* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
26 lines
785 B
C
26 lines
785 B
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 */
|
|
|
|
#pragma once
|
|
|
|
#include "RNA_blender_cpp.hh"
|
|
|
|
#include "device/device.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Get number of threads to use for rendering. */
|
|
int blender_device_threads(BL::Scene &b_scene);
|
|
|
|
/* Convert Blender settings to device specification. In addition, preferences_device contains the
|
|
* device chosen in Cycles global preferences, which is useful for the denoiser device selection.
|
|
*/
|
|
DeviceInfo blender_device_info(BL::Preferences &b_preferences,
|
|
BL::Scene &b_scene,
|
|
bool background,
|
|
bool preview,
|
|
DeviceInfo &preferences_device);
|
|
|
|
CCL_NAMESPACE_END
|