Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
756 lines
26 KiB
C++
756 lines
26 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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* SPDX-FileCopyrightText: 2003-2009 Blender Authors
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* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_rotation.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector_types.hh"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BKE_sound.h"
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#include "SEQ_animation.h"
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#include "SEQ_channels.h"
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#include "SEQ_edit.h"
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#include "SEQ_effects.h"
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#include "SEQ_iterator.h"
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#include "SEQ_relations.h"
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#include "SEQ_sequencer.h"
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#include "SEQ_time.h"
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#include "SEQ_transform.h"
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#include "sequencer.h"
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#include "strip_time.h"
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#include "CLG_log.h"
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static CLG_LogRef LOG = {"seq.strip_transform"};
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bool SEQ_transform_single_image_check(Sequence *seq)
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{
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return (seq->flag & SEQ_SINGLE_FRAME_CONTENT) != 0;
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}
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bool SEQ_transform_seqbase_isolated_sel_check(ListBase *seqbase)
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{
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/* is there more than 1 select */
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bool ok = false;
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (seq->flag & SELECT) {
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ok = true;
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break;
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}
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}
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if (ok == false) {
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return false;
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}
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/* test relationships */
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if ((seq->type & SEQ_TYPE_EFFECT) == 0) {
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continue;
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}
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if (seq->flag & SELECT) {
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if ((seq->seq1 && (seq->seq1->flag & SELECT) == 0) ||
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(seq->seq2 && (seq->seq2->flag & SELECT) == 0) ||
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(seq->seq3 && (seq->seq3->flag & SELECT) == 0))
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{
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return false;
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}
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}
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else {
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if ((seq->seq1 && (seq->seq1->flag & SELECT)) || (seq->seq2 && (seq->seq2->flag & SELECT)) ||
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(seq->seq3 && (seq->seq3->flag & SELECT)))
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{
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return false;
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}
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}
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}
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return true;
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}
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bool SEQ_transform_sequence_can_be_translated(Sequence *seq)
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{
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return !(seq->type & SEQ_TYPE_EFFECT) || (SEQ_effect_get_num_inputs(seq->type) == 0);
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}
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bool SEQ_transform_test_overlap_seq_seq(const Scene *scene, Sequence *seq1, Sequence *seq2)
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{
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return (seq1 != seq2 && seq1->machine == seq2->machine &&
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((SEQ_time_right_handle_frame_get(scene, seq1) <=
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SEQ_time_left_handle_frame_get(scene, seq2)) ||
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(SEQ_time_left_handle_frame_get(scene, seq1) >=
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SEQ_time_right_handle_frame_get(scene, seq2))) == 0);
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}
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bool SEQ_transform_test_overlap(const Scene *scene, ListBase *seqbasep, Sequence *test)
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{
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Sequence *seq;
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seq = static_cast<Sequence *>(seqbasep->first);
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while (seq) {
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if (SEQ_transform_test_overlap_seq_seq(scene, test, seq)) {
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return true;
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}
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seq = seq->next;
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}
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return false;
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}
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void SEQ_transform_translate_sequence(Scene *evil_scene, Sequence *seq, int delta)
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{
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if (delta == 0) {
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return;
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}
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/* Meta strips requires their content is to be translated, and then frame range of the meta is
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* updated based on nested strips. This won't work for empty meta-strips,
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* so they can be treated as normal strip. */
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if (seq->type == SEQ_TYPE_META && !BLI_listbase_is_empty(&seq->seqbase)) {
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Sequence *seq_child;
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for (seq_child = static_cast<Sequence *>(seq->seqbase.first); seq_child;
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seq_child = seq_child->next)
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{
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SEQ_transform_translate_sequence(evil_scene, seq_child, delta);
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}
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/* Move meta start/end points. */
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seq_time_translate_handles(evil_scene, seq, delta);
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}
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else if (seq->seq1 == nullptr && seq->seq2 == nullptr) { /* All other strip types. */
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seq->start += delta;
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/* Only to make files usable in older versions. */
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seq->startdisp = SEQ_time_left_handle_frame_get(evil_scene, seq);
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seq->enddisp = SEQ_time_right_handle_frame_get(evil_scene, seq);
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}
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SEQ_offset_animdata(evil_scene, seq, delta);
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SEQ_time_update_meta_strip_range(evil_scene, seq_sequence_lookup_meta_by_seq(evil_scene, seq));
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seq_time_update_effects_strip_range(evil_scene,
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seq_sequence_lookup_effects_by_seq(evil_scene, seq));
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}
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bool SEQ_transform_seqbase_shuffle_ex(ListBase *seqbasep,
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Sequence *test,
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Scene *evil_scene,
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int channel_delta)
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{
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const int orig_machine = test->machine;
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BLI_assert(ELEM(channel_delta, -1, 1));
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test->machine += channel_delta;
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while (SEQ_transform_test_overlap(evil_scene, seqbasep, test)) {
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if ((channel_delta > 0) ? (test->machine >= MAXSEQ) : (test->machine < 1)) {
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break;
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}
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test->machine += channel_delta;
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}
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if (!SEQ_valid_strip_channel(test)) {
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/* Blender 2.4x would remove the strip.
