The depsgraph CoW mechanism is a bit of a misnomer. It creates an evaluated copy for data-blocks regardless of whether the copy will actually be written to. The point is to have physical separation between original and evaluated data. This is in contrast to the commonly used performance improvement of keeping a user count and copying data implicitly when it needs to be changed. In Blender code we call this "implicit sharing" instead. Importantly, the dependency graph has no idea about the _actual_ CoW behavior in Blender. Renaming this functionality in the despgraph removes some of the confusion that comes up when talking about this, and will hopefully make the depsgraph less confusing to understand initially too. Wording like "the evaluated copy" (as opposed to the original data-block) has also become common anyway. Pull Request: https://projects.blender.org/blender/blender/pulls/118338
32 lines
735 B
C++
32 lines
735 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Contains management of ID's and libraries
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* allocate and free of all library data
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*/
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#include "DNA_ID.h"
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#include "DNA_mesh_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_lib_id.hh"
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#include "BKE_mesh.hh"
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void BKE_id_eval_properties_copy(ID *id_cow, ID *id)
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{
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const ID_Type id_type = GS(id->name);
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BLI_assert((id_cow->tag & LIB_TAG_COPIED_ON_EVAL) && !(id->tag & LIB_TAG_COPIED_ON_EVAL));
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BLI_assert(ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(id_type));
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if (id_type == ID_ME) {
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BKE_mesh_copy_parameters((Mesh *)id_cow, (const Mesh *)id);
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}
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else {
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BLI_assert_unreachable();
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}
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}
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