Resources can still be in use inside the vulkan command queue, when they are destroyed. Especially as Vulkan doesn't allow resetting bindings to nothing. This PR will collect the resources that needs to be destroyed inside the VKDevice and actually destroy the resources when on frame end. The resources currently include: * VkBuffer * VkImage * VkImageView * VkFramebuffer * VkRenderPass Pull Request: https://projects.blender.org/blender/blender/pulls/112514
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_image_view.hh"
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#include "vk_backend.hh"
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#include "vk_debug.hh"
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#include "vk_device.hh"
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#include "vk_memory.hh"
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#include "vk_texture.hh"
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namespace blender::gpu {
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VKImageView::VKImageView(VKTexture &texture,
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eImageViewUsage usage,
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IndexRange layer_range,
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IndexRange mip_range,
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bool use_stencil,
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StringRefNull name)
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{
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const VkImageAspectFlagBits allowed_bits = static_cast<VkImageAspectFlagBits>(
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VK_IMAGE_ASPECT_COLOR_BIT |
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(use_stencil ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT));
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VkImageAspectFlagBits image_aspect = static_cast<VkImageAspectFlagBits>(
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(to_vk_image_aspect_flag_bits(texture.format_get()) & allowed_bits));
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VK_ALLOCATION_CALLBACKS
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VkImageViewCreateInfo image_view_info = {};
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image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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image_view_info.image = texture.vk_image_handle();
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image_view_info.viewType = to_vk_image_view_type(texture.type_get(), usage);
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image_view_info.format = to_vk_format(texture.format_get());
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image_view_info.components = texture.vk_component_mapping_get();
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image_view_info.subresourceRange.aspectMask = image_aspect;
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image_view_info.subresourceRange.baseMipLevel = mip_range.first();
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image_view_info.subresourceRange.levelCount = mip_range.size();
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image_view_info.subresourceRange.baseArrayLayer = layer_range.first();
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image_view_info.subresourceRange.layerCount = layer_range.size();
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const VKDevice &device = VKBackend::get().device_get();
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vkCreateImageView(
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device.device_get(), &image_view_info, vk_allocation_callbacks, &vk_image_view_);
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debug::object_label(vk_image_view_, name.c_str());
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}
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VKImageView::VKImageView(VKImageView &&other)
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{
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vk_image_view_ = other.vk_image_view_;
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other.vk_image_view_ = VK_NULL_HANDLE;
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}
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VKImageView::~VKImageView()
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{
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if (vk_image_view_ != VK_NULL_HANDLE) {
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VKDevice &device = VKBackend::get().device_get();
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device.discard_image_view(vk_image_view_);
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vk_image_view_ = VK_NULL_HANDLE;
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}
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}
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} // namespace blender::gpu
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