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* nicer to move it to the end */
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int new_frame = SEQ_time_right_handle_frame_get(evil_scene, test);
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LISTBASE_FOREACH (Sequence *, seq, seqbasep) {
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if (seq->machine == orig_machine) {
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new_frame = max_ii(new_frame, SEQ_time_right_handle_frame_get(evil_scene, seq));
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}
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}
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test->machine = orig_machine;
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new_frame = new_frame + (test->start - SEQ_time_left_handle_frame_get(
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evil_scene, test)); /* adjust by the startdisp */
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SEQ_transform_translate_sequence(evil_scene, test, new_frame - test->start);
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return false;
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}
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return true;
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}
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bool SEQ_transform_seqbase_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene)
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{
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return SEQ_transform_seqbase_shuffle_ex(seqbasep, test, evil_scene, 1);
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}
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static bool shuffle_seq_test_overlap(const Scene *scene,
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const Sequence *seq1,
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const Sequence *seq2,
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const int offset)
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{
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return (seq1 != seq2 && seq1->machine == seq2->machine &&
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((SEQ_time_right_handle_frame_get(scene, seq1) + offset <=
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SEQ_time_left_handle_frame_get(scene, seq2)) ||
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(SEQ_time_left_handle_frame_get(scene, seq1) + offset >=
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SEQ_time_right_handle_frame_get(scene, seq2))) == 0);
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}
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static int shuffle_seq_time_offset_get(const Scene *scene,
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SeqCollection *strips_to_shuffle,
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ListBase *seqbasep,
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char dir)
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{
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int offset = 0;
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Sequence *seq;
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bool all_conflicts_resolved = false;
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while (!all_conflicts_resolved) {
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all_conflicts_resolved = true;
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SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) {
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LISTBASE_FOREACH (Sequence *, seq_other, seqbasep) {
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if (!shuffle_seq_test_overlap(scene, seq, seq_other, offset)) {
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continue;
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}
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if (SEQ_relation_is_effect_of_strip(seq_other, seq)) {
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continue;
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}
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if (UNLIKELY(SEQ_collection_has_strip(seq_other, strips_to_shuffle))) {
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CLOG_WARN(&LOG,
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"Strip overlaps with itself or another strip, that is to be shuffled. "
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"This should never happen.");
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continue;
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}
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all_conflicts_resolved = false;
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if (dir == 'L') {
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offset = min_ii(offset,
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SEQ_time_left_handle_frame_get(scene, seq_other) -
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SEQ_time_right_handle_frame_get(scene, seq));
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}
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else {
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offset = max_ii(offset,
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SEQ_time_right_handle_frame_get(scene, seq_other) -
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SEQ_time_left_handle_frame_get(scene, seq));
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}
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}
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}
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}
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return offset;
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}
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bool SEQ_transform_seqbase_shuffle_time(SeqCollection *strips_to_shuffle,
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SeqCollection *time_dependent_strips,
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ListBase *seqbasep,
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Scene *evil_scene,
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ListBase *markers,
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const bool use_sync_markers)
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{
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int offset_l = shuffle_seq_time_offset_get(evil_scene, strips_to_shuffle, seqbasep, 'L');
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int offset_r = shuffle_seq_time_offset_get(evil_scene, strips_to_shuffle, seqbasep, 'R');
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int offset = (-offset_l < offset_r) ? offset_l : offset_r;
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if (offset) {
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Sequence *seq;
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SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) {
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SEQ_transform_translate_sequence(evil_scene, seq, offset);
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seq->flag &= ~SEQ_OVERLAP;
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}
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if (time_dependent_strips != nullptr) {
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SEQ_ITERATOR_FOREACH (seq, time_dependent_strips) {
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SEQ_offset_animdata(evil_scene, seq, offset);
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}
