Files
test/source/blender/modifiers/intern/MOD_screw.c
Brecht Van Lommel 77c2266d7b Cycles: texture tab in properties editor now shows dropdown for selecting
texture users in the context. It's only useful for modifiers and brushes
at the moment, not for shading nodes as using texture datablocks there is
not yet supported.
2011-06-08 23:36:06 +00:00

908 lines
25 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_screw.c
* \ingroup modifiers
*/
/* Screw modifier: revolves the edges about an axis */
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "depsgraph_private.h"
#include "MOD_modifiertypes.h"
#include "MEM_guardedalloc.h"
/* used for gathering edge connectivity */
typedef struct ScrewVertConnect {
float dist; /* distance from the center axis */
float co[3]; /* loaction relative to the transformed axis */
float no[3]; /* calc normal of the vertex */
int v[2]; /* 2 verts on either side of this one */
MEdge *e[2]; /* edges on either side, a bit of a waste since each edge ref's 2 edges */
char flag;
} ScrewVertConnect;
typedef struct ScrewVertIter {
ScrewVertConnect * v_array;
ScrewVertConnect * v_poin;
int v;
int v_other;
MEdge *e;
} ScrewVertIter;
static void screwvert_iter_init(ScrewVertIter *iter, ScrewVertConnect *array, int v_init, int dir)
{
iter->v_array = array;
iter->v = v_init;
if (v_init >= 0) {
iter->v_poin = &array[v_init];
iter->v_other = iter->v_poin->v[dir];
iter->e = iter->v_poin->e[!dir];
}
else {
iter->v_poin= NULL;
iter->e= NULL;
}
}
static void screwvert_iter_step(ScrewVertIter *iter)
{
if (iter->v_poin->v[0] == iter->v_other) {
iter->v_other= iter->v;
iter->v= iter->v_poin->v[1];
}
else if (iter->v_poin->v[1] == iter->v_other) {
iter->v_other= iter->v;
iter->v= iter->v_poin->v[0];
}
if (iter->v >= 0) {
iter->v_poin= &iter->v_array[iter->v];
iter->e= iter->v_poin->e[(iter->v_poin->e[0] == iter->e)];
}
else {
iter->e= NULL;
iter->v_poin= NULL;
}
}
static void initData(ModifierData *md)
{
ScrewModifierData *ltmd= (ScrewModifierData*) md;
ltmd->ob_axis= NULL;
ltmd->angle= M_PI * 2.0;
ltmd->axis= 2;
ltmd->flag= 0;
ltmd->steps= 16;
ltmd->render_steps= 16;
ltmd->iter= 1;
}
static void copyData(ModifierData *md, ModifierData *target)
{
ScrewModifierData *sltmd= (ScrewModifierData*) md;
ScrewModifierData *tltmd= (ScrewModifierData*) target;
tltmd->ob_axis= sltmd->ob_axis;
tltmd->angle= sltmd->angle;
tltmd->axis= sltmd->axis;
tltmd->flag= sltmd->flag;
tltmd->steps= sltmd->steps;
tltmd->render_steps= sltmd->render_steps;
tltmd->screw_ofs= sltmd->screw_ofs;
tltmd->iter= sltmd->iter;
}
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
int useRenderParams,
int UNUSED(isFinalCalc))
{
DerivedMesh *dm= derivedData;
DerivedMesh *result;
ScrewModifierData *ltmd= (ScrewModifierData*) md;
int *origindex;
int mface_index=0;
int step;
int i, j;
int i1,i2;
int step_tot= useRenderParams ? ltmd->render_steps : ltmd->steps;
const int do_flip = ltmd->flag & MOD_SCREW_NORMAL_FLIP ? 1 : 0;
int maxVerts=0, maxEdges=0, maxFaces=0;
int totvert= dm->getNumVerts(dm);
int totedge= dm->getNumEdges(dm);
char axis_char= 'X', close;
float angle= ltmd->angle;
float screw_ofs= ltmd->screw_ofs;
float axis_vec[3]= {0.0f, 0.0f, 0.0f};
float tmp_vec1[3], tmp_vec2[3];
float mat3[3][3];
float mtx_tx[4][4]; /* transform the coords by an object relative to this objects transformation */
float mtx_tx_inv[4][4]; /* inverted */
float mtx_tmp_a[4][4];
int vc_tot_linked= 0;
short other_axis_1, other_axis_2;
float *tmpf1, *tmpf2;
MFace *mface_new, *mf_new;
MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new;
MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base;
ScrewVertConnect *vc, *vc_tmp, *vert_connect= NULL;
/* dont do anything? */
if (!totvert)
return CDDM_from_template(dm, 0, 0, 0);
switch(ltmd->axis) {
case 0:
other_axis_1=1;
other_axis_2=2;
break;
case 1:
other_axis_1=0;
other_axis_2=2;
break;
default: /* 2, use default to quiet warnings */
other_axis_1=0;
other_axis_2=1;
break;
}
axis_vec[ltmd->axis]= 1.0f;
if (ltmd->ob_axis) {
/* calc the matrix relative to the axis object */
invert_m4_m4(mtx_tmp_a, ob->obmat);
copy_m4_m4(mtx_tx_inv, ltmd->ob_axis->obmat);
mul_m4_m4m4(mtx_tx, mtx_tx_inv, mtx_tmp_a);
/* calc the axis vec */
mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */
normalize_v3(axis_vec);
/* screw */
if(ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
/* find the offset along this axis relative to this objects matrix */
float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
float zero[3]={0.0f, 0.0f, 0.0f};
float cp[3];
screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
}
else {
screw_ofs= 0.0f;
}
}
/* angle */
#if 0 // cant incluide this, not predictable enough, though quite fun,.
