Files
test/source/blender/editors/mesh/meshtools.cc
2025-03-13 13:41:17 +11:00

1533 lines
46 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*
* `meshtools.cc`: no editmode (violated already :), mirror & join),
* tools operating on meshes
*/
#include <algorithm>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_vector.hh"
#include "BLI_virtual_array.hh"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "BKE_attribute.hh"
#include "BKE_context.hh"
#include "BKE_customdata.hh"
#include "BKE_deform.hh"
#include "BKE_editmesh.hh"
#include "BKE_key.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "BKE_object_deform.h"
#include "BKE_report.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_query.hh"
#include "DRW_select_buffer.hh"
#include "ED_mesh.hh"
#include "ED_object.hh"
#include "ED_view3d.hh"
#include "WM_api.hh"
#include "WM_types.hh"
using blender::float3;
using blender::int2;
using blender::MutableSpan;
using blender::Span;
/* * ********************** no editmode!!! *********** */
/*********************** JOIN ***************************/
/* join selected meshes into the active mesh, context sensitive
* return 0 if no join is made (error) and 1 if the join is done */
static void join_mesh_single(Depsgraph *depsgraph,
Main *bmain,
Scene *scene,
Object *ob_dst,
Object *ob_src,
const float imat[4][4],
float3 **vert_positions_pp,
blender::int2 **medge_pp,
int **corner_verts_pp,
int **corner_edges_pp,
int *all_face_offsets,
CustomData *vert_data,
CustomData *edge_data,
CustomData *ldata,
CustomData *face_data,
int totvert,
int totedge,
int totloop,
int faces_num,
Key *key,
Key *nkey,
blender::Vector<Material *> &matar,
int *vertofs,
int *edgeofs,
int *loopofs,
int *polyofs)
{
int a;
Mesh *mesh = static_cast<Mesh *>(ob_src->data);
float3 *vert_positions = *vert_positions_pp;
blender::int2 *edge = *medge_pp;
int *corner_verts = *corner_verts_pp;
int *corner_edges = *corner_edges_pp;
if (mesh->verts_num) {
/* standard data */
CustomData_merge_layout(
&mesh->vert_data, vert_data, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert);
CustomData_copy_data_named(&mesh->vert_data, vert_data, 0, *vertofs, mesh->verts_num);
/* vertex groups */
MDeformVert *dvert = (MDeformVert *)CustomData_get_for_write(
vert_data, *vertofs, CD_MDEFORMVERT, totvert);
const MDeformVert *dvert_src = (const MDeformVert *)CustomData_get_layer(&mesh->vert_data,
CD_MDEFORMVERT);
/* Remap to correct new vgroup indices, if needed. */
if (dvert_src) {
BLI_assert(dvert != nullptr);
/* Build src to merged mapping of vgroup indices. */
int *vgroup_index_map;
int vgroup_index_map_len;
vgroup_index_map = BKE_object_defgroup_index_map_create(
ob_src, ob_dst, &vgroup_index_map_len);
BKE_object_defgroup_index_map_apply(
dvert, mesh->verts_num, vgroup_index_map, vgroup_index_map_len);
if (vgroup_index_map != nullptr) {
MEM_freeN(vgroup_index_map);
}
}
/* if this is the object we're merging into, no need to do anything */
if (ob_src != ob_dst) {
float cmat[4][4];
/* Watch this: switch matrix multiplication order really goes wrong. */
mul_m4_m4m4(cmat, imat, ob_src->object_to_world().ptr());
/* transform vertex coordinates into new space */
for (a = 0; a < mesh->verts_num; a++) {
mul_m4_v3(cmat, vert_positions[a]);
}
/* For each shape-key in destination mesh:
* - if there's a matching one, copy it across
* (will need to transform vertices into new space...).
* - otherwise, just copy its own coordinates of mesh
* (no need to transform vertex coordinates into new space).
