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test/source/blender/gpu/vulkan/vk_batch.hh

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C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "vk_common.hh"
#include "GPU_batch.hh"
namespace blender::gpu {
class VKVertexBuffer;
class VKIndexBuffer;
class VKBatch : public Batch {
public:
void draw(int vertex_first, int vertex_count, int instance_first, int instance_count) override;
void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override;
void multi_draw_indirect(GPUStorageBuf *indirect_buf,
int count,
intptr_t offset,
intptr_t stride) override;
void multi_draw_indirect(VkBuffer indirect_buf, int count, intptr_t offset, intptr_t stride);
VKVertexBuffer *vertex_buffer_get(int index);
VKVertexBuffer *instance_buffer_get(int index);
VKIndexBuffer *index_buffer_get();
private:
void draw_setup();
};
inline VKBatch *unwrap(Batch *batch)
{
return static_cast<VKBatch *>(batch);
}
} // namespace blender::gpu