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}
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if (use_sync_markers && !(evil_scene->toolsettings->lock_markers) && (markers != nullptr)) {
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/* affect selected markers - it's unlikely that we will want to affect all in this way? */
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LISTBASE_FOREACH (TimeMarker *, marker, markers) {
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if (marker->flag & SELECT) {
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marker->frame += offset;
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}
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}
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}
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}
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return offset ? false : true;
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}
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static SeqCollection *extract_standalone_strips(SeqCollection *transformed_strips)
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{
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SeqCollection *collection = SEQ_collection_create(__func__);
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Sequence *seq;
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SEQ_ITERATOR_FOREACH (seq, transformed_strips) {
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if ((seq->type & SEQ_TYPE_EFFECT) == 0 || seq->seq1 == nullptr) {
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SEQ_collection_append_strip(seq, collection);
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}
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}
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return collection;
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}
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/* Query strips positioned after left edge of transformed strips bound-box. */
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static SeqCollection *query_right_side_strips(const Scene *scene,
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ListBase *seqbase,
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SeqCollection *transformed_strips,
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SeqCollection *time_dependent_strips)
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{
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int minframe = MAXFRAME;
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{
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Sequence *seq;
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SEQ_ITERATOR_FOREACH (seq, transformed_strips) {
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minframe = min_ii(minframe, SEQ_time_left_handle_frame_get(scene, seq));
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}
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}
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SeqCollection *collection = SEQ_collection_create(__func__);
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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if (time_dependent_strips != nullptr && SEQ_collection_has_strip(seq, time_dependent_strips)) {
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continue;
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}
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if (SEQ_collection_has_strip(seq, transformed_strips)) {
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continue;
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}
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if ((seq->flag & SELECT) == 0 && SEQ_time_left_handle_frame_get(scene, seq) >= minframe) {
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SEQ_collection_append_strip(seq, collection);
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}
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}
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return collection;
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}
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/* Offset all strips positioned after left edge of transformed strips bound-box by amount equal
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* to overlap of transformed strips. */
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static void seq_transform_handle_expand_to_fit(Scene *scene,
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ListBase *seqbasep,
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SeqCollection *transformed_strips,
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SeqCollection *time_dependent_strips,
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bool use_sync_markers)
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{
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ListBase *markers = &scene->markers;
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SeqCollection *right_side_strips = query_right_side_strips(
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scene, seqbasep, transformed_strips, time_dependent_strips);
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/* Temporarily move right side strips beyond timeline boundary. */
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Sequence *seq;
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SEQ_ITERATOR_FOREACH (seq, right_side_strips) {
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seq->machine += MAXSEQ * 2;
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}
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/* Shuffle transformed standalone strips. This is because transformed strips can overlap with
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* strips on left side. */
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SeqCollection *standalone_strips = extract_standalone_strips(transformed_strips);
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SEQ_transform_seqbase_shuffle_time(
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standalone_strips, time_dependent_strips, seqbasep, scene, markers, use_sync_markers);
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SEQ_collection_free(standalone_strips);
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/* Move temporarily moved strips back to their original place and tag for shuffling. */
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SEQ_ITERATOR_FOREACH (seq, right_side_strips) {
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seq->machine -= MAXSEQ * 2;
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}
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/* Shuffle again to displace strips on right side. Final effect shuffling is done in
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* SEQ_transform_handle_overlap. */
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SEQ_transform_seqbase_shuffle_time(
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right_side_strips, nullptr, seqbasep, scene, markers, use_sync_markers);
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SEQ_collection_free(right_side_strips);
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}
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static SeqCollection *query_overwrite_targets(const Scene *scene,
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ListBase *seqbasep,
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SeqCollection *transformed_strips)
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{
