Files
test/release/scripts/startup/bl_ui/properties_data_gpencil.py
Dalai Felinto 92d185faeb Properties Editor: Grease Pencil and pinning fixes
The UI was trying to use screen_context.c for its poll and draw
functions. So the active object and active object data and active layer
was used in the UI, instead of the context one.

Besides, for the material, the wrong context path was used altogether
when the active object was a greasepencil.

This would lead to all sort of pinning problems:

* A Mesh panel is pinned, but the active object is a grease pencil, the
grease pencil panels would show.

* If a Grease Pencil (data) panel is pinned, but the active object is not
the one pinned, nothing would show.

* Material panels and pinning were totally broken, showing the material
context for pinned mesh data panels even.

I also sanitized the name of the panels, their inheritance and poll
functions.

Reviewers: antoniov, brecht

Subscribers: billrey

Differential Revision: https://developer.blender.org/D4470
2019-03-07 20:28:25 +00:00

472 lines
15 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from .properties_grease_pencil_common import (
GPENCIL_UL_layer,
)
###############################
# Base-Classes (for shared stuff - e.g. poll, attributes, etc.)
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.gpencil
class ObjectButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GPENCIL'
class LayerDataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
gpencil = context.gpencil
return gpencil and gpencil.layers.active
###############################
# GP Object Properties Panels and Helper Classes
class DATA_PT_context_gpencil(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
gpencil = context.gpencil
space = context.space_data
if ob:
layout.template_ID(ob, "data")
else:
layout.template_ID(space, "pin_id")
class GPENCIL_MT_layer_specials(Menu):
bl_label = "Layer"
def draw(self, context):
layout = self.layout
gpd = context.gpencil
layout.operator("gpencil.layer_duplicate", icon='ADD') # XXX: needs a dedicated icon
layout.separator()
layout.operator("gpencil.reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
layout.operator("gpencil.hide", icon='RESTRICT_VIEW_ON', text="Hide Others").unselected = True
layout.separator()
layout.operator("gpencil.lock_all", icon='LOCKED', text="Lock All")
layout.operator("gpencil.unlock_all", icon='UNLOCKED', text="UnLock All")
layout.prop(gpd, "use_autolock_layers", text="Autolock Inactive Layers")
layout.separator()
layout.operator("gpencil.layer_merge", icon='SORT_ASC', text="Merge Down")
layout.separator()
layout.menu("VIEW3D_MT_gpencil_copy_layer")
class DATA_PT_gpencil_layers(DataButtonsPanel, Panel):
bl_label = "Layers"
def draw(self, context):
layout = self.layout
#layout.use_property_split = True
layout.use_property_decorate = False
gpd = context.gpencil
# Grease Pencil data...
if (gpd is None) or (not gpd.layers):
layout.operator("gpencil.layer_add", text="New Layer")
else:
self.draw_layers(context, layout, gpd)
def draw_layers(self, context, layout, gpd):
row = layout.row()
col = row.column()
layer_rows = 7
col.template_list("GPENCIL_UL_layer", "", gpd, "layers", gpd.layers, "active_index",
rows=layer_rows, sort_reverse=True, sort_lock=True)
gpl = gpd.layers.active
if gpl:
srow = col.row(align=True)
srow.prop(gpl, "blend_mode", text="Blend")
srow = col.row(align=True)
srow.prop(gpl, "opacity", text="Opacity", slider=True)
srow.prop(gpl, "clamp_layer", text="",
icon='MOD_MASK' if gpl.clamp_layer else 'LAYER_ACTIVE')
srow = col.row(align=True)
srow.prop(gpl, "use_solo_mode", text="Show Only On Keyframed")
col = row.column()
sub = col.column(align=True)
sub.operator("gpencil.layer_add", icon='ADD', text="")
sub.operator("gpencil.layer_remove", icon='REMOVE', text="")
