Files
test/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

234 lines
6.3 KiB
C++

/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include <algorithm>
#include <stdexcept>
#include "SphericalGrid.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
// Helper Classes
// OccluderData
///////////////
// Cell
/////////
void SphericalGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
const real epsilon = 1.0e-06;
boundary[0] = x - epsilon;
boundary[1] = x + sizeX + epsilon;
boundary[2] = y - epsilon;
boundary[3] = y + sizeY + epsilon;
}
bool SphericalGrid::Cell::compareOccludersByShallowestPoint(const SphericalGrid::OccluderData *a,
const SphericalGrid::OccluderData *b)
{
return a->shallowest < b->shallowest;
}
void SphericalGrid::Cell::indexPolygons()
{
// Sort occluders by their shallowest points.
sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}
// Iterator
//////////////////
SphericalGrid::Iterator::Iterator(SphericalGrid &grid, Vec3r &center, real /*epsilon*/)
: _target(SphericalGrid::Transform::sphericalProjection(center)), _foundOccludee(false)
{
// Find target cell
_cell = grid.findCell(_target);
#if SPHERICAL_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Searching for occluders of edge centered at " << _target << " in cell ["
<< _cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] << ", "
<< _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
}
#endif
// Set iterator
_current = _cell->faces.begin();
}
// SphericalGrid
/////////////////
SphericalGrid::SphericalGrid(OccluderSource &source,
GridDensityProvider &density,
ViewMap *viewMap,
Vec3r &viewpoint,
bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Generate Cell structure" << endl;
}
// Generate Cell structure
assignCells(source, density, viewMap);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distribute occluders" << endl;
}
// Fill Cells
distributePolygons(source);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Reorganize cells" << endl;
}
// Reorganize Cells
reorganizeCells();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ready to use SphericalGrid" << endl;
}
}
SphericalGrid::~SphericalGrid() = default;
void SphericalGrid::assignCells(OccluderSource & /*source*/,
GridDensityProvider &density,
ViewMap *viewMap)
{
_cellSize = density.cellSize();
_cellsX = density.cellsX();
_cellsY = density.cellsY();
_cellOrigin[0] = density.cellOrigin(0);
_cellOrigin[1] = density.cellOrigin(1);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square."
<< endl;
cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
}
// Now allocate the cell table and fill it with default (empty) cells
_cells.resize(_cellsX * _cellsY);
for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
(*i) = nullptr;
}
// Identify cells that will be used, and set the dimensions for each
ViewMap::fedges_container &fedges = viewMap->FEdges();
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f)
{
if ((*f)->isInImage()) {
Vec3r point = SphericalGrid::Transform::sphericalProjection((*f)->center3d());
uint i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == nullptr) {
// This is an uninitialized cell
real x, y, width, height;
x = _cellOrigin[0] + _cellSize * i;
width = _cellSize;
y = _cellOrigin[1] + _cellSize * j;
height = _cellSize;
// Initialize cell
Cell *b = _cells[i * _cellsY + j] = new Cell();
b->setDimensions(x, y, width, height);
}
}
}
}
void SphericalGrid::distributePolygons(OccluderSource &source)
{
ulong nFaces = 0;
ulong nKeptFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
OccluderData *occluder = nullptr;
try {
if (insertOccluder(source, occluder)) {
_faces.push_back(occluder);
++nKeptFaces;
}
}
catch (...) {
// If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not
// owned by anyone, and must be deleted. If the exception was thrown before or during new
// OccluderData(), then occluder is nullptr, and this delete is harmless.
delete occluder;
throw;
}
++nFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
}
}
void SphericalGrid::reorganizeCells()
{
// Sort the occluders by shallowest point
for (vector<Cell *>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
if (*i != nullptr) {
(*i)->indexPolygons();
}
}
}
void SphericalGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
{
x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
}
SphericalGrid::Cell *SphericalGrid::findCell(const Vec3r &point)
{
uint x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
bool SphericalGrid::orthographicProjection() const
{
return false;
}
const Vec3r &SphericalGrid::viewpoint() const
{
return _viewpoint;
}
bool SphericalGrid::enableQI() const
{
return _enableQI;
}
Vec3r SphericalGrid::Transform::operator()(const Vec3r &point) const
{
return sphericalProjection(point);
}
Vec3r SphericalGrid::Transform::sphericalProjection(const Vec3r &M)
{
Vec3r newPoint;
newPoint[0] = ::atan(M[0] / M[2]);
newPoint[1] = ::atan(M[1] / M[2]);
newPoint[2] = ::sqrt(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]);
return newPoint;
}
} /* namespace Freestyle */