if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
float mtx3_tx[3][3];
copy_m3_m4(mtx3_tx, mtx_tx);
float vec[3] = {0,1,0};
float cross1[3];
float cross2[3];
cross_v3_v3v3(cross1, vec, axis_vec);
mul_v3_m3v3(cross2, mtx3_tx, cross1);
{
float c1[3];
float c2[3];
float axis_tmp[3];
cross_v3_v3v3(c1, cross2, axis_vec);
cross_v3_v3v3(c2, axis_vec, c1);
angle= angle_v3v3(cross1, c2);
cross_v3_v3v3(axis_tmp, cross1, c2);
normalize_v3(axis_tmp);
if(len_v3v3(axis_tmp, axis_vec) > 1.0f)
angle= -angle;
}
}
#endif
}
else {
/* exis char is used by i_rotate*/
axis_char += ltmd->axis; /* 'X' + axis */
/* useful to be able to use the axis vec in some cases still */
zero_v3(axis_vec);
axis_vec[ltmd->axis]= 1.0f;
}
/* apply the multiplier */
angle *= ltmd->iter;
screw_ofs *= ltmd->iter;
/* multiplying the steps is a bit tricky, this works best */
step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1);
/* will the screw be closed?
* Note! smaller then FLT_EPSILON*100 gives problems with float precision so its never closed. */
if (fabsf(screw_ofs) <= (FLT_EPSILON*100.0f) && fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON*100.0f)) {
close= 1;
step_tot--;
if(step_tot < 2) step_tot= 2;
maxVerts = totvert * step_tot; /* -1 because we're joining back up */
maxEdges = (totvert * step_tot) + /* these are the edges between new verts */
(totedge * step_tot); /* -1 because vert edges join */
maxFaces = totedge * step_tot;
screw_ofs= 0.0f;
}
else {
close= 0;
if(step_tot < 2) step_tot= 2;
maxVerts = totvert * step_tot; /* -1 because we're joining back up */
maxEdges = (totvert * (step_tot-1)) + /* these are the edges between new verts */
(totedge * step_tot); /* -1 because vert edges join */
maxFaces = totedge * (step_tot-1);
}
result= CDDM_from_template(dm, maxVerts, maxEdges, maxFaces);
/* copy verts from mesh */
mvert_orig = dm->getVertArray(dm);
medge_orig = dm->getEdgeArray(dm);
mvert_new = result->getVertArray(result);
mface_new = result->getFaceArray(result);
medge_new = result->getEdgeArray(result);
origindex= result->getFaceDataArray(result, CD_ORIGINDEX);
DM_copy_vert_data(dm, result, 0, 0, totvert); /* copy first otherwise this overwrites our own vertex normals */
/* Set the locations of the first set of verts */
mv_new= mvert_new;
mv_orig= mvert_orig;
/* Copy the first set of edges */
med_orig= medge_orig;
med_new= medge_new;
for (i=0; i < totedge; i++, med_orig++, med_new++) {
med_new->v1= med_orig->v1;
med_new->v2= med_orig->v2;
med_new->crease= med_orig->crease;
med_new->flag= med_orig->flag & ~ME_LOOSEEDGE;
}
if(ltmd->flag & MOD_SCREW_NORMAL_CALC) {
/*
* Normal Calculation (for face flipping)
* Sort edge verts for correct face flipping
* NOT REALLY NEEDED but face flipping is nice.
