Files
test/source/blender/modifiers/intern/MOD_decimate.c
Brecht Van Lommel 77c2266d7b Cycles: texture tab in properties editor now shows dropdown for selecting
texture users in the context. It's only useful for modifiers and brushes
at the moment, not for shading nodes as using texture datablocks there is
not yet supported.
2011-06-08 23:36:06 +00:00

223 lines
5.5 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_decimate.c
* \ingroup modifiers
*/
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "MEM_guardedalloc.h"
#ifdef WITH_MOD_DECIMATE
#include "LOD_decimation.h"
#endif
#include "MOD_util.h"
static void initData(ModifierData *md)
{
DecimateModifierData *dmd = (DecimateModifierData*) md;
dmd->percent = 1.0;
}
static void copyData(ModifierData *md, ModifierData *target)
{
DecimateModifierData *dmd = (DecimateModifierData*) md;
DecimateModifierData *tdmd = (DecimateModifierData*) target;
tdmd->percent = dmd->percent;
}
#ifdef WITH_MOD_DECIMATE
static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
DerivedMesh *derivedData,
int UNUSED(useRenderParams),
int UNUSED(isFinalCalc))
{
DecimateModifierData *dmd = (DecimateModifierData*) md;
DerivedMesh *dm = derivedData, *result = NULL;
MVert *mvert;
MFace *mface;
LOD_Decimation_Info lod;
int totvert, totface;
int a, numTris;
mvert = dm->getVertArray(dm);
mface = dm->getFaceArray(dm);
totvert = dm->getNumVerts(dm);
totface = dm->getNumFaces(dm);
numTris = 0;
for (a=0; a<totface; a++) {
MFace *mf = &mface[a];
numTris++;
if (mf->v4) numTris++;
}
if(numTris<3) {
modifier_setError(md,
"Modifier requires more than 3 input faces (triangles).");
goto exit;
}
lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*totvert, "vertices");
lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*totvert, "normals");
lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*numTris, "trias");
lod.vertex_num= totvert;
lod.face_num= numTris;
for(a=0; a<totvert; a++) {
MVert *mv = &mvert[a];
float *vbCo = &lod.vertex_buffer[a*3];
float *vbNo = &lod.vertex_normal_buffer[a*3];
copy_v3_v3(vbCo, mv->co);
normal_short_to_float_v3(vbNo, mv->no);
}
numTris = 0;
for(a=0; a<totface; a++) {
MFace *mf = &mface[a];
int *tri = &lod.triangle_index_buffer[3*numTris++];
tri[0]= mf->v1;
tri[1]= mf->v2;
tri[2]= mf->v3;
if(mf->v4) {
tri = &lod.triangle_index_buffer[3*numTris++];
tri[0]= mf->v1;
tri[1]= mf->v3;
tri[2]= mf->v4;
}
}
dmd->faceCount = 0;
if(LOD_LoadMesh(&lod) ) {
if( LOD_PreprocessMesh(&lod) ) {
/* we assume the decim_faces tells how much to reduce */
while(lod.face_num > numTris*dmd->percent) {
if( LOD_CollapseEdge(&lod)==0) break;
}
if(lod.vertex_num>2) {
result = CDDM_new(lod.vertex_num, 0, lod.face_num);
dmd->faceCount = lod.face_num;
}
else
result = CDDM_new(lod.vertex_num, 0, 0);
mvert = CDDM_get_verts(result);
for(a=0; a<lod.vertex_num; a++) {
MVert *mv = &mvert[a];
float *vbCo = &lod.vertex_buffer[a*3];
copy_v3_v3(mv->co, vbCo);
}
if(lod.vertex_num>2) {
mface = CDDM_get_faces(result);
for(a=0; a<lod.face_num; a++) {
MFace *mf = &mface[a];
int *tri = &lod.triangle_index_buffer[a*3];
mf->v1 = tri[0];
mf->v2 = tri[1];
mf->v3 = tri[2];
test_index_face(mf, NULL, 0, 3);
}
}
CDDM_calc_edges(result);
CDDM_calc_normals(result);
}
else
modifier_setError(md, "Out of memory.");
LOD_FreeDecimationData(&lod);
}
else
modifier_setError(md, "Non-manifold mesh as input.");
MEM_freeN(lod.vertex_buffer);
MEM_freeN(lod.vertex_normal_buffer);
MEM_freeN(lod.triangle_index_buffer);
exit:
return result;
}
#else // WITH_MOD_DECIMATE
static DerivedMesh *applyModifier(ModifierData *UNUSED(md), Object *UNUSED(ob),
DerivedMesh *derivedData,
int UNUSED(useRenderParams),
int UNUSED(isFinalCalc))
{
return derivedData;
}
#endif // WITH_MOD_DECIMATE
ModifierTypeInfo modifierType_Decimate = {
/* name */ "Decimate",
/* structName */ "DecimateModifierData",
/* structSize */ sizeof(DecimateModifierData),
/* type */ eModifierTypeType_Nonconstructive,
/* flags */ eModifierTypeFlag_AcceptsMesh,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};