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SeqCollection *collection = SEQ_query_unselected_strips(seqbasep);
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Sequence *seq, *seq_transformed;
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SEQ_ITERATOR_FOREACH (seq, collection) {
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bool does_overlap = false;
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SEQ_ITERATOR_FOREACH (seq_transformed, transformed_strips) {
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/* Effects of transformed strips can be unselected. These must not be included. */
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if (seq == seq_transformed) {
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SEQ_collection_remove_strip(seq, collection);
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}
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if (SEQ_transform_test_overlap_seq_seq(scene, seq, seq_transformed)) {
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does_overlap = true;
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}
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}
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if (!does_overlap) {
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SEQ_collection_remove_strip(seq, collection);
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}
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}
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return collection;
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}
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enum eOvelapDescrition {
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/* No overlap. */
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STRIP_OVERLAP_NONE,
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/* Overlapping strip covers overlapped completely. */
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STRIP_OVERLAP_IS_FULL,
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/* Overlapping strip is inside overlapped. */
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STRIP_OVERLAP_IS_INSIDE,
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/* Partial overlap between 2 strips. */
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STRIP_OVERLAP_LEFT_SIDE,
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STRIP_OVERLAP_RIGHT_SIDE,
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};
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static eOvelapDescrition overlap_description_get(const Scene *scene,
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const Sequence *transformed,
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const Sequence *target)
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{
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if (SEQ_time_left_handle_frame_get(scene, transformed) <=
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SEQ_time_left_handle_frame_get(scene, target) &&
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SEQ_time_right_handle_frame_get(scene, transformed) >=
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SEQ_time_right_handle_frame_get(scene, target))
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{
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return STRIP_OVERLAP_IS_FULL;
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}
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if (SEQ_time_left_handle_frame_get(scene, transformed) >
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SEQ_time_left_handle_frame_get(scene, target) &&
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SEQ_time_right_handle_frame_get(scene, transformed) <
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SEQ_time_right_handle_frame_get(scene, target))
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{
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return STRIP_OVERLAP_IS_INSIDE;
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}
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if (SEQ_time_left_handle_frame_get(scene, transformed) <=
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SEQ_time_left_handle_frame_get(scene, target) &&
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SEQ_time_left_handle_frame_get(scene, target) <=
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SEQ_time_right_handle_frame_get(scene, transformed))
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{
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return STRIP_OVERLAP_LEFT_SIDE;
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}
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if (SEQ_time_left_handle_frame_get(scene, transformed) <=
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SEQ_time_right_handle_frame_get(scene, target) &&
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SEQ_time_right_handle_frame_get(scene, target) <=
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SEQ_time_right_handle_frame_get(scene, transformed))
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{
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return STRIP_OVERLAP_RIGHT_SIDE;
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}
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return STRIP_OVERLAP_NONE;
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}
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/* Split strip in 3 parts, remove middle part and fit transformed inside. */
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static void seq_transform_handle_overwrite_split(Scene *scene,
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ListBase *seqbasep,
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const Sequence *transformed,
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Sequence *target)
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{
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/* Because we are doing a soft split, bmain is not used in SEQ_edit_strip_split, so we can pass
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* nullptr here. */
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Main *bmain = nullptr;
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Sequence *split_strip = SEQ_edit_strip_split(bmain,
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scene,
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seqbasep,
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target,
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SEQ_time_left_handle_frame_get(scene, transformed),
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SEQ_SPLIT_SOFT,
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nullptr);
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SEQ_edit_strip_split(bmain,
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scene,
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seqbasep,
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split_strip,
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SEQ_time_right_handle_frame_get(scene, transformed),
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SEQ_SPLIT_SOFT,
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nullptr);
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SEQ_edit_flag_for_removal(scene, seqbasep, split_strip);
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SEQ_edit_remove_flagged_sequences(scene, seqbasep);
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}
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/* Trim strips by adjusting handle position.