*/
if (key) {
/* if this mesh has any shape-keys, check first, otherwise just copy coordinates */
LISTBASE_FOREACH (KeyBlock *, kb, &key->block) {
/* get pointer to where to write data for this mesh in shape-key's data array */
float(*cos)[3] = ((float(*)[3])kb->data) + *vertofs;
/* Check if this mesh has such a shape-key. */
KeyBlock *okb = mesh->key ? BKE_keyblock_find_name(mesh->key, kb->name) : nullptr;
if (okb) {
/* copy this mesh's shape-key to the destination shape-key
* (need to transform first) */
float(*ocos)[3] = static_cast<float(*)[3]>(okb->data);
for (a = 0; a < mesh->verts_num; a++, cos++, ocos++) {
copy_v3_v3(*cos, *ocos);
mul_m4_v3(cmat, *cos);
}
}
else {
/* Copy this mesh's vertex coordinates to the destination shape-key. */
for (a = 0; a < mesh->verts_num; a++, cos++) {
copy_v3_v3(*cos, vert_positions[a]);
}
}
}
}
}
else {
/* for each shape-key in destination mesh:
* - if it was an 'original', copy the appropriate data from nkey
* - otherwise, copy across plain coordinates (no need to transform coordinates)
*/
if (key) {
LISTBASE_FOREACH (KeyBlock *, kb, &key->block) {
/* get pointer to where to write data for this mesh in shape-key's data array */
float(*cos)[3] = ((float(*)[3])kb->data) + *vertofs;
/* Check if this was one of the original shape-keys. */
KeyBlock *okb = nkey ? BKE_keyblock_find_name(nkey, kb->name) : nullptr;
if (okb) {
/* copy this mesh's shape-key to the destination shape-key */
float(*ocos)[3] = static_cast<float(*)[3]>(okb->data);
for (a = 0; a < mesh->verts_num; a++, cos++, ocos++) {
copy_v3_v3(*cos, *ocos);
}
}
else {
/* Copy base-coordinates to the destination shape-key. */
for (a = 0; a < mesh->verts_num; a++, cos++) {
copy_v3_v3(*cos, vert_positions[a]);
}
}
}
}
}
}
if (mesh->edges_num) {
CustomData_merge_layout(
&mesh->edge_data, edge_data, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge);
CustomData_copy_data_named(&mesh->edge_data, edge_data, 0, *edgeofs, mesh->edges_num);
for (a = 0; a < mesh->edges_num; a++, edge++) {
(*edge) += *vertofs;
}
}
if (mesh->corners_num) {
if (ob_src != ob_dst) {
MultiresModifierData *mmd;
multiresModifier_prepare_join(depsgraph, scene, ob_src, ob_dst);
if ((mmd = get_multires_modifier(scene, ob_src, true))) {
blender::ed::object::iter_other(
bmain, ob_src, true, blender::ed::object::multires_update_totlevels, &mmd->totlvl);
}
}
CustomData_merge_layout(
&mesh->corner_data, ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop);
CustomData_copy_data_named(&mesh->corner_data, ldata, 0, *loopofs, mesh->corners_num);
for (a = 0; a < mesh->corners_num; a++) {
corner_verts[a] += *vertofs;
corner_edges[a] += *edgeofs;
}
}
/* Make remapping for material indices. Assume at least one slot,
* that will be null if there are no actual slots. */
const int totcol = std::max(ob_src->totcol, 1);
blender::Vector<int> matmap(totcol);
if (mesh->faces_num) {
for (a = 1; a <= totcol; a++) {
Material *ma = (a <= ob_src->totcol) ? BKE_object_material_get(ob_src, a) : nullptr;
/* Try to reuse existing slot. */
int b = 0;
for (; b < matar.size(); b++) {
if (ma == matar[b]) {
matmap[a - 1] = b;
break;
}
}
if (b == matar.size()) {
if (matar.size() == MAXMAT) {
/* Reached max limit of materials, use first slot. */
matmap[a - 1] = 0;
}
else {
/* Add new slot. */
matmap[a - 1] = matar.size();
matar.append(ma);
if (ma) {
id_us_plus(&ma->id);
}
}
}
}
CustomData_merge_layout(
&mesh->face_data, face_data, CD_MASK_MESH.pmask, CD_SET_DEFAULT, faces_num);
CustomData_copy_data_named(&mesh->face_data, face_data, 0, *polyofs, mesh->faces_num);
