This reverts commit 108ab1df2d.
This causes issues when duplicating objects that I don't have time
to investigate right now.
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_index_buffer.hh"
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#include "vk_shader.hh"
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#include "vk_shader_interface.hh"
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#include "vk_staging_buffer.hh"
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#include "vk_state_manager.hh"
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namespace blender::gpu {
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void VKIndexBuffer::ensure_updated()
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{
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if (is_subrange_) {
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src_->upload_data();
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return;
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}
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if (!buffer_.is_allocated()) {
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allocate();
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}
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if (data_ == nullptr) {
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return;
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}
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VKContext &context = *VKContext::get();
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VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::HostToDevice);
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staging_buffer.host_buffer_get().update(data_);
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staging_buffer.copy_to_device(context);
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MEM_SAFE_FREE(data_);
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}
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void VKIndexBuffer::upload_data()
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{
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ensure_updated();
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}
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void VKIndexBuffer::bind(VKContext &context)
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{
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context.command_buffers_get().bind(buffer_get(), to_vk_index_type(index_type_));
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}
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void VKIndexBuffer::bind_as_ssbo(uint binding)
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{
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VKContext::get()->state_manager_get().storage_buffer_bind(*this, binding);
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}
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void VKIndexBuffer::add_to_descriptor_set(AddToDescriptorSetContext &data,
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int binding,
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shader::ShaderCreateInfo::Resource::BindType bind_type,
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const GPUSamplerState /*sampler_state*/)
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{
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BLI_assert(bind_type == shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER);
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ensure_updated();
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const std::optional<VKDescriptorSet::Location> location =
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data.shader_interface.descriptor_set_location(bind_type, binding);
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if (location) {
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data.descriptor_set.bind_as_ssbo(*this, *location);
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render_graph::VKBufferAccess buffer_access = {};
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buffer_access.vk_buffer = buffer_.vk_handle();
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buffer_access.vk_access_flags = data.shader_interface.access_mask(bind_type, binding);
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data.resource_access_info.buffers.append(buffer_access);
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}
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}
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void VKIndexBuffer::read(uint32_t *data) const
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{
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VKContext &context = *VKContext::get();
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VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::DeviceToHost);
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staging_buffer.copy_from_device(context);
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staging_buffer.host_buffer_get().read(context, data);
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}
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void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
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{
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NOT_YET_IMPLEMENTED
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}
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void VKIndexBuffer::strip_restart_indices()
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{
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NOT_YET_IMPLEMENTED
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}
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void VKIndexBuffer::allocate()
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{
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GPUUsageType usage = data_ == nullptr ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_STATIC;
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buffer_.create(size_get(),
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usage,
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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false);
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debug::object_label(buffer_.vk_handle(), "IndexBuffer");
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}
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VKBuffer &VKIndexBuffer::buffer_get()
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{
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return is_subrange_ ? unwrap(src_)->buffer_ : buffer_;
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}
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} // namespace blender::gpu
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