Follow-up to 3bc6b831d8
Initial code was getting the number of ShaderInterfaces that could fit between two pointers (which makes no sense). I really meant number of bytes.
Surprised it worked on Mac, glad I tested on Windows before bed :D
Follow-up to 3bc6b831d8
Initial code was getting the number of ShaderInterfaces that could fit between two pointers (which makes no sense). I really meant number of bytes.
Surprised it worked on Mac, glad I tested on Windows before bed :D