Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
234 lines
6.3 KiB
C++
234 lines
6.3 KiB
C++
/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include <algorithm>
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#include <stdexcept>
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#include "SphericalGrid.h"
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#include "BLI_sys_types.h"
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#include "BKE_global.h"
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using namespace std;
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namespace Freestyle {
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// Helper Classes
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// OccluderData
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///////////////
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// Cell
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/////////
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void SphericalGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
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{
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const real epsilon = 1.0e-06;
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boundary[0] = x - epsilon;
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boundary[1] = x + sizeX + epsilon;
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boundary[2] = y - epsilon;
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boundary[3] = y + sizeY + epsilon;
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}
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bool SphericalGrid::Cell::compareOccludersByShallowestPoint(const SphericalGrid::OccluderData *a,
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const SphericalGrid::OccluderData *b)
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{
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return a->shallowest < b->shallowest;
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}
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void SphericalGrid::Cell::indexPolygons()
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{
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// Sort occluders by their shallowest points.
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sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
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}
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// Iterator
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//////////////////
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SphericalGrid::Iterator::Iterator(SphericalGrid &grid, Vec3r ¢er, real /*epsilon*/)
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: _target(SphericalGrid::Transform::sphericalProjection(center)), _foundOccludee(false)
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{
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// Find target cell
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_cell = grid.findCell(_target);
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#if SPHERICAL_GRID_LOGGING
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Searching for occluders of edge centered at " << _target << " in cell ["
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<< _cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] << ", "
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<< _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
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}
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#endif
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// Set iterator
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_current = _cell->faces.begin();
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}
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// SphericalGrid
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/////////////////
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SphericalGrid::SphericalGrid(OccluderSource &source,
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GridDensityProvider &density,
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ViewMap *viewMap,
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Vec3r &viewpoint,
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bool enableQI)
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: _viewpoint(viewpoint), _enableQI(enableQI)
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{
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Generate Cell structure" << endl;
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}
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// Generate Cell structure
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assignCells(source, density, viewMap);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Distribute occluders" << endl;
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}
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// Fill Cells
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distributePolygons(source);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Reorganize cells" << endl;
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}
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// Reorganize Cells
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reorganizeCells();
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Ready to use SphericalGrid" << endl;
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}
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}
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SphericalGrid::~SphericalGrid() = default;
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void SphericalGrid::assignCells(OccluderSource & /*source*/,
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GridDensityProvider &density,
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ViewMap *viewMap)
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{
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_cellSize = density.cellSize();
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_cellsX = density.cellsX();
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_cellsY = density.cellsY();
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_cellOrigin[0] = density.cellOrigin(0);
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_cellOrigin[1] = density.cellOrigin(1);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square."
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<< endl;
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cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
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}
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// Now allocate the cell table and fill it with default (empty) cells
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_cells.resize(_cellsX * _cellsY);
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for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
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(*i) = nullptr;
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}
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// Identify cells that will be used, and set the dimensions for each
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ViewMap::fedges_container &fedges = viewMap->FEdges();
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for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f)
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{
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if ((*f)->isInImage()) {
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Vec3r point = SphericalGrid::Transform::sphericalProjection((*f)->center3d());
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uint i, j;
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getCellCoordinates(point, i, j);
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if (_cells[i * _cellsY + j] == nullptr) {
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// This is an uninitialized cell
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real x, y, width, height;
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x = _cellOrigin[0] + _cellSize * i;
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width = _cellSize;
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y = _cellOrigin[1] + _cellSize * j;
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height = _cellSize;
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// Initialize cell
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Cell *b = _cells[i * _cellsY + j] = new Cell();
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b->setDimensions(x, y, width, height);
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}
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}
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}
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}
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void SphericalGrid::distributePolygons(OccluderSource &source)
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{
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ulong nFaces = 0;
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ulong nKeptFaces = 0;
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for (source.begin(); source.isValid(); source.next()) {
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OccluderData *occluder = nullptr;
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try {
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if (insertOccluder(source, occluder)) {
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_faces.push_back(occluder);
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++nKeptFaces;
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}
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}
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catch (...) {
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// If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not
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// owned by anyone, and must be deleted. If the exception was thrown before or during new
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// OccluderData(), then occluder is nullptr, and this delete is harmless.
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delete occluder;
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throw;
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}
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++nFaces;
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
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}
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}
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void SphericalGrid::reorganizeCells()
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{
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// Sort the occluders by shallowest point
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for (vector<Cell *>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
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if (*i != nullptr) {
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(*i)->indexPolygons();
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}
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}
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}
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void SphericalGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
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{
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x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
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y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
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}
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SphericalGrid::Cell *SphericalGrid::findCell(const Vec3r &point)
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{
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uint x, y;
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getCellCoordinates(point, x, y);
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return _cells[x * _cellsY + y];
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}
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bool SphericalGrid::orthographicProjection() const
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{
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return false;
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}
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const Vec3r &SphericalGrid::viewpoint() const
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{
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return _viewpoint;
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}
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bool SphericalGrid::enableQI() const
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{
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return _enableQI;
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}
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Vec3r SphericalGrid::Transform::operator()(const Vec3r &point) const
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{
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return sphericalProjection(point);
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}
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Vec3r SphericalGrid::Transform::sphericalProjection(const Vec3r &M)
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{
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Vec3r newPoint;
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newPoint[0] = ::atan(M[0] / M[2]);
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newPoint[1] = ::atan(M[1] / M[2]);
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newPoint[2] = ::sqrt(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]);
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return newPoint;
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}
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} /* namespace Freestyle */
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