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* This is bit more complicated in case overlap happens on effect. */
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static void seq_transform_handle_overwrite_trim(Scene *scene,
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ListBase *seqbasep,
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const Sequence *transformed,
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Sequence *target,
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const eOvelapDescrition overlap)
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{
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SeqCollection *targets = SEQ_query_by_reference(
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target, scene, seqbasep, SEQ_query_strip_effect_chain);
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/* Expand collection by adding all target's children, effects and their children. */
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|
if ((target->type & SEQ_TYPE_EFFECT) != 0) {
|
|
SEQ_collection_expand(scene, seqbasep, targets, SEQ_query_strip_effect_chain);
|
|
}
|
|
|
|
/* Trim all non effects, that have influence on effect length which is overlapping. */
|
|
Sequence *seq;
|
|
SEQ_ITERATOR_FOREACH (seq, targets) {
|
|
if ((seq->type & SEQ_TYPE_EFFECT) != 0 && SEQ_effect_get_num_inputs(seq->type) > 0) {
|
|
continue;
|
|
}
|
|
if (overlap == STRIP_OVERLAP_LEFT_SIDE) {
|
|
SEQ_time_left_handle_frame_set(
|
|
scene, seq, SEQ_time_right_handle_frame_get(scene, transformed));
|
|
}
|
|
else {
|
|
BLI_assert(overlap == STRIP_OVERLAP_RIGHT_SIDE);
|
|
SEQ_time_right_handle_frame_set(
|
|
scene, seq, SEQ_time_left_handle_frame_get(scene, transformed));
|
|
}
|
|
}
|
|
SEQ_collection_free(targets);
|
|
}
|
|
|
|
static void seq_transform_handle_overwrite(Scene *scene,
|
|
ListBase *seqbasep,
|
|
SeqCollection *transformed_strips)
|
|
{
|
|
SeqCollection *targets = query_overwrite_targets(scene, seqbasep, transformed_strips);
|
|
SeqCollection *strips_to_delete = SEQ_collection_create(__func__);
|
|
|
|
Sequence *target;
|
|
Sequence *transformed;
|
|
SEQ_ITERATOR_FOREACH (target, targets) {
|
|
SEQ_ITERATOR_FOREACH (transformed, transformed_strips) {
|
|
if (transformed->machine != target->machine) {
|
|
continue;
|
|
}
|
|
|
|
const eOvelapDescrition overlap = overlap_description_get(scene, transformed, target);
|
|
|
|
if (overlap == STRIP_OVERLAP_IS_FULL) {
|
|
SEQ_collection_append_strip(target, strips_to_delete);
|
|
}
|
|
else if (overlap == STRIP_OVERLAP_IS_INSIDE) {
|
|
seq_transform_handle_overwrite_split(scene, seqbasep, transformed, target);
|
|
}
|
|
else if (ELEM(overlap, STRIP_OVERLAP_LEFT_SIDE, STRIP_OVERLAP_RIGHT_SIDE)) {
|
|
seq_transform_handle_overwrite_trim(scene, seqbasep, transformed, target, overlap);
|
|
}
|
|
}
|
|
}
|
|
|
|
SEQ_collection_free(targets);
|
|
|
|
/* Remove covered strips. This must be done in separate loop, because `SEQ_edit_strip_split()`
|
|
* also uses `SEQ_edit_remove_flagged_sequences()`. See #91096. */
|
|
if (SEQ_collection_len(strips_to_delete) > 0) {
|
|
Sequence *seq;
|
|
SEQ_ITERATOR_FOREACH (seq, strips_to_delete) {
|
|
SEQ_edit_flag_for_removal(scene, seqbasep, seq);
|
|
}
|
|
SEQ_edit_remove_flagged_sequences(scene, seqbasep);
|
|
}
|
|
SEQ_collection_free(strips_to_delete);
|
|
}
|
|
|
|
static void seq_transform_handle_overlap_shuffle(Scene *scene,
|
|
ListBase *seqbasep,
|
|
SeqCollection *transformed_strips,
|
|
SeqCollection *time_dependent_strips,
|
|
bool use_sync_markers)
|
|
{
|
|
ListBase *markers = &scene->markers;
|
|
|
|
/* Shuffle non strips with no effects attached. */
|
|
SeqCollection *standalone_strips = extract_standalone_strips(transformed_strips);
|
|
SEQ_transform_seqbase_shuffle_time(
|
|
standalone_strips, time_dependent_strips, seqbasep, scene, markers, use_sync_markers);
|
|
SEQ_collection_free(standalone_strips);
|
|
}
|
|
|
|
void SEQ_transform_handle_overlap(Scene *scene,
|
|
ListBase *seqbasep,
|
|
SeqCollection *transformed_strips,
|
|
SeqCollection *time_dependent_strips,
|
|
bool use_sync_markers)
|
|
{
|
|
const eSeqOverlapMode overlap_mode = SEQ_tool_settings_overlap_mode_get(scene);
|
|
|
|
switch (overlap_mode) {
|
|
case SEQ_OVERLAP_EXPAND:
|
|
seq_transform_handle_expand_to_fit(
|
|
scene, seqbasep, transformed_strips, time_dependent_strips, use_sync_markers);
|
|
break;
|
|
case SEQ_OVERLAP_OVERWRITE:
|
|
seq_transform_handle_overwrite(scene, seqbasep, transformed_strips);
|
|
break;
|
|
case SEQ_OVERLAP_SHUFFLE:
|
|
seq_transform_handle_overlap_shuffle(
|
|
scene, seqbasep, transformed_strips, time_dependent_strips, use_sync_markers);
|
|
break;
|
|
}
|
|
|
|
/* If any effects still overlap, we need to move them up.
