Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_index_buffer_private.hh"
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#include "vk_bindable_resource.hh"
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#include "vk_buffer.hh"
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namespace blender::gpu {
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class VKIndexBuffer : public IndexBuf, public VKBindableResource {
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VKBuffer buffer_;
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public:
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void upload_data() override;
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void bind_as_ssbo(uint binding) override;
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void bind(VKContext &context);
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void bind(int binding, shader::ShaderCreateInfo::Resource::BindType bind_type) override;
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void read(uint32_t *data) const override;
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void update_sub(uint start, uint len, const void *data) override;
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VkBuffer vk_handle() const
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{
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return buffer_.vk_handle();
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}
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private:
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void strip_restart_indices() override;
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void allocate();
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void ensure_updated();
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VKBufferWithOffset buffer_with_offset();
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};
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static inline VKIndexBuffer *unwrap(IndexBuf *index_buffer)
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{
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return static_cast<VKIndexBuffer *>(index_buffer);
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}
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} // namespace blender::gpu
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