/* Apply matmap. In case we don't have material indices yet, create them if more than one
* material is the result of joining. */
int *material_indices = static_cast<int *>(CustomData_get_layer_named_for_write(
face_data, CD_PROP_INT32, "material_index", faces_num));
if (!material_indices && matar.size() > 1) {
material_indices = (int *)CustomData_add_layer_named(
face_data, CD_PROP_INT32, CD_SET_DEFAULT, faces_num, "material_index");
}
if (material_indices) {
for (a = 0; a < mesh->faces_num; a++) {
/* Clamp invalid slots, matching #BKE_object_material_get_p. */
const int mat_index = std::clamp(material_indices[a + *polyofs], 0, totcol - 1);
material_indices[a + *polyofs] = matmap[mat_index];
}
}
const Span<int> src_face_offsets = mesh->face_offsets();
int *face_offsets = all_face_offsets + *polyofs;
for (const int i : blender::IndexRange(mesh->faces_num)) {
face_offsets[i] = src_face_offsets[i] + *loopofs;
}
}
/* these are used for relinking (cannot be set earlier, or else reattaching goes wrong) */
*vertofs += mesh->verts_num;
*vert_positions_pp += mesh->verts_num;
*edgeofs += mesh->edges_num;
*medge_pp += mesh->edges_num;
*loopofs += mesh->corners_num;
*corner_verts_pp += mesh->corners_num;
*corner_edges_pp += mesh->corners_num;
*polyofs += mesh->faces_num;
}
/* Face Sets IDs are a sparse sequence, so this function offsets all the IDs by face_set_offset and
* updates face_set_offset with the maximum ID value. This way, when used in multiple meshes, all
* of them will have different IDs for their Face Sets. */
static void mesh_join_offset_face_sets_ID(Mesh *mesh, int *face_set_offset)
{
using namespace blender;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<int> face_sets = attributes.lookup_for_write_span<int>(
".sculpt_face_set");
if (!face_sets) {
return;
}
int max_face_set = 0;
for (const int i : face_sets.span.index_range()) {
/* As face sets encode the visibility in the integer sign, the offset needs to be added or
* subtracted depending on the initial sign of the integer to get the new ID. */
if (face_sets.span[i] <= *face_set_offset) {
face_sets.span[i] += *face_set_offset;
}
max_face_set = max_ii(max_face_set, face_sets.span[i]);
}
*face_set_offset = max_face_set;
face_sets.finish();
}
int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Material *ma;
Mesh *mesh;
blender::int2 *edge = nullptr;
Key *key, *nkey = nullptr;
float imat[4][4];
int a, totedge = 0, totvert = 0;
int totloop = 0, faces_num = 0, vertofs;
int i, haskey = 0, edgeofs, loopofs, polyofs;
bool ok = false, join_parent = false;
CustomData vert_data, edge_data, ldata, face_data;
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_WARNING, "Cannot join while in edit mode");
return OPERATOR_CANCELLED;
}
/* ob is the object we are adding geometry to */
if (!ob || ob->type != OB_MESH) {
BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh");
return OPERATOR_CANCELLED;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
/* count & check */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter->type == OB_MESH) {
mesh = static_cast<Mesh *>(ob_iter->data);
totvert += mesh->verts_num;
totedge += mesh->edges_num;
totloop += mesh->corners_num;
faces_num += mesh->faces_num;
if (ob_iter == ob) {
ok = true;
}
if ((ob->parent != nullptr) && (ob_iter == ob->parent)) {
join_parent = true;
}
/* Check for shape-keys. */
if (mesh->key) {
haskey++;
}
}
}
CTX_DATA_END;
/* Apply parent transform if the active object's parent was joined to it.