if gpl:
sub.menu("GPENCIL_MT_layer_specials", icon='DOWNARROW_HLT', text="")
if len(gpd.layers) > 1:
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_move", icon='TRIA_UP', text="").type = 'UP'
sub.operator("gpencil.layer_move", icon='TRIA_DOWN', text="").type = 'DOWN'
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_isolate", icon='LOCKED', text="").affect_visibility = False
sub.operator("gpencil.layer_isolate", icon='RESTRICT_VIEW_ON', text="").affect_visibility = True
class DATA_PT_gpencil_layer_adjustments(LayerDataButtonsPanel, Panel):
bl_label = "Adjustments"
bl_parent_id = 'DATA_PT_gpencil_layers'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
gpd = context.gpencil
gpl = gpd.layers.active
layout.active = not gpl.lock
# Layer options
# Offsets - Color Tint
layout.enabled = not gpl.lock
col = layout.column(align=True)
col.prop(gpl, "tint_color")
col.prop(gpl, "tint_factor", text="Factor", slider=True)
# Offsets - Thickness
col = layout.row(align=True)
col.prop(gpl, "line_change", text="Stroke Thickness")
col = layout.row(align=True)
col.prop(gpl, "pass_index")
col = layout.row(align=True)
col.prop_search(gpl, "viewlayer_render", scene, "view_layers", text="View Layer")
col = layout.row(align=True)
col.prop(gpl, "lock_material")
class DATA_PT_gpencil_layer_relations(LayerDataButtonsPanel, Panel):
bl_label = "Relations"
bl_parent_id = 'DATA_PT_gpencil_layers'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
gpd = context.gpencil
gpl = gpd.layers.active
col = layout.column()
col.active = not gpl.lock
col.prop(gpl, "parent")
col.prop(gpl, "parent_type", text="Type")
parent = gpl.parent
if parent and gpl.parent_type == 'BONE' and parent.type == 'ARMATURE':
col.prop_search(gpl, "parent_bone", parent.data, "bones", text="Bone")
class DATA_PT_gpencil_onion_skinning(DataButtonsPanel, Panel):
bl_label = "Onion Skinning"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
gpd = context.gpencil
layout = self.layout
layout.use_property_split = True
layout.enabled = gpd.users <= 1
if gpd.users > 1:
layout.label(text="Multiuser datablock not supported", icon='ERROR')
col = layout.column()
col.prop(gpd, "onion_mode")
col.prop(gpd, "onion_factor", text="Opacity", slider=True)
if gpd.onion_mode == 'ABSOLUTE':
col = layout.column(align=True)
col.prop(gpd, "ghost_before_range", text="Frames Before")
col.prop(gpd, "ghost_after_range", text="Frames After")
elif gpd.onion_mode == 'RELATIVE':
col = layout.column(align=True)
col.prop(gpd, "ghost_before_range", text="Keyframes Before")
col.prop(gpd, "ghost_after_range", text="Keyframes After")
class DATA_PT_gpencil_onion_skinning_custom_colors(DataButtonsPanel, Panel):
bl_parent_id = "DATA_PT_gpencil_onion_skinning"
bl_label = "Custom Colors"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
gpd = context.gpencil
self.layout.prop(gpd, "use_ghost_custom_colors", text="")
def draw(self, context):
gpd = context.gpencil
layout = self.layout
layout.use_property_split = True
layout.enabled = gpd.users <= 1 and gpd.use_ghost_custom_colors
layout.prop(gpd, "before_color", text="Before")
layout.prop(gpd, "after_color", text="After")
class DATA_PT_gpencil_onion_skinning_display(DataButtonsPanel, Panel):
bl_parent_id = "DATA_PT_gpencil_onion_skinning"
bl_label = "Display"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
gpd = context.gpencil
layout = self.layout
layout.use_property_split = True
layout.enabled = gpd.users <= 1
layout.prop(gpd, "use_ghosts_always", text="View In Render")
col = layout.column(align=True)
col.prop(gpd, "use_onion_fade", text="Fade")
sub = layout.column()
sub.active = gpd.onion_mode in {'RELATIVE', 'SELECTED'}
sub.prop(gpd, "use_onion_loop", text="Loop")
class GPENCIL_MT_gpencil_vertex_group(Menu):
