Since we use StaticShader now in many places, the check is often bypassed. Ensure that any compiled shader is either marked as static or as a GPUPass. Pull Request: https://projects.blender.org/blender/blender/pulls/144950
Since we use StaticShader now in many places, the check is often bypassed. Ensure that any compiled shader is either marked as static or as a GPUPass. Pull Request: https://projects.blender.org/blender/blender/pulls/144950