*
* */
/* Notice!
*
* Since we are only ordering the edges here it can avoid mallocing the
* extra space by abusing the vert array berfore its filled with new verts.
* The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert
* and the size of our resulting meshes array is sizeof(MVert) * totvert * 3
* so its safe to use the second 2 thrids of MVert the array for vert_connect,
* just make sure ScrewVertConnect struct is no more then twice as big as MVert,
* at the moment there is no chance of that being a problem,
* unless MVert becomes half its current size.
*
* once the edges are ordered, vert_connect is not needed and it can be used for verts
*
* This makes the modifier faster with one less alloc.
*/
vert_connect= MEM_mallocN(sizeof(ScrewVertConnect) * totvert, "ScrewVertConnect");
//vert_connect= (ScrewVertConnect *) &medge_new[totvert]; /* skip the first slice of verts */
vc= vert_connect;
/* Copy Vert Locations */
/* - We can do this in a later loop - only do here if no normal calc */
if (!totedge) {
for (i=0; i < totvert; i++, mv_orig++, mv_new++) {
copy_v3_v3(mv_new->co, mv_orig->co);
normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is realy a dummy normal */
}
}
else {
/*printf("\n\n\n\n\nStarting Modifier\n");*/
/* set edge users */
med_new= medge_new;
mv_new= mvert_new;
if (ltmd->ob_axis) {
/*mtx_tx is initialized early on */
for (i=0; i < totvert; i++, mv_new++, mv_orig++, vc++) {
vc->co[0]= mv_new->co[0]= mv_orig->co[0];
vc->co[1]= mv_new->co[1]= mv_orig->co[1];
vc->co[2]= mv_new->co[2]= mv_orig->co[2];
vc->flag= 0;
vc->e[0]= vc->e[1]= NULL;
vc->v[0]= vc->v[1]= -1;
mul_m4_v3(mtx_tx, vc->co);
/* length in 2d, dont sqrt because this is only for comparison */
vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] +
vc->co[other_axis_2]*vc->co[other_axis_2];
/* printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);*/
}
}
else {
for (i=0; i < totvert; i++, mv_new++, mv_orig++, vc++) {
vc->co[0]= mv_new->co[0]= mv_orig->co[0];
vc->co[1]= mv_new->co[1]= mv_orig->co[1];
vc->co[2]= mv_new->co[2]= mv_orig->co[2];
vc->flag= 0;
vc->e[0]= vc->e[1]= NULL;
vc->v[0]= vc->v[1]= -1;
/* length in 2d, dont sqrt because this is only for comparison */
vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] +
vc->co[other_axis_2]*vc->co[other_axis_2];
/* printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);*/
}
}
/* this loop builds connectivity info for verts */
for (i=0; i<totedge; i++, med_new++) {
vc= &vert_connect[med_new->v1];
if (vc->v[0] == -1) { /* unused */
vc->v[0]= med_new->v2;
vc->e[0]= med_new;
}
else if (vc->v[1] == -1) {
vc->v[1]= med_new->v2;
vc->e[1]= med_new;
}
else {
vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */
}
vc= &vert_connect[med_new->v2];
/* same as above but swap v1/2 */
if (vc->v[0] == -1) { /* unused */
vc->v[0]= med_new->v1;
vc->e[0]= med_new;
}
else if (vc->v[1] == -1) {
vc->v[1]= med_new->v1;
vc->e[1]= med_new;
}
else {
vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */
}
}
/* find the first vert */
vc= vert_connect;
for (i=0; i < totvert; i++, vc++) {
/* Now do search for connected verts, order all edges and flip them
* so resulting faces are flipped the right way */
vc_tot_linked= 0; /* count the number of linked verts for this loop */
if (vc->flag == 0) {
int v_best=-1, ed_loop_closed=0; /* vert and vert new */
ScrewVertIter lt_iter;
int ed_loop_flip= 0; /* compiler complains if not initialized, but it should be initialized below */
float fl= -1.0f;
/*printf("Loop on connected vert: %i\n", i);*/
for(j=0; j<2; j++) {
/*printf("\tSide: %i\n", j);*/
screwvert_iter_init(&lt_iter, vert_connect, i, j);
