Files
test/source/gameengine
Mitchell Stokes 19413644da BGE: Fixing a crash when animating objects with modifiers and armatures.
Our deformer system really needs some work. First, there was a crash
with shape keys because BL_ModifierDeformer derives from
BL_ShapeDeformer, which means we try to execute shape keys even if we do
not have them. Also, for some reason BL_ModifierDeformer::Update() does
not work if called from the threaded loop, so it is skipped for now. In
other words, skinned updates on meshes with modifiers are currently not
run in parallel.
2014-04-09 16:22:55 -07:00
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