Files
test/source/blender/sequencer/intern/strip_time.h
Richard Antalik b21695a507 VSE: Add sound strip retiming support
This patch contains changes needed for retiming sound strips.

`BKE_sound_set_scene_sound_pitch()` is replaced by
`BKE_sound_set_scene_sound_pitch_constant_range()` which uses new
Audaspace interface to set pitch in bulk.
This is done in `SEQ_retiming_sound_animation_data_set()` where retimed
sections are created for each strip. When strip is inside of meta
strip(s), the retimed sections of meta and actual strip are split where
they intersect and pitch is multiplied where they overlap. Each section
will have pitch value that is provided to audaspace.

Waveform overlay now represents retimed audio accurately.

Ref: #100337

Pull Request: https://projects.blender.org/blender/blender/pulls/105072
2023-04-21 16:53:27 +02:00

55 lines
1.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Scene;
struct Sequence;
struct SeqCollection;
void seq_update_sound_bounds_recursive(const struct Scene *scene, struct Sequence *metaseq);
/* Describes gap between strips in timeline. */
typedef struct GapInfo {
int gap_start_frame; /* Start frame of the gap. */
int gap_length; /* Length of the gap. */
bool gap_exists; /* False if there are no gaps. */
} GapInfo;
/**
* Find first gap between strips after initial_frame and describe it by filling data of r_gap_info
*
* \param scene: Scene in which strips are located.
* \param seqbase: ListBase in which strips are located.
* \param initial_frame: frame on timeline from where gaps are searched for.
* \param r_gap_info: data structure describing gap, that will be filled in by this function.
*/
void seq_time_gap_info_get(const struct Scene *scene,
struct ListBase *seqbase,
int initial_frame,
struct GapInfo *r_gap_info);
void seq_time_effect_range_set(const struct Scene *scene, Sequence *seq);
/**
* Update strip `startdisp` and `enddisp` (n-input effects have no length to calculate these).
*/
void seq_time_update_effects_strip_range(const struct Scene *scene, struct SeqCollection *effects);
void seq_time_translate_handles(const struct Scene *scene, struct Sequence *seq, const int offset);
float seq_time_media_playback_rate_factor_get(const struct Scene *scene,
const struct Sequence *seq);
int seq_time_strip_original_content_length_get(const struct Scene *scene,
const struct Sequence *seq);
float seq_retiming_evaluate(const struct Sequence *seq, const float frame_index);
#ifdef __cplusplus
}
#endif