if (j == 1) {
screwvert_iter_step(&lt_iter);
}
while (lt_iter.v_poin) {
/*printf("\t\tVERT: %i\n", lt_iter.v);*/
if (lt_iter.v_poin->flag) {
/*printf("\t\t\tBreaking Found end\n");*/
//endpoints[0]= endpoints[1]= -1;
ed_loop_closed= 1; /* circle */
break;
}
lt_iter.v_poin->flag= 1;
vc_tot_linked++;
/*printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist);*/
if (fl <= lt_iter.v_poin->dist) {
fl= lt_iter.v_poin->dist;
v_best= lt_iter.v;
/*printf("\t\t\tVERT BEST: %i\n", v_best);*/
}
screwvert_iter_step(&lt_iter);
if (!lt_iter.v_poin) {
/*printf("\t\t\tFound End Also Num %i\n", j);*/
/*endpoints[j]= lt_iter.v_other;*/ /* other is still valid */
break;
}
}
}
/* now we have a collection of used edges. flip their edges the right way*/
/*if (v_best != -1) - */
/*printf("Done Looking - vc_tot_linked: %i\n", vc_tot_linked);*/
if (vc_tot_linked>1) {
float vf_1, vf_2, vf_best;
vc_tmp= &vert_connect[v_best];
tmpf1= vert_connect[vc_tmp->v[0]].co;
tmpf2= vert_connect[vc_tmp->v[1]].co;
/* edge connects on each side! */
if ((vc_tmp->v[0] > -1) && (vc_tmp->v[1] > -1)) {
/*printf("Verts on each side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);*/
/* find out which is higher */
vf_1= tmpf1[ltmd->axis];
vf_2= tmpf2[ltmd->axis];
vf_best= vc_tmp->co[ltmd->axis];
if (vf_1 < vf_best && vf_best < vf_2) {
ed_loop_flip= 0;
}
else if (vf_1 > vf_best && vf_best > vf_2) {
ed_loop_flip= 1;
}
else {
/* not so simple to work out which edge is higher */
sub_v3_v3v3(tmp_vec1, tmpf1, vc_tmp->co);
sub_v3_v3v3(tmp_vec2, tmpf2, vc_tmp->co);
normalize_v3(tmp_vec1);
normalize_v3(tmp_vec2);
if (tmp_vec1[ltmd->axis] < tmp_vec2[ltmd->axis]) {
ed_loop_flip= 1;
}
else {
ed_loop_flip= 0;
}
}
}
else if (vc_tmp->v[0] >= 0) { /*vertex only connected on 1 side */
/*printf("Verts on ONE side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);*/
if (tmpf1[ltmd->axis] < vc_tmp->co[ltmd->axis]) { /* best is above */
ed_loop_flip= 1;
}
else { /* best is below or even... in even case we cant know whet to do. */
ed_loop_flip= 0;
}
}/* else {
printf("No Connected ___\n");
}*/
/*printf("flip direction %i\n", ed_loop_flip);*/
/* switch the flip option if set
* note: flip is now done at face level so copying vgroup slizes is easier */
/*
if (do_flip)
ed_loop_flip= !ed_loop_flip;
*/
if (angle < 0.0f)
ed_loop_flip= !ed_loop_flip;
/* if its closed, we only need 1 loop */
for(j=ed_loop_closed; j<2; j++) {
/*printf("Ordering Side J %i\n", j);*/
screwvert_iter_init(&lt_iter, vert_connect, v_best, j);
/*printf("\n\nStarting - Loop\n");*/
lt_iter.v_poin->flag= 1; /* so a non loop will traverse the other side */
/* If this is the vert off the best vert and
* the best vert has 2 edges connected too it
* then swap the flip direction */
if (j == 1 && (vc_tmp->v[0] > -1) && (vc_tmp->v[1] > -1))
ed_loop_flip= !ed_loop_flip;
while (lt_iter.v_poin && lt_iter.v_poin->flag != 2) {
/*printf("\tOrdering Vert V %i\n", lt_iter.v);*/
lt_iter.v_poin->flag= 2;
if (lt_iter.e) {
if (lt_iter.v == lt_iter.e->v1) {
if (ed_loop_flip == 0) {
/*printf("\t\t\tFlipping 0\n");*/
SWAP(int, lt_iter.e->v1, lt_iter.e->v2);
}/* else {
printf("\t\t\tFlipping Not 0\n");
}*/
}
else if (lt_iter.v == lt_iter.e->v2) {
if (ed_loop_flip == 1) {
/*printf("\t\t\tFlipping 1\n");*/
SWAP(int, lt_iter.e->v1, lt_iter.e->v2);
}/* else {
printf("\t\t\tFlipping Not 1\n");
}*/
}/* else {
printf("\t\tIncorrect edge topology");
}*/
}/* else {
printf("\t\tNo Edge at this point\n");
}*/
screwvert_iter_step(&lt_iter);
}
}
}
}
/* *VERTEX NORMALS*
* we know the surrounding edges are ordered correctly now
* so its safe to create vertex normals.
