Files
test/source/blender/python/generic/python_utildefines.hh
Bastien Montagne c3247aa4f0 Refactor: Move BPY generic headers to proper C++ ones.
NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and
its conversion to C++ does not seem immediately trivial.
2024-09-25 18:04:27 +02:00

43 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup pygen
* \brief header-only utilities
* \note light addition to Python.h, use py_capi_utils.hh for larger features.
*/
#pragma once
#define PyTuple_SET_ITEMS(op_arg, ...) \
{ \
PyTupleObject *op = (PyTupleObject *)op_arg; \
PyObject **ob_items = op->ob_item; \
CHECK_TYPE_ANY(op_arg, PyObject *, PyTupleObject *); \
BLI_assert(VA_NARGS_COUNT(__VA_ARGS__) == PyTuple_GET_SIZE(op)); \
ARRAY_SET_ITEMS(ob_items, __VA_ARGS__); \
} \
(void)0
/**
* Wrap #Py_INCREF & return the result,
* use sparingly to avoid comma operator or temp var assignment.
*/
Py_LOCAL_INLINE(PyObject *) Py_INCREF_RET(PyObject *op)
{
Py_INCREF(op);
return op;
}
/**
* Append & transfer ownership to the list,
* avoids inline #Py_DECREF all over (which is quite a large macro).
*/
Py_LOCAL_INLINE(int) PyList_APPEND(PyObject *op, PyObject *v)
{
int ret = PyList_Append(op, v);
Py_DecRef(v);
return ret;
}