bl_label = "GP Vertex Groups"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.vertex_group_add")
ob = context.active_object
if ob.vertex_groups.active:
layout.separator()
layout.operator("gpencil.vertex_group_assign", text="Assign to Active Group")
layout.operator("gpencil.vertex_group_remove_from", text="Remove from Active Group")
layout.separator()
layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
layout.separator()
layout.operator("gpencil.vertex_group_select", text="Select Points")
layout.operator("gpencil.vertex_group_deselect", text="Deselect Points")
class GPENCIL_UL_vgroups(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
vgroup = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(vgroup, "name", text="", emboss=False, icon_value=icon)
# icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
# layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class DATA_PT_gpencil_vertex_groups(ObjectButtonsPanel, Panel):
bl_label = "Vertex Groups"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
ob = context.object
group = ob.vertex_groups.active
rows = 2
if group:
rows = 4
row = layout.row()
row.template_list("GPENCIL_UL_vgroups", "", ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
col = row.column(align=True)
col.operator("object.vertex_group_add", icon='ADD', text="")
col.operator("object.vertex_group_remove", icon='REMOVE', text="").all = False
if ob.vertex_groups:
row = layout.row()
sub = row.row(align=True)
sub.operator("gpencil.vertex_group_assign", text="Assign")
sub.operator("gpencil.vertex_group_remove_from", text="Remove")
sub = row.row(align=True)
sub.operator("gpencil.vertex_group_select", text="Select")
sub.operator("gpencil.vertex_group_deselect", text="Deselect")
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
class DATA_PT_gpencil_strokes(DataButtonsPanel, Panel):
bl_label = "Strokes"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
gpd = context.gpencil
col = layout.column(align=True)
col.prop(gpd, "stroke_depth_order")
if ob:
col.enabled = not ob.show_in_front
col = layout.column(align=True)
col.prop(gpd, "stroke_thickness_space")
sub = col.column()
sub.active = gpd.stroke_thickness_space == 'WORLDSPACE'
sub.prop(gpd, "pixel_factor", text="Thickness Scale")
layout.prop(gpd, "use_force_fill_recalc", text="Force Fill Update")
layout.prop(gpd, "use_adaptive_uv", text="Adaptive UVs")
class DATA_PT_gpencil_display(DataButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
gpd = context.gpencil
gpl = gpd.layers.active
layout.prop(gpd, "edit_line_color", text="Edit Line Color")
if gpl:
layout.prop(gpd, "show_stroke_direction", text="Show Stroke Directions")
class DATA_PT_gpencil_canvas(DataButtonsPanel, Panel):
bl_label = "Canvas"
bl_parent_id = 'DATA_PT_gpencil_display'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
gpd = context.gpencil
grid = gpd.grid
row = layout.row(align=True)
col = row.column()
col.prop(grid, "color", text="Color")
col.prop(grid, "scale", text="Scale")
col.prop(grid, "offset")
row = layout.row(align=True)
col = row.column()
col.prop(grid, "lines", text="Subdivisions")
class DATA_PT_custom_props_gpencil(DataButtonsPanel, PropertyPanel, Panel):
_context_path = "object.data"
_property_type = bpy.types.GreasePencil
###############################
classes = (
DATA_PT_context_gpencil,
DATA_PT_gpencil_layers,
DATA_PT_gpencil_onion_skinning,
DATA_PT_gpencil_onion_skinning_custom_colors,
DATA_PT_gpencil_onion_skinning_display,
DATA_PT_gpencil_layer_adjustments,
DATA_PT_gpencil_layer_relations,
DATA_PT_gpencil_vertex_groups,
DATA_PT_gpencil_strokes,
DATA_PT_gpencil_display,
DATA_PT_gpencil_canvas,
DATA_PT_custom_props_gpencil,
GPENCIL_UL_vgroups,
GPENCIL_MT_layer_specials,
GPENCIL_MT_gpencil_vertex_group,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)