|
|
* In some cases other strips can be overlapping still, see #90646. */
|
|
Sequence *seq;
|
|
SEQ_ITERATOR_FOREACH (seq, transformed_strips) {
|
|
if (SEQ_transform_test_overlap(scene, seqbasep, seq)) {
|
|
SEQ_transform_seqbase_shuffle(seqbasep, seq, scene);
|
|
}
|
|
seq->flag &= ~SEQ_OVERLAP;
|
|
}
|
|
}
|
|
|
|
void SEQ_transform_offset_after_frame(Scene *scene,
|
|
ListBase *seqbase,
|
|
const int delta,
|
|
const int timeline_frame)
|
|
{
|
|
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
|
|
if (SEQ_time_left_handle_frame_get(scene, seq) >= timeline_frame) {
|
|
SEQ_transform_translate_sequence(scene, seq, delta);
|
|
SEQ_relations_invalidate_cache_preprocessed(scene, seq);
|
|
}
|
|
}
|
|
|
|
if (!scene->toolsettings->lock_markers) {
|
|
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
|
|
if (marker->frame >= timeline_frame) {
|
|
marker->frame += delta;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SEQ_transform_is_locked(ListBase *channels, Sequence *seq)
|
|
{
|
|
const SeqTimelineChannel *channel = SEQ_channel_get_by_index(channels, seq->machine);
|
|
return seq->flag & SEQ_LOCK ||
|
|
(SEQ_channel_is_locked(channel) && ((seq->flag & SEQ_IGNORE_CHANNEL_LOCK) == 0));
|
|
}
|
|
|
|
void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2])
|
|
{
|
|
r_mirror[0] = 1.0f;
|
|
r_mirror[1] = 1.0f;
|
|
|
|
if ((seq->flag & SEQ_FLIPX) != 0) {
|
|
r_mirror[0] = -1.0f;
|
|
}
|
|
if ((seq->flag & SEQ_FLIPY) != 0) {
|
|
r_mirror[1] = -1.0f;
|
|
}
|
|
}
|
|
|
|
void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene,
|
|
const Sequence *seq,
|
|
float r_origin[2])
|
|
{
|
|
float image_size[2];
|
|
const StripElem *strip_elem = seq->strip->stripdata;
|
|
if (strip_elem == nullptr) {
|
|
image_size[0] = scene->r.xsch;
|
|
image_size[1] = scene->r.ysch;
|
|
}
|
|
else {
|
|
image_size[0] = strip_elem->orig_width;
|
|
image_size[1] = strip_elem->orig_height;
|
|
}
|
|
|
|
const StripTransform *transform = seq->strip->transform;
|
|
r_origin[0] = (image_size[0] * transform->origin[0]) - (image_size[0] * 0.5f) + transform->xofs;
|
|
r_origin[1] = (image_size[1] * transform->origin[1]) - (image_size[1] * 0.5f) + transform->yofs;
|
|
|
|
const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f};
|
|
float mirror[2];
|
|
SEQ_image_transform_mirror_factor_get(seq, mirror);
|
|
mul_v2_v2(r_origin, mirror);
|
|
mul_v2_v2(r_origin, viewport_pixel_aspect);
|
|
}
|
|
|
|
static void seq_image_transform_quad_get_ex(const Scene *scene,
|
|
const Sequence *seq,
|
|
bool apply_rotation,
|
|
float r_quad[4][2])
|
|
{
|
|
StripTransform *transform = seq->strip->transform;
|
|
const StripCrop *crop = seq->strip->crop;
|
|
|
|
int image_size[2] = {scene->r.xsch, scene->r.ysch};
|
|
if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_IMAGE)) {
|
|
image_size[0] = seq->strip->stripdata->orig_width;
|
|
