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15c8d095e5f5364ef4fb4cc7a8412fd9c5c2e9fa
test/source/blender/gpu/intern
History
Lukas Tönne fbed29a246 Merge branch 'master' into temp_remove_particles
2016-04-15 17:59:54 +02:00
..
gpu_basic_shader.c
Fix broken by D1880 line stipple deactivation
2016-04-08 12:20:43 +03:00
gpu_buffers.c
OpenGL: fewer state changes for wireframe PBVH
2016-01-21 21:07:17 -05:00
gpu_codegen.c
Removed particle DNA.
2016-04-13 13:41:11 +02:00
gpu_codegen.h
Fix T47207: Material shading incorrectly handles colorramp node
2016-02-02 12:50:56 +01:00
gpu_compositing.c
Fix T48157: 3D view's depth of field isn't displayed correctly with scene units scale.
2016-04-15 16:24:19 +02:00
gpu_debug.c
Cleanup some warnings
2016-03-15 14:16:16 +05:00
gpu_draw.c
Removed particle DNA.
2016-04-13 13:41:11 +02:00
gpu_extensions.c
Cleanup: Silence some compiler warnings
2016-03-27 12:36:49 +02:00
gpu_framebuffer.c
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
gpu_init_exit.c
WM: Fix crash when a new window can't be created
2015-10-07 00:36:39 +11:00
gpu_material.c
Removed particle DNA.
2016-04-13 13:41:11 +02:00
gpu_private.h
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
gpu_select.c
Fix T47940: Custom bone shapes, select error w/ Open NVidia drivers
2016-03-31 00:59:04 +11:00
gpu_shader.c
GPU compositing:
2016-03-21 22:43:03 +01:00
gpu_texture.c
World textures displaying for viewport in BI.
2016-01-27 12:06:57 +03:00
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