* NOTE: This doesn't apply recursive parenting. */
if (join_parent) {
ob->parent = nullptr;
BKE_object_apply_mat4_ex(ob, ob->object_to_world().ptr(), ob->parent, ob->parentinv, false);
}
/* that way the active object is always selected */
if (ok == false) {
BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh");
return OPERATOR_CANCELLED;
}
/* Only join meshes if there are verts to join,
* there aren't too many, and we only had one mesh selected. */
mesh = (Mesh *)ob->data;
key = mesh->key;
if (ELEM(totvert, 0, mesh->verts_num)) {
BKE_report(op->reports, RPT_WARNING, "No mesh data to join");
return OPERATOR_CANCELLED;
}
if (totvert > MESH_MAX_VERTS) {
BKE_reportf(op->reports,
RPT_WARNING,
"Joining results in %d vertices, limit is %ld",
totvert,
MESH_MAX_VERTS);
return OPERATOR_CANCELLED;
}
/* Active object materials in new main array, is nicer start! */
blender::Vector<Material *> matar;
for (a = 0; a < ob->totcol; a++) {
matar.append(BKE_object_material_get(ob, a + 1));
id_us_plus((ID *)matar[a]);
/* increase id->us : will be lowered later */
}
/* - If destination mesh had shape-keys, move them somewhere safe, and set up placeholders
* with arrays that are large enough to hold shape-key data for all meshes.
* - If destination mesh didn't have shape-keys, but we encountered some in the meshes we're
* joining, set up a new key-block and assign to the mesh.
*/
if (key) {
/* make a duplicate copy that will only be used here... (must remember to free it!) */
nkey = (Key *)BKE_id_copy(bmain, &key->id);
/* for all keys in old block, clear data-arrays */
LISTBASE_FOREACH (KeyBlock *, kb, &key->block) {
if (kb->data) {
MEM_freeN(kb->data);
}
kb->data = MEM_callocN(sizeof(float[3]) * totvert, "join_shapekey");
kb->totelem = totvert;
}
}
else if (haskey) {
/* add a new key-block and add to the mesh */
key = mesh->key = BKE_key_add(bmain, (ID *)mesh);
key->type = KEY_RELATIVE;
}
/* Update face_set_id_offset with the face set data in the active object first. This way the Face
* Sets IDs in the active object are not the ones that are modified. */
Mesh *mesh_active = BKE_mesh_from_object(ob);
int face_set_id_offset = 0;
mesh_join_offset_face_sets_ID(mesh_active, &face_set_id_offset);
/* Copy materials, vertex-groups, face sets & face-maps across objects. */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
/* only act if a mesh, and not the one we're joining to */
if ((ob != ob_iter) && (ob_iter->type == OB_MESH)) {
mesh = static_cast<Mesh *>(ob_iter->data);
/* Join this object's vertex groups to the base one's */
LISTBASE_FOREACH (bDeformGroup *, dg, &mesh->vertex_group_names) {
/* See if this group exists in the object (if it doesn't, add it to the end) */
if (!BKE_object_defgroup_find_name(ob, dg->name)) {
bDeformGroup *odg = static_cast<bDeformGroup *>(
MEM_mallocN(sizeof(bDeformGroup), __func__));
memcpy(odg, dg, sizeof(bDeformGroup));
BLI_addtail(&mesh_active->vertex_group_names, odg);
}
}
if (!BLI_listbase_is_empty(&mesh_active->vertex_group_names) &&
mesh->vertex_group_active_index == 0)
{
mesh->vertex_group_active_index = 1;
}
mesh_join_offset_face_sets_ID(mesh, &face_set_id_offset);
if (mesh->verts_num) {
/* If this mesh has shape-keys,
* check if destination mesh already has matching entries too. */
if (mesh->key && key) {
/* for remapping KeyBlock.relative */
int *index_map = static_cast<int *>(
MEM_mallocN(sizeof(int) * mesh->key->totkey, __func__));
KeyBlock **kb_map = static_cast<KeyBlock **>(
MEM_mallocN(sizeof(KeyBlock *) * mesh->key->totkey, __func__));