image_size[1] = seq->strip->stripdata->orig_height;
|
|
}
|
|
|
|
float transform_matrix[4][4];
|
|
float rotation_matrix[3][3];
|
|
axis_angle_to_mat3_single(rotation_matrix, 'Z', apply_rotation ? transform->rotation : 0.0f);
|
|
loc_rot_size_to_mat4(transform_matrix,
|
|
blender::float3{transform->xofs, transform->yofs, 0.0f},
|
|
rotation_matrix,
|
|
blender::float3{transform->scale_x, transform->scale_y, 1.0f});
|
|
const float origin[2] = {image_size[0] * transform->origin[0],
|
|
image_size[1] * transform->origin[1]};
|
|
const float pivot[3] = {origin[0] - (image_size[0] / 2), origin[1] - (image_size[1] / 2), 0.0f};
|
|
transform_pivot_set_m4(transform_matrix, pivot);
|
|
|
|
float quad_temp[4][3];
|
|
for (int i = 0; i < 4; i++) {
|
|
zero_v2(quad_temp[i]);
|
|
}
|
|
|
|
quad_temp[0][0] = (image_size[0] / 2) - crop->right;
|
|
quad_temp[0][1] = (image_size[1] / 2) - crop->top;
|
|
quad_temp[1][0] = (image_size[0] / 2) - crop->right;
|
|
quad_temp[1][1] = (-image_size[1] / 2) + crop->bottom;
|
|
quad_temp[2][0] = (-image_size[0] / 2) + crop->left;
|
|
quad_temp[2][1] = (-image_size[1] / 2) + crop->bottom;
|
|
quad_temp[3][0] = (-image_size[0] / 2) + crop->left;
|
|
quad_temp[3][1] = (image_size[1] / 2) - crop->top;
|
|
|
|
float mirror[2];
|
|
SEQ_image_transform_mirror_factor_get(seq, mirror);
|
|
|
|
const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f};
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
mul_m4_v3(transform_matrix, quad_temp[i]);
|
|
mul_v2_v2(quad_temp[i], mirror);
|
|
mul_v2_v2(quad_temp[i], viewport_pixel_aspect);
|
|
copy_v2_v2(r_quad[i], quad_temp[i]);
|
|
}
|
|
}
|
|
|
|
void SEQ_image_transform_quad_get(const Scene *scene,
|
|
const Sequence *seq,
|
|
bool apply_rotation,
|
|
float r_quad[4][2])
|
|
{
|
|
seq_image_transform_quad_get_ex(scene, seq, apply_rotation, r_quad);
|
|
}
|
|
|
|
void SEQ_image_transform_final_quad_get(const Scene *scene,
|
|
const Sequence *seq,
|
|
float r_quad[4][2])
|
|
{
|
|
seq_image_transform_quad_get_ex(scene, seq, true, r_quad);
|
|
}
|
|
|
|
void SEQ_image_preview_unit_to_px(const Scene *scene, const float co_src[2], float co_dst[2])
|
|
{
|
|
co_dst[0] = co_src[0] * scene->r.xsch;
|
|
co_dst[1] = co_src[1] * scene->r.ysch;
|
|
}
|
|
|
|
void SEQ_image_preview_unit_from_px(const Scene *scene, const float co_src[2], float co_dst[2])
|
|
{
|
|
co_dst[0] = co_src[0] / scene->r.xsch;
|
|
co_dst[1] = co_src[1] / scene->r.ysch;
|
|
}
|
|
|
|
void SEQ_image_transform_bounding_box_from_collection(
|
|
Scene *scene, SeqCollection *strips, bool apply_rotation, float r_min[2], float r_max[2])
|
|
{
|
|
Sequence *seq;
|
|
|
|
INIT_MINMAX2(r_min, r_max);
|
|
SEQ_ITERATOR_FOREACH (seq, strips) {
|
|
float quad[4][2];
|
|
SEQ_image_transform_quad_get(scene, seq, apply_rotation, quad);
|
|
for (int i = 0; i < 4; i++) {
|
|
minmax_v2v2_v2(r_min, r_max, quad[i]);
|
|
}
|
|
}
|
|
}
|