Files
test/source/blender/sequencer/intern/sequencer.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

52 lines
1.5 KiB
C

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct StripProxy;
struct SeqCollection;
/**
* Cache must be freed before calling this function
* since it leaves the seqbase in an invalid state.
*/
void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq, bool do_id_user);
struct StripProxy *seq_strip_proxy_alloc(void);
/**
* Find meta strip, that contains strip `key`.
* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
* rebuilt.
*
* \param scene: scene that owns lookup hash
* \param key: pointer to Sequence inside of meta strip
*
* \return pointer to meta strip
*/
struct Sequence *seq_sequence_lookup_meta_by_seq(const struct Scene *scene,
const struct Sequence *key);
/**
* Find effect strips, that use strip `seq` as one of inputs.
* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
* rebuilt.
*
* \param scene: scene that owns lookup hash
* \param key: pointer to Sequence inside of meta strip
*
* \return collection of effect strips
*/
struct SeqCollection *seq_sequence_lookup_effects_by_seq(const struct Scene *scene,
const struct Sequence *key);
#ifdef __cplusplus
}
#endif