightText: 2008-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to perform all geometric operations dedicated to silhouette. That, for example,
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* implies that this geom engine has as member data the viewpoint, transformations, projections...
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*/
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#include <cstdio>
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#include <cstring>
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#include "Silhouette.h"
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#include "SilhouetteGeomEngine.h"
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#include "../geometry/GeomUtils.h"
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#include "BLI_sys_types.h"
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#include "BKE_global.h"
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using namespace std;
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namespace Freestyle {
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Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0, 0, 0);
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real SilhouetteGeomEngine::_translation[3] = {0, 0, 0};
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real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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real SilhouetteGeomEngine::_projectionMatrix[4][4] = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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real SilhouetteGeomEngine::_transform[4][4] = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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int SilhouetteGeomEngine::_viewport[4] = {1, 1, 1, 1};
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real SilhouetteGeomEngine::_Focal = 0.0;
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real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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real SilhouetteGeomEngine::_znear = 0.0;
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real SilhouetteGeomEngine::_zfar = 100.0;
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bool SilhouetteGeomEngine::_isOrthographicProjection = false;
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SilhouetteGeomEngine *SilhouetteGeomEngine::_pInstance = nullptr;
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void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4],
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const real iProjectionMatrix[4][4],
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const int iViewport[4],
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real iFocal)
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{
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uint i, j;
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_translation[0] = iModelViewMatrix[3][0];
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_translation[1] = iModelViewMatrix[3][1];
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_translation[2] = iModelViewMatrix[3][2];
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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_modelViewMatrix[i][j] = iModelViewMatrix[j][i];
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_glModelViewMatrix[i][j] = iModelViewMatrix[i][j];
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}
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}
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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_projectionMatrix[i][j] = iProjectionMatrix[j][i];
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_glProjectionMatrix[i][j] = iProjectionMatrix[i][j];
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}
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}
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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_transform[i][j] = 0;
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for (uint k = 0; k < 4; k++) {
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_transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j];
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}
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}
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}
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for (i = 0; i < 4; i++) {
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_viewport[i] = iViewport[i];
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}
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_Focal = iFocal;
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_isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0);
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}
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void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar)
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{
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_znear = iZNear;
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_zfar = iZFar;
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}
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void SilhouetteGeomEngine::retrieveViewport(int viewport[4])
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{
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memcpy(viewport, _viewport, sizeof(int[4]));
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}
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void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex *> &ioVertices)
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{
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Vec3r newPoint;
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vector<SVertex *>::iterator sv, svend;
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for (sv = ioVertices.begin(), svend = ioVertices.end(); sv != svend; sv++) {
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GeomUtils::fromWorldToImage(
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(*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
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(*sv)->setPoint2D(newPoint);
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}
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}
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void SilhouetteGeomEngine::ProjectSilhouette(SVertex *ioVertex)
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{
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Vec3r newPoint;
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GeomUtils::fromWorldToImage(
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ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
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ioVertex->setPoint2D(newPoint);
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}
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real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
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{
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if (_isOrthographicProjection) {
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return t;
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}
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// we need to compute for each parameter t the corresponding parameter T which gives the
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// intersection in 3D.
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real T;
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// suffix w for world, c for camera, r for retina, i for image
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Vec3r Aw = (fe)->vertexA()->point3D();
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Vec3r Bw = (fe)->vertexB()->point3D();
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Vec3r Ac, Bc;
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GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix);
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GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix);
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Vec3r ABc = Bc - Ac;
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Ac " << Ac << endl;
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cout << "Bc " << Bc << endl;
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cout << "ABc " << ABc << endl;
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}
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#endif
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Vec3r Ai = (fe)->vertexA()->point2D();
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Vec3r Bi = (fe)->vertexB()->point2D();
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Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space
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Vec3r Ir, Ic;
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GeomUtils::fromImageToRetina(Ii, Ir, _viewport);
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real alpha, beta, denom;
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real m11 = _projectionMatrix[0][0];
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real m13 = _projectionMatrix[0][2];
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real m22 = _projectionMatrix[1][1];
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real m23 = _projectionMatrix[1][2];
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if (fabs(ABc[0]) > 1.0e-6) {
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alpha = ABc[2] / ABc[0];
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beta = Ac[2] - alpha * Ac[0];
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denom = alpha * (Ir[0] + m13) + m11;
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if (fabs(denom) < 1.0e-6) {
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goto iter;
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}
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Ic[0] = -beta * (Ir[0] + m13) / denom;
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#if 0
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Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22;
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Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2];
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#endif
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T = (Ic[0] - Ac[0]) / ABc[0];
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}
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else if (fabs(ABc[1]) > 1.0e-6) {
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alpha = ABc[2] / ABc[1];
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beta = Ac[2] - alpha * Ac[1];
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denom = alpha * (Ir[1] + m23) + m22;
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if (fabs(denom) < 1.0e-6) {
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goto iter;
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}
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Ic[1] = -beta * (Ir[1] + m23) / denom;
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#if 0
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Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11;
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Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2];
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#endif
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T = (Ic[1] - Ac[1]) / ABc[1];
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}
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else {
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iter:
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bool x_coords, less_than;
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if (fabs(Bi[0] - Ai[0]) > 1.0e-6) {
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x_coords = true;
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less_than = Ai[0] < Bi[0];
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}
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else {
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x_coords = false;
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less_than = Ai[1] < Bi[1];
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}
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Vec3r Pc, Pr, Pi;
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real T_sta = 0.0;
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real T_end = 1.0;
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real delta_x, delta_y, dist, dist_threshold = 1.0e-6;
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int i, max_iters = 100;
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for (i = 0; i < max_iters; i++) {
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T = T_sta + 0.5 * (T_end - T_sta);
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Pc = Ac + T * ABc;
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GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix);
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GeomUtils::fromRetinaToImage(Pr, Pi, _viewport);
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delta_x = Ii[0] - Pi[0];
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delta_y = Ii[1] - Pi[1];
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dist = sqrt(delta_x * delta_x + delta_y * delta_y);
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if (dist < dist_threshold) {
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break;
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}
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if (x_coords) {
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if (less_than) {
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if (Pi[0] < Ii[0]) {
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T_sta = T;
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}
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else {
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T_end = T;
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}
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}
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else {
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if (Pi[0] > Ii[0]) {
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T_sta = T;
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}
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else {
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T_end = T;
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}
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}
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}
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else {
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if (less_than) {
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if (Pi[1] < Ii[1]) {
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T_sta = T;
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}
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else {
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T_end = T;
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}
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}
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else {
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if (Pi[1] > Ii[1]) {
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T_sta = T;
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}
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else {
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T_end = T;
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}
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}
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}
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}
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "SilhouetteGeomEngine::ImageToWorldParameter(): #iters = " << i
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<< ", dist = " << dist << "\n";
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}
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#endif
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if (i == max_iters && G.debug & G_DEBUG_FREESTYLE) {
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cout << "SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = "
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<< dist << ")\n";
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}
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}
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return T;
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}
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Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r &M)
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{
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Vec3r newPoint;
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GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
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return newPoint;
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}
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Vec3r SilhouetteGeomEngine::CameraToImage(const Vec3r &M)
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{
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Vec3r newPoint, p;
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GeomUtils::fromCameraToRetina(M, p, _projectionMatrix);
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GeomUtils::fromRetinaToImage(p, newPoint, _viewport);
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return newPoint;
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}
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} /* namespace Freestyle */
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