83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
#include <optional>
|
|
|
|
#include "BLI_compute_context.hh"
|
|
#include "BLI_string_ref.hh"
|
|
#include "BLI_vector_set.hh"
|
|
|
|
#include "ED_node_c.hh"
|
|
|
|
struct SpaceNode;
|
|
struct ARegion;
|
|
struct Main;
|
|
struct bContext;
|
|
struct bNodeSocket;
|
|
struct bNodeTree;
|
|
struct Object;
|
|
struct rcti;
|
|
struct NodesModifierData;
|
|
struct uiLayout;
|
|
|
|
namespace blender::ed::space_node {
|
|
|
|
void tree_update(const bContext *C);
|
|
void tag_update_id(ID *id);
|
|
|
|
float grid_size_get();
|
|
|
|
/** Update the active node tree based on the context. */
|
|
void snode_set_context(const bContext &C);
|
|
|
|
VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree);
|
|
|
|
/**
|
|
* \param is_new_node: If the node was just inserted, it is allowed to be inserted in a link, even
|
|
* if it is linked already (after link-drag-search).
|
|
*/
|
|
void node_insert_on_link_flags_set(SpaceNode &snode,
|
|
const ARegion ®ion,
|
|
bool attach_enabled,
|
|
bool is_new_node);
|
|
|
|
/**
|
|
* Assumes link with #NODE_LINK_INSERT_TARGET set.
|
|
*/
|
|
void node_insert_on_link_flags(Main &bmain, SpaceNode &snode, bool is_new_node);
|
|
void node_insert_on_link_flags_clear(bNodeTree &node_tree);
|
|
|
|
/**
|
|
* Draw a single node socket at default size.
|
|
*/
|
|
void node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale);
|
|
|
|
/**
|
|
* Find the nested node id of a currently visible node in the root tree.
|
|
*/
|
|
std::optional<int32_t> find_nested_node_id_in_root(const SpaceNode &snode, const bNode &node);
|
|
|
|
struct ObjectAndModifier {
|
|
const Object *object;
|
|
const NodesModifierData *nmd;
|
|
};
|
|
/**
|
|
* Finds the context-modifier for the node editor.
|
|
*/
|
|
std::optional<ObjectAndModifier> get_modifier_for_node_editor(const SpaceNode &snode);
|
|
/**
|
|
* Used to get the compute context for the (nested) node group that is currently edited.
|
|
* Returns true on success.
|
|
*/
|
|
[[nodiscard]] bool push_compute_context_for_tree_path(
|
|
const SpaceNode &snode, ComputeContextBuilder &compute_context_builder);
|
|
|
|
void ui_template_node_asset_menu_items(uiLayout &layout,
|
|
const bContext &C,
|
|
StringRef catalog_path);
|
|
|
|
} // namespace blender::ed::space_node
|