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test/source
Jeroen Bakker 177bbf12df Fix #136239: SubDiv: Read out of bounds
GPU subdivision shaders can read out of bound when evaluating
the last face. This seems to be always been the case, but Metal + Vulkan
has validation to detect these mis-usages.

Binary search was initialized with out of bound values so the last
face could select out of bound index due to rounding.

Pull Request: https://projects.blender.org/blender/blender/pulls/136242
2025-03-20 12:17:58 +01:00
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