Files
test/source/blender/gpu/vulkan/vk_vertex_buffer.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

190 lines
5.0 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include "vk_data_conversion.hh"
#include "vk_memory.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_state_manager.hh"
#include "vk_vertex_buffer.hh"
namespace blender::gpu {
VKVertexBuffer::~VKVertexBuffer()
{
release_data();
}
void VKVertexBuffer::bind_as_ssbo(uint binding)
{
VKContext &context = *VKContext::get();
VKStateManager &state_manager = context.state_manager_get();
state_manager.storage_buffer_bind(*this, binding);
}
void VKVertexBuffer::bind_as_texture(uint binding)
{
VKContext &context = *VKContext::get();
VKStateManager &state_manager = context.state_manager_get();
state_manager.texel_buffer_bind(*this, binding);
}
void VKVertexBuffer::bind(int binding, shader::ShaderCreateInfo::Resource::BindType bind_type)
{
VKContext &context = *VKContext::get();
VKShader *shader = static_cast<VKShader *>(context.shader);
const VKShaderInterface &shader_interface = shader->interface_get();
const std::optional<VKDescriptorSet::Location> location =
shader_interface.descriptor_set_location(bind_type, binding);
if (!location) {
return;
}
upload_data();
if (bind_type == shader::ShaderCreateInfo::Resource::BindType::SAMPLER &&
vk_buffer_view_ == VK_NULL_HANDLE)
{
VkBufferViewCreateInfo buffer_view_info = {};
eGPUTextureFormat texture_format = to_texture_format(&format);
buffer_view_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buffer_view_info.buffer = buffer_.vk_handle();
buffer_view_info.format = to_vk_format(texture_format);
buffer_view_info.range = buffer_.size_in_bytes();
VK_ALLOCATION_CALLBACKS;
const VKDevice &device = VKBackend::get().device_get();
vkCreateBufferView(
device.device_get(), &buffer_view_info, vk_allocation_callbacks, &vk_buffer_view_);
}
/* TODO: Check if we can move this check inside the descriptor set. */
VKDescriptorSetTracker &descriptor_set = shader->pipeline_get().descriptor_set_get();
if (bind_type == shader::ShaderCreateInfo::Resource::BindType::SAMPLER) {
descriptor_set.bind(*this, *location);
}
else {
descriptor_set.bind_as_ssbo(*this, *location);
}
}
void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::read(void *data) const
{
VKContext &context = *VKContext::get();
VKCommandBuffer &command_buffer = context.command_buffer_get();
command_buffer.submit();
buffer_.read(data);
}
void VKVertexBuffer::acquire_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
/* Discard previous data if any. */
/* TODO: Use mapped memory. */
MEM_SAFE_FREE(data);
data = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
}
void VKVertexBuffer::resize_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
data = (uchar *)MEM_reallocN(data, sizeof(uchar) * this->size_alloc_get());
}
void VKVertexBuffer::release_data()
{
if (vk_buffer_view_ != VK_NULL_HANDLE) {
const VKDevice &device = VKBackend::get().device_get();
VK_ALLOCATION_CALLBACKS;
vkDestroyBufferView(device.device_get(), vk_buffer_view_, vk_allocation_callbacks);
vk_buffer_view_ = VK_NULL_HANDLE;
}
MEM_SAFE_FREE(data);
}
static bool inplace_conversion_supported(const GPUUsageType &usage)
{
return ELEM(usage, GPU_USAGE_STATIC, GPU_USAGE_STREAM);
}
void *VKVertexBuffer::convert() const
{
void *out_data = data;
if (!inplace_conversion_supported(usage_)) {
out_data = MEM_dupallocN(out_data);
}
BLI_assert(format.deinterleaved);
convert_in_place(out_data, format, vertex_len);
return out_data;
}
void VKVertexBuffer::upload_data()
{
if (!buffer_.is_allocated()) {
allocate();
}
if (!ELEM(usage_, GPU_USAGE_STATIC, GPU_USAGE_STREAM, GPU_USAGE_DYNAMIC)) {
return;
}
if (flag & GPU_VERTBUF_DATA_DIRTY) {
void *data_to_upload = data;
if (conversion_needed(format)) {
data_to_upload = convert();
}
buffer_.update(data_to_upload);
if (data_to_upload != data) {
MEM_SAFE_FREE(data_to_upload);
}
if (usage_ == GPU_USAGE_STATIC) {
MEM_SAFE_FREE(data);
}
flag &= ~GPU_VERTBUF_DATA_DIRTY;
flag |= GPU_VERTBUF_DATA_UPLOADED;
}
}
void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::allocate()
{
buffer_.create(size_alloc_get(),
usage_,
static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT));
debug::object_label(buffer_.vk_handle(), "VertexBuffer");
}
} // namespace blender::gpu