LISTBASE_FOREACH_INDEX (KeyBlock *, kb, &mesh->key->block, i) {
BLI_assert(i < mesh->key->totkey);
KeyBlock *kbn = BKE_keyblock_find_name(key, kb->name);
/* if key doesn't exist in destination mesh, add it */
if (kbn) {
index_map[i] = BLI_findindex(&key->block, kbn);
}
else {
index_map[i] = key->totkey;
kbn = BKE_keyblock_add(key, kb->name);
BKE_keyblock_copy_settings(kbn, kb);
/* adjust settings to fit (allocate a new data-array) */
kbn->data = MEM_callocN(sizeof(float[3]) * totvert, "joined_shapekey");
kbn->totelem = totvert;
}
kb_map[i] = kbn;
}
/* remap relative index values */
LISTBASE_FOREACH_INDEX (KeyBlock *, kb, &mesh->key->block, i) {
/* sanity check, should always be true */
if (LIKELY(kb->relative < mesh->key->totkey)) {
kb_map[i]->relative = index_map[kb->relative];
}
}
MEM_freeN(index_map);
MEM_freeN(kb_map);
}
}
}
}
CTX_DATA_END;
/* setup new data for destination mesh */
CustomData_reset(&vert_data);
CustomData_reset(&edge_data);
CustomData_reset(&ldata);
CustomData_reset(&face_data);
float3 *vert_positions = (float3 *)CustomData_add_layer_named(
&vert_data, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position");
edge = (int2 *)CustomData_add_layer_named(
&edge_data, CD_PROP_INT32_2D, CD_CONSTRUCT, totedge, ".edge_verts");
int *corner_verts = (int *)CustomData_add_layer_named(
&ldata, CD_PROP_INT32, CD_CONSTRUCT, totloop, ".corner_vert");
int *corner_edges = (int *)CustomData_add_layer_named(
&ldata, CD_PROP_INT32, CD_CONSTRUCT, totloop, ".corner_edge");
int *face_offsets = static_cast<int *>(MEM_malloc_arrayN(faces_num + 1, sizeof(int), __func__));
face_offsets[faces_num] = totloop;
vertofs = 0;
edgeofs = 0;
loopofs = 0;
polyofs = 0;
/* Inverse transform for all selected meshes in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
invert_m4_m4_safe_ortho(imat, ob->object_to_world().ptr());
/* Add back active mesh first.
* This allows to keep things similar as they were, as much as possible
* (i.e. data from active mesh will remain first ones in new result of the merge,
* in same order for CD layers, etc). See also #50084.
*/
join_mesh_single(depsgraph,
bmain,
scene,
ob,
ob,
imat,
&vert_positions,
&edge,
&corner_verts,
&corner_edges,
face_offsets,
&vert_data,
&edge_data,
&ldata,
&face_data,
totvert,
totedge,
totloop,
faces_num,
key,
nkey,
matar,
&vertofs,
&edgeofs,
&loopofs,
&polyofs);
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter == ob) {
continue;
}
/* only join if this is a mesh */
if (ob_iter->type == OB_MESH) {
join_mesh_single(depsgraph,
bmain,
scene,
ob,
ob_iter,
imat,
&vert_positions,
&edge,
&corner_verts,
&corner_edges,
face_offsets,
&vert_data,
&edge_data,
&ldata,
&face_data,
totvert,
totedge,
totloop,
faces_num,
key,
nkey,
matar,
&vertofs,
&edgeofs,
&loopofs,
&polyofs);
/* free base, now that data is merged */
if (ob_iter != ob) {
blender::ed::object::base_free_and_unlink(bmain, scene, ob_iter);
}
}
}
CTX_DATA_END;
/* return to mesh we're merging to */
mesh = static_cast<Mesh *>(ob->data);
BKE_mesh_clear_geometry(mesh);
if (faces_num) {
mesh->face_offset_indices = face_offsets;
mesh->runtime->face_offsets_sharing_info = blender::implicit_sharing::info_for_mem_free(
face_offsets);
}
mesh->verts_num = totvert;
mesh->edges_num = totedge;
mesh->corners_num = totloop;
mesh->faces_num = faces_num;
mesh->vert_data = vert_data;
mesh->edge_data = edge_data;
mesh->corner_data = ldata;
mesh->face_data = face_data;
/* old material array */
for (a = 1; a <= ob->totcol; a++) {
