texture users in the context. It's only useful for modifiers and brushes at the moment, not for shading nodes as using texture datablocks there is not yet supported.
223 lines
5.5 KiB
C
223 lines
5.5 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Daniel Dunbar
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* Ton Roosendaal,
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* Ben Batt,
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* Brecht Van Lommel,
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* Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/modifiers/intern/MOD_decimate.c
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* \ingroup modifiers
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*/
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#include "DNA_meshdata_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_particle.h"
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#include "MEM_guardedalloc.h"
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#ifdef WITH_MOD_DECIMATE
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#include "LOD_decimation.h"
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#endif
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#include "MOD_util.h"
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static void initData(ModifierData *md)
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{
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DecimateModifierData *dmd = (DecimateModifierData*) md;
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dmd->percent = 1.0;
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}
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static void copyData(ModifierData *md, ModifierData *target)
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{
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DecimateModifierData *dmd = (DecimateModifierData*) md;
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DecimateModifierData *tdmd = (DecimateModifierData*) target;
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tdmd->percent = dmd->percent;
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}
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#ifdef WITH_MOD_DECIMATE
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static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
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DerivedMesh *derivedData,
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int UNUSED(useRenderParams),
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int UNUSED(isFinalCalc))
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{
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DecimateModifierData *dmd = (DecimateModifierData*) md;
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DerivedMesh *dm = derivedData, *result = NULL;
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MVert *mvert;
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MFace *mface;
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LOD_Decimation_Info lod;
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int totvert, totface;
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int a, numTris;
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mvert = dm->getVertArray(dm);
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mface = dm->getFaceArray(dm);
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totvert = dm->getNumVerts(dm);
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totface = dm->getNumFaces(dm);
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numTris = 0;
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for (a=0; a<totface; a++) {
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MFace *mf = &mface[a];
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numTris++;
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if (mf->v4) numTris++;
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}
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if(numTris<3) {
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modifier_setError(md,
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"Modifier requires more than 3 input faces (triangles).");
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goto exit;
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}
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lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*totvert, "vertices");
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lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*totvert, "normals");
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lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*numTris, "trias");
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lod.vertex_num= totvert;
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lod.face_num= numTris;
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for(a=0; a<totvert; a++) {
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MVert *mv = &mvert[a];
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float *vbCo = &lod.vertex_buffer[a*3];
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float *vbNo = &lod.vertex_normal_buffer[a*3];
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copy_v3_v3(vbCo, mv->co);
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normal_short_to_float_v3(vbNo, mv->no);
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}
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numTris = 0;
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for(a=0; a<totface; a++) {
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MFace *mf = &mface[a];
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int *tri = &lod.triangle_index_buffer[3*numTris++];
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tri[0]= mf->v1;
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tri[1]= mf->v2;
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tri[2]= mf->v3;
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if(mf->v4) {
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tri = &lod.triangle_index_buffer[3*numTris++];
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tri[0]= mf->v1;
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tri[1]= mf->v3;
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tri[2]= mf->v4;
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}
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}
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dmd->faceCount = 0;
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if(LOD_LoadMesh(&lod) ) {
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if( LOD_PreprocessMesh(&lod) ) {
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/* we assume the decim_faces tells how much to reduce */
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while(lod.face_num > numTris*dmd->percent) {
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if( LOD_CollapseEdge(&lod)==0) break;
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}
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if(lod.vertex_num>2) {
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result = CDDM_new(lod.vertex_num, 0, lod.face_num);
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dmd->faceCount = lod.face_num;
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}
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else
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result = CDDM_new(lod.vertex_num, 0, 0);
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mvert = CDDM_get_verts(result);
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for(a=0; a<lod.vertex_num; a++) {
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MVert *mv = &mvert[a];
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float *vbCo = &lod.vertex_buffer[a*3];
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copy_v3_v3(mv->co, vbCo);
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}
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if(lod.vertex_num>2) {
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mface = CDDM_get_faces(result);
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for(a=0; a<lod.face_num; a++) {
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MFace *mf = &mface[a];
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int *tri = &lod.triangle_index_buffer[a*3];
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mf->v1 = tri[0];
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mf->v2 = tri[1];
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mf->v3 = tri[2];
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test_index_face(mf, NULL, 0, 3);
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}
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}
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CDDM_calc_edges(result);
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CDDM_calc_normals(result);
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}
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else
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modifier_setError(md, "Out of memory.");
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LOD_FreeDecimationData(&lod);
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}
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else
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modifier_setError(md, "Non-manifold mesh as input.");
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MEM_freeN(lod.vertex_buffer);
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MEM_freeN(lod.vertex_normal_buffer);
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MEM_freeN(lod.triangle_index_buffer);
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exit:
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return result;
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}
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#else // WITH_MOD_DECIMATE
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static DerivedMesh *applyModifier(ModifierData *UNUSED(md), Object *UNUSED(ob),
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DerivedMesh *derivedData,
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int UNUSED(useRenderParams),
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int UNUSED(isFinalCalc))
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{
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return derivedData;
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}
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#endif // WITH_MOD_DECIMATE
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ModifierTypeInfo modifierType_Decimate = {
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/* name */ "Decimate",
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/* structName */ "DecimateModifierData",
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/* structSize */ sizeof(DecimateModifierData),
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/* type */ eModifierTypeType_Nonconstructive,
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/* flags */ eModifierTypeFlag_AcceptsMesh,
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/* copyData */ copyData,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ applyModifier,
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/* applyModifierEM */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ NULL,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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};
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