*
* calculate vertex normals that can be propodated on lathing
* use edge connectivity work this out */
if (vc->v[0] >= 0) {
if (vc->v[1] >= 0) {
/* 2 edges connedted */
/* make 2 connecting vert locations relative to the middle vert */
sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
sub_v3_v3v3(tmp_vec2, mvert_new[vc->v[1]].co, mvert_new[i].co);
/* normalize so both edges have the same influence, no matter their length */
normalize_v3(tmp_vec1);
normalize_v3(tmp_vec2);
/* vc_no_tmp1 - this line is the average direction of both connecting edges
*
* Use the edge order to make the subtraction, flip the normal the right way
* edge should be there but check just in case... */
if (vc->e && vc->e[0]->v1 == i) {
sub_v3_v3(tmp_vec1, tmp_vec2);
}
else {
sub_v3_v3v3(tmp_vec1, tmp_vec2, tmp_vec1);
}
}
else {
/* only 1 edge connected - same as above except
* dont need to average edge direction */
if (vc->e && vc->e[0]->v2 == i) {
sub_v3_v3v3(tmp_vec1, mvert_new[i].co, mvert_new[vc->v[0]].co);
}
else {
sub_v3_v3v3(tmp_vec1, mvert_new[vc->v[0]].co, mvert_new[i].co);
}
}
/* vc_no_tmp2 - is a line 90d from the pivot to the vec
* This is used so the resulting normal points directly away from the middle */
cross_v3_v3v3(tmp_vec2, axis_vec, vc->co);
/* edge average vector and right angle to the pivot make the normal */
cross_v3_v3v3(vc->no, tmp_vec1, tmp_vec2);
}
else {
copy_v3_v3(vc->no, vc->co);
}
/* we wont be looping on this data again so copy normals here */
if (angle < 0.0f)
negate_v3(vc->no);
normalize_v3(vc->no);
normal_float_to_short_v3(mvert_new[i].no, vc->no);
/* Done with normals */
}
}
}
else {
mv_orig= mvert_orig;
mv_new= mvert_new;
for (i=0; i < totvert; i++, mv_new++, mv_orig++) {
copy_v3_v3(mv_new->co, mv_orig->co);
}
}
/* done with edge connectivity based normal flipping */
/* Add Faces */
for (step=1; step < step_tot; step++) {
const int varray_stride= totvert * step;
float step_angle;
float nor_tx[3];
float mat[4][4];
/* Rotation Matrix */
step_angle= (angle / (step_tot - (!close))) * step;
if (ltmd->ob_axis) {
axis_angle_to_mat3(mat3, axis_vec, step_angle);
copy_m4_m3(mat, mat3);
}
else {
unit_m4(mat);
rotate_m4(mat, axis_char, step_angle);
copy_m3_m4(mat3, mat);
}
if(screw_ofs)
madd_v3_v3fl(mat[3], axis_vec, screw_ofs * ((float)step / (float)(step_tot-1)));
/* copy a slice */
DM_copy_vert_data(dm, result, 0, varray_stride, totvert);
mv_new_base= mvert_new;
mv_new= &mvert_new[varray_stride]; /* advance to the next slice */
for (j=0; j<totvert; j++, mv_new_base++, mv_new++) {
/* set normal */
if(vert_connect) {
mul_v3_m3v3(nor_tx, mat3, vert_connect[j].no);
/* set the normal now its transformed */
normal_float_to_short_v3(mv_new->no, nor_tx);
}
/* set location */
copy_v3_v3(mv_new->co, mv_new_base->co);
/* only need to set these if using non cleared memory */
/*mv_new->mat_nr= mv_new->flag= 0;*/
if (ltmd->ob_axis) {
sub_v3_v3(mv_new->co, mtx_tx[3]);
mul_m4_v3(mat, mv_new->co);
add_v3_v3(mv_new->co, mtx_tx[3]);
}
else {
mul_m4_v3(mat, mv_new->co);
}
/* add the new edge */
med_new->v1= varray_stride + j;
med_new->v2= med_new->v1 - totvert;
med_new->flag= ME_EDGEDRAW|ME_EDGERENDER;
med_new++;
}
}
/* we can avoid if using vert alloc trick */
if(vert_connect) {
MEM_freeN(vert_connect);
vert_connect= NULL;
}
