Files
test/source/blender/gpu/vulkan/vk_index_buffer.cc
Hans Goudey da1ea4cdd1 Revert "Draw: Avoid temporary copy for mesh triangulation index buffer"
This reverts commit 108ab1df2d.

This causes issues when duplicating objects that I don't have time
to investigate right now.
2024-05-23 23:43:34 -04:00

108 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "vk_index_buffer.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_staging_buffer.hh"
#include "vk_state_manager.hh"
namespace blender::gpu {
void VKIndexBuffer::ensure_updated()
{
if (is_subrange_) {
src_->upload_data();
return;
}
if (!buffer_.is_allocated()) {
allocate();
}
if (data_ == nullptr) {
return;
}
VKContext &context = *VKContext::get();
VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::HostToDevice);
staging_buffer.host_buffer_get().update(data_);
staging_buffer.copy_to_device(context);
MEM_SAFE_FREE(data_);
}
void VKIndexBuffer::upload_data()
{
ensure_updated();
}
void VKIndexBuffer::bind(VKContext &context)
{
context.command_buffers_get().bind(buffer_get(), to_vk_index_type(index_type_));
}
void VKIndexBuffer::bind_as_ssbo(uint binding)
{
VKContext::get()->state_manager_get().storage_buffer_bind(*this, binding);
}
void VKIndexBuffer::add_to_descriptor_set(AddToDescriptorSetContext &data,
int binding,
shader::ShaderCreateInfo::Resource::BindType bind_type,
const GPUSamplerState /*sampler_state*/)
{
BLI_assert(bind_type == shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER);
ensure_updated();
const std::optional<VKDescriptorSet::Location> location =
data.shader_interface.descriptor_set_location(bind_type, binding);
if (location) {
data.descriptor_set.bind_as_ssbo(*this, *location);
render_graph::VKBufferAccess buffer_access = {};
buffer_access.vk_buffer = buffer_.vk_handle();
buffer_access.vk_access_flags = data.shader_interface.access_mask(bind_type, binding);
data.resource_access_info.buffers.append(buffer_access);
}
}
void VKIndexBuffer::read(uint32_t *data) const
{
VKContext &context = *VKContext::get();
VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::DeviceToHost);
staging_buffer.copy_from_device(context);
staging_buffer.host_buffer_get().read(context, data);
}
void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
{
NOT_YET_IMPLEMENTED
}
void VKIndexBuffer::strip_restart_indices()
{
NOT_YET_IMPLEMENTED
}
void VKIndexBuffer::allocate()
{
GPUUsageType usage = data_ == nullptr ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_STATIC;
buffer_.create(size_get(),
usage,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
false);
debug::object_label(buffer_.vk_handle(), "IndexBuffer");
}
VKBuffer &VKIndexBuffer::buffer_get()
{
return is_subrange_ ? unwrap(src_)->buffer_ : buffer_;
}
} // namespace blender::gpu