ma = ob->mat[a - 1];
if (ma) {
id_us_min(&ma->id);
}
}
for (a = 1; a <= mesh->totcol; a++) {
ma = mesh->mat[a - 1];
if (ma) {
id_us_min(&ma->id);
}
}
MEM_SAFE_FREE(ob->mat);
MEM_SAFE_FREE(ob->matbits);
MEM_SAFE_FREE(mesh->mat);
/* If the object had no slots, don't add an empty one. */
if (ob->totcol == 0 && matar.size() == 1 && matar[0] == nullptr) {
matar.clear();
}
const int totcol = matar.size();
if (totcol) {
mesh->mat = static_cast<Material **>(MEM_callocN(sizeof(*mesh->mat) * totcol, __func__));
std::copy_n(matar.data(), totcol, mesh->mat);
ob->mat = static_cast<Material **>(MEM_callocN(sizeof(*ob->mat) * totcol, __func__));
ob->matbits = static_cast<char *>(MEM_callocN(sizeof(*ob->matbits) * totcol, __func__));
}
ob->totcol = mesh->totcol = totcol;
/* other mesh users */
BKE_objects_materials_sync_length_all(bmain, (ID *)mesh);
/* Free temporary copy of destination shape-keys (if applicable). */
if (nkey) {
/* We can assume nobody is using that ID currently. */
BKE_id_free_ex(bmain, nkey, LIB_ID_FREE_NO_UI_USER, false);
}
/* ensure newly inserted keys are time sorted */
if (key && (key->type != KEY_RELATIVE)) {
BKE_key_sort(key);
}
/* Due to dependency cycle some other object might access old derived data. */
BKE_object_free_derived_caches(ob);
DEG_relations_tag_update(bmain); /* removed objects, need to rebuild dag */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
/* -------------------------------------------------------------------- */
/** \name Join as Shapes
*
* Append selected meshes vertex locations as shapes of the active mesh.
* \{ */
int ED_mesh_shapes_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob_active = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Mesh *mesh = (Mesh *)ob_active->data;
Mesh *selme = nullptr;
Mesh *me_deformed = nullptr;
Key *key = mesh->key;
KeyBlock *kb;
bool ok = false, nonequal_verts = false;
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter == ob_active) {
continue;
}
if (ob_iter->type == OB_MESH) {
selme = (Mesh *)ob_iter->data;
if (selme->verts_num == mesh->verts_num) {
ok = true;
}
else {
nonequal_verts = true;
}
}
}
CTX_DATA_END;
if (!ok) {
if (nonequal_verts) {
BKE_report(op->reports, RPT_WARNING, "Selected meshes must have equal numbers of vertices");
}
else {
BKE_report(op->reports,
RPT_WARNING,
"No additional selected meshes with equal vertex count to join");
}
return OPERATOR_CANCELLED;
}
if (key == nullptr) {
key = mesh->key = BKE_key_add(bmain, (ID *)mesh);
key->type = KEY_RELATIVE;
/* first key added, so it was the basis. initialize it with the existing mesh */
kb = BKE_keyblock_add(key, nullptr);
BKE_keyblock_convert_from_mesh(mesh, key, kb);
}
/* now ready to add new keys from selected meshes */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter == ob_active) {
continue;
}
if (ob_iter->type == OB_MESH) {
selme = (Mesh *)ob_iter->data;
if (selme->verts_num == mesh->verts_num) {
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_iter);
me_deformed = blender::bke::mesh_get_eval_deform(
depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
if (!me_deformed) {
continue;
}
kb = BKE_keyblock_add(key, ob_iter->id.name + 2);
blender::bke::mesh_eval_to_meshkey(me_deformed, mesh, kb);
}
}
}
CTX_DATA_END;
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Topology Mirror API
* \{ */
static MirrTopoStore_t mesh_topo_store = {nullptr, -1, -1, false};
BLI_INLINE void mesh_mirror_topo_table_get_meshes(Object *ob,
Mesh *mesh_eval,
Mesh **r_mesh_mirror,
