Files
test/source/blender/blenkernel/intern
Campbell Barton 3e23f002b4 fix for non Euler-XYZ rotations...
- Camera to 3D view didnt check for rotation order.
- Fly mode didnt check for rotation order.

added util functions.
- object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes)
- object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
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