if (close) {
/* last loop of edges, previous loop dosnt account for the last set of edges */
const int varray_stride= (step_tot - 1) * totvert;
for (i=0; i<totvert; i++) {
med_new->v1= i;
med_new->v2= varray_stride + i;
med_new->flag= ME_EDGEDRAW|ME_EDGERENDER;
med_new++;
}
}
mf_new= mface_new;
med_new_firstloop= medge_new;
for (i=0; i < totedge; i++, med_new_firstloop++) {
/* for each edge, make a cylinder of quads */
i1= med_new_firstloop->v1;
i2= med_new_firstloop->v2;
for (step=0; step < step_tot-1; step++) {
/* new face */
if(do_flip) {
mf_new->v4= i1;
mf_new->v3= i2;
mf_new->v2= i2 + totvert;
mf_new->v1= i1 + totvert;
}
else {
mf_new->v1= i1;
mf_new->v2= i2;
mf_new->v3= i2 + totvert;
mf_new->v4= i1 + totvert;
}
if( !mf_new->v3 || !mf_new->v4 ) {
SWAP(int, mf_new->v1, mf_new->v3);
SWAP(int, mf_new->v2, mf_new->v4);
}
mf_new->flag= ME_SMOOTH;
origindex[mface_index]= ORIGINDEX_NONE;
mf_new++;
mface_index++;
/* new vertical edge */
if (step) { /* The first set is already dome */
med_new->v1= i1;
med_new->v2= i2;
med_new->flag= med_new_firstloop->flag;
med_new->crease= med_new_firstloop->crease;
med_new++;
}
i1 += totvert;
i2 += totvert;
}
/* close the loop*/
if (close) {
if(do_flip) {
mf_new->v4= i1;
mf_new->v3= i2;
mf_new->v2= med_new_firstloop->v2;
mf_new->v1= med_new_firstloop->v1;
}
else {
mf_new->v1= i1;
mf_new->v2= i2;
mf_new->v3= med_new_firstloop->v2;
mf_new->v4= med_new_firstloop->v1;
}
if( !mf_new->v3 || !mf_new->v4 ) {
SWAP(int, mf_new->v1, mf_new->v3);
SWAP(int, mf_new->v2, mf_new->v4);
}
mf_new->flag= ME_SMOOTH;
origindex[mface_index]= ORIGINDEX_NONE;
mf_new++;
mface_index++;
}
/* new vertical edge */
med_new->v1= i1;
med_new->v2= i2;
med_new->flag= med_new_firstloop->flag & ~ME_LOOSEEDGE;
med_new->crease= med_new_firstloop->crease;
med_new++;
}
if((ltmd->flag & MOD_SCREW_NORMAL_CALC) == 0) {
CDDM_calc_normals(result);
}
return result;
}
static void updateDepgraph(ModifierData *md, DagForest *forest,
struct Scene *UNUSED(scene),
Object *UNUSED(ob),
DagNode *obNode)
{
ScrewModifierData *ltmd= (ScrewModifierData*) md;
if(ltmd->ob_axis) {
DagNode *curNode= dag_get_node(forest, ltmd->ob_axis);
dag_add_relation(forest, curNode, obNode,
DAG_RL_DATA_DATA | DAG_RL_OB_DATA,
"Screw Modifier");
}
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
void (*walk)(void *userData, Object *ob, Object **obpoin),
void *userData)
{
ScrewModifierData *ltmd= (ScrewModifierData*) md;
walk(userData, ob, &ltmd->ob_axis);
}
/* This dosnt work with material*/
static DerivedMesh *applyModifierEM(
ModifierData *md,
Object *ob,
struct EditMesh *UNUSED(editData),
DerivedMesh *derivedData)
{
return applyModifier(md, ob, derivedData, 0, 1);
}
static int dependsOnTime(ModifierData *UNUSED(md))
{
return 0;
}
ModifierTypeInfo modifierType_Screw = {
/* name */ "Screw",
/* structName */ "ScrewModifierData",
/* structSize */ sizeof(ScrewModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh
| eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_SupportsEditmode
| eModifierTypeFlag_EnableInEditmode,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* applyModifierEM */ applyModifierEM,
/* initData */ initData,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ updateDepgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};