BMEditMesh **r_em_mirror)
{
Mesh *mesh_mirror = nullptr;
BMEditMesh *em_mirror = nullptr;
Mesh *mesh = static_cast<Mesh *>(ob->data);
if (mesh_eval != nullptr) {
mesh_mirror = mesh_eval;
}
else if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
em_mirror = em;
}
else {
mesh_mirror = mesh;
}
*r_mesh_mirror = mesh_mirror;
*r_em_mirror = em_mirror;
}
void ED_mesh_mirror_topo_table_begin(Object *ob, Mesh *mesh_eval)
{
Mesh *mesh_mirror;
BMEditMesh *em_mirror;
mesh_mirror_topo_table_get_meshes(ob, mesh_eval, &mesh_mirror, &em_mirror);
ED_mesh_mirrtopo_init(em_mirror, mesh_mirror, &mesh_topo_store, false);
}
void ED_mesh_mirror_topo_table_end(Object * /*ob*/)
{
/* TODO: store this in object/object-data (keep unused argument for now). */
ED_mesh_mirrtopo_free(&mesh_topo_store);
}
/* Returns true on success. */
static bool ed_mesh_mirror_topo_table_update(Object *ob, Mesh *mesh_eval)
{
Mesh *mesh_mirror;
BMEditMesh *em_mirror;
mesh_mirror_topo_table_get_meshes(ob, mesh_eval, &mesh_mirror, &em_mirror);
if (ED_mesh_mirrtopo_recalc_check(em_mirror, mesh_mirror, &mesh_topo_store)) {
ED_mesh_mirror_topo_table_begin(ob, mesh_eval);
}
return true;
}
/** \} */
static int mesh_get_x_mirror_vert_spatial(Object *ob, Mesh *mesh_eval, int index)
{
Mesh *mesh = static_cast<Mesh *>(ob->data);
const Span<float3> positions = mesh_eval ? mesh_eval->vert_positions() : mesh->vert_positions();
float vec[3];
vec[0] = -positions[index][0];
vec[1] = positions[index][1];
vec[2] = positions[index][2];
return ED_mesh_mirror_spatial_table_lookup(ob, nullptr, mesh_eval, vec);
}
static int mesh_get_x_mirror_vert_topo(Object *ob, Mesh *mesh, int index)
{
if (!ed_mesh_mirror_topo_table_update(ob, mesh)) {
return -1;
}
return mesh_topo_store.index_lookup[index];
}
int mesh_get_x_mirror_vert(Object *ob, Mesh *mesh_eval, int index, const bool use_topology)
{
if (use_topology) {
return mesh_get_x_mirror_vert_topo(ob, mesh_eval, index);
}
return mesh_get_x_mirror_vert_spatial(ob, mesh_eval, index);
}
static BMVert *editbmesh_get_x_mirror_vert_spatial(Object *ob, BMEditMesh *em, const float co[3])
{
float vec[3];
int i;
/* ignore nan verts */
if ((isfinite(co[0]) == false) || (isfinite(co[1]) == false) || (isfinite(co[2]) == false)) {
return nullptr;
}
vec[0] = -co[0];
vec[1] = co[1];
vec[2] = co[2];
i = ED_mesh_mirror_spatial_table_lookup(ob, em, nullptr, vec);
if (i != -1) {
return BM_vert_at_index(em->bm, i);
}
return nullptr;
}
static BMVert *editbmesh_get_x_mirror_vert_topo(Object *ob, BMEditMesh *em, BMVert *eve, int index)
{
intptr_t poinval;
if (!ed_mesh_mirror_topo_table_update(ob, nullptr)) {
return nullptr;
}
if (index == -1) {
BMIter iter;
BMVert *v;
index = 0;
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (v == eve) {
break;
}
index++;
}
if (index == em->bm->totvert) {
return nullptr;
}
}
poinval = mesh_topo_store.index_lookup[index];
if (poinval != -1) {
return (BMVert *)(poinval);
}
return nullptr;
}
BMVert *editbmesh_get_x_mirror_vert(
Object *ob, BMEditMesh *em, BMVert *eve, const float co[3], int index, const bool use_topology)
{
if (use_topology) {
return editbmesh_get_x_mirror_vert_topo(ob, em, eve, index);
}
return editbmesh_get_x_mirror_vert_spatial(ob, em, co);
}
int ED_mesh_mirror_get_vert(Object *ob, int index)
{
Mesh *mesh = static_cast<Mesh *>(ob->data);
bool use_topology = (mesh->editflag & ME_EDIT_MIRROR_TOPO) != 0;
int index_mirr;
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
BMVert *eve, *eve_mirr;
eve = BM_vert_at_index(em->bm, index);
