Files
test/source/blender/render/CMakeLists.txt
Clément Foucault 83adc54438 Clay-Engine (merge clay-engine)
Initial work by Clément Foucault with contributions from Dalai Felinto
(mainly per-collection engine settings logic, and depsgraph iterator placeholder).

This makes Blender require OpenGL 3.3. Which means Intel graphic card
and OSX will break. Disable CLAY_ENGINE in CMake in those cases.

This is a prototype render engine intended to help the design of real
render engines. This is mainly an engine with enphasis in matcap and
ambient occlusion.

Implemented Features
--------------------

* Clay Render Engine, following the new API, to be used as reference for
future engines

* A more complete Matcap customization with more options

* Per-Collection render engine settings

* New Ground Truth AO - not enabled

Missing Features
----------------

* Finish object edit mode
  - Fix shaders to use new matrix
  - Fix artifacts when edge does off screen
  - Fix depth issue
  - Selection sillhouette
  - Mesh wires
  - Use mesh normals (for higher quality matcap)
  - Non-Mesh objects drawing
  - Widget drawing
  - Performance issues

* Finish mesh edit mode
  - Derived-Mesh-less edit mode API (mesh_rende.c)

* General edit mode
  - Per-collection edit mode settings

* General engines
  - Per-collection engine settings
    (they are their, but they still need to be flushed by depsgraph, and
    used by the drawing code)
2017-02-07 11:31:22 +01:00

181 lines
4.4 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
extern/include
intern/include
../blenkernel
../blenlib
../blentranslation
../imbuf
../depsgraph
../makesdna
../makesrna
../physics
../draw
../../../intern/guardedalloc
../../../intern/mikktspace
../../../intern/smoke/extern
)
set(INC_SYS
)
set(SRC
intern/raytrace/rayobject.cpp
intern/raytrace/rayobject_empty.cpp
intern/raytrace/rayobject_octree.cpp
intern/raytrace/rayobject_raycounter.cpp
intern/raytrace/rayobject_svbvh.cpp
intern/raytrace/rayobject_instance.cpp
intern/raytrace/rayobject_qbvh.cpp
intern/raytrace/rayobject_rtbuild.cpp
intern/raytrace/rayobject_vbvh.cpp
intern/source/bake.c
intern/source/bake_api.c
intern/source/convertblender.c
intern/source/envmap.c
intern/source/external_engine.c
intern/source/imagetexture.c
intern/source/initrender.c
intern/source/multires_bake.c
intern/source/occlusion.c
intern/source/pipeline.c
intern/source/pixelblending.c
intern/source/pixelshading.c
intern/source/pointdensity.c
intern/source/rayshade.c
intern/source/rendercore.c
intern/source/render_result.c
intern/source/render_texture.c
intern/source/renderdatabase.c
intern/source/shadbuf.c
intern/source/shadeinput.c
intern/source/shadeoutput.c
intern/source/sss.c
intern/source/strand.c
intern/source/sunsky.c
intern/source/texture_ocean.c
intern/source/volume_precache.c
intern/source/volumetric.c
intern/source/voxeldata.c
intern/source/zbuf.c
extern/include/RE_engine.h
extern/include/RE_bake.h
extern/include/RE_multires_bake.h
extern/include/RE_pipeline.h
extern/include/RE_render_ext.h
extern/include/RE_shader_ext.h
intern/include/envmap.h
intern/include/initrender.h
intern/include/occlusion.h
intern/include/pixelblending.h
intern/include/pixelshading.h
intern/include/pointdensity.h
intern/include/raycounter.h
intern/include/rayobject.h
intern/include/rayintersection.h
intern/include/render_types.h
intern/include/render_result.h
intern/include/rendercore.h
intern/include/renderdatabase.h
intern/include/renderpipeline.h
intern/include/shadbuf.h
intern/include/shading.h
intern/include/sss.h
intern/include/strand.h
intern/include/sunsky.h
intern/include/texture.h
intern/include/texture_ocean.h
intern/include/volume_precache.h
intern/include/volumetric.h
intern/include/voxeldata.h
intern/include/zbuf.h
intern/raytrace/bvh.h
intern/raytrace/rayobject_hint.h
intern/raytrace/rayobject_internal.h
intern/raytrace/rayobject_rtbuild.h
intern/raytrace/reorganize.h
intern/raytrace/svbvh.h
intern/raytrace/vbvh.h
)
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../python
)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
if(WITH_FREESTYLE)
list(APPEND INC
../freestyle
)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND INC
../quicktime
)
list(APPEND INC_SYS
${QUICKTIME_INCLUDE_DIRS}
)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()
if(APPLE)
# SSE math is enabled by default on x86_64
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -mfpmath=sse")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mfpmath=sse")
endif()
endif()
blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}")