eve_mirr = editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, index, use_topology);
index_mirr = eve_mirr ? BM_elem_index_get(eve_mirr) : -1;
}
else {
index_mirr = mesh_get_x_mirror_vert(ob, nullptr, index, use_topology);
}
return index_mirr;
}
#if 0
static float *editmesh_get_mirror_uv(
BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent)
{
float vec[2];
float cent_vec[2];
float cent[2];
/* ignore nan verts */
if (isnan(uv[0]) || !isfinite(uv[0]) || isnan(uv[1]) || !isfinite(uv[1])) {
return nullptr;
}
if (axis) {
vec[0] = uv[0];
vec[1] = -((uv[1]) - mirrCent[1]) + mirrCent[1];
cent_vec[0] = face_cent[0];
cent_vec[1] = -((face_cent[1]) - mirrCent[1]) + mirrCent[1];
}
else {
vec[0] = -((uv[0]) - mirrCent[0]) + mirrCent[0];
vec[1] = uv[1];
cent_vec[0] = -((face_cent[0]) - mirrCent[0]) + mirrCent[0];
cent_vec[1] = face_cent[1];
}
/* TODO: Optimize. */
{
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_face_uv_calc_center_median(efa, cd_loop_uv_offset, cent);
if ((fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f)) {
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
float *luv2 = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
if ((fabsf(luv[0] - vec[0]) < 0.001f) && (fabsf(luv[1] - vec[1]) < 0.001f)) {
return luv;
}
}
}
}
}
return nullptr;
}
#endif
static uint mirror_facehash(const void *ptr)
{
const MFace *mf = static_cast<const MFace *>(ptr);
uint v0, v1;
if (mf->v4) {
v0 = std::min({mf->v1, mf->v2, mf->v3, mf->v4});
v1 = std::max({mf->v1, mf->v2, mf->v3, mf->v4});
}
else {
v0 = std::min({mf->v1, mf->v2, mf->v3});
v1 = std::min({mf->v1, mf->v2, mf->v3});
}
return ((v0 * 39) ^ (v1 * 31));
}
static int mirror_facerotation(const MFace *a, const MFace *b)
{
if (b->v4) {
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3 && a->v4 == b->v4) {
return 0;
}
if (a->v4 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3 && a->v3 == b->v4) {
return 1;
}
if (a->v3 == b->v1 && a->v4 == b->v2 && a->v1 == b->v3 && a->v2 == b->v4) {
return 2;
}
if (a->v2 == b->v1 && a->v3 == b->v2 && a->v4 == b->v3 && a->v1 == b->v4) {
return 3;
}
}
else {
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3) {
return 0;
}
if (a->v3 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3) {
return 1;
}
if (a->v2 == b->v1 && a->v3 == b->v2 && a->v1 == b->v3) {
return 2;
}
}
return -1;
}
static bool mirror_facecmp(const void *a, const void *b)
{
return (mirror_facerotation((MFace *)a, (MFace *)b) == -1);
}
int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *mesh_eval)
{
Mesh *mesh = static_cast<Mesh *>(ob->data);
MFace mirrormf;
const MFace *mf, *hashmf;
GHash *fhash;
int *mirrorverts, *mirrorfaces;
BLI_assert(em == nullptr); /* Does not work otherwise, currently... */
const bool use_topology = (mesh->editflag & ME_EDIT_MIRROR_TOPO) != 0;
const int totvert = mesh_eval ? mesh_eval->verts_num : mesh->verts_num;
const int totface = mesh_eval ? mesh_eval->totface_legacy : mesh->totface_legacy;
int a;
mirrorverts = static_cast<int *>(MEM_callocN(sizeof(int) * totvert, "MirrorVerts"));
mirrorfaces = static_cast<int *>(MEM_callocN(sizeof(int[2]) * totface, "MirrorFaces"));
const Span<float3> vert_positions = mesh_eval ? mesh_eval->vert_positions() :
mesh->vert_positions();
const MFace *mface = (const MFace *)CustomData_get_layer(
&(mesh_eval ? mesh_eval : mesh)->fdata_legacy, CD_MFACE);
ED_mesh_mirror_spatial_table_begin(ob, em, mesh_eval);
for (const int i : vert_positions.index_range()) {
mirrorverts[i] = mesh_get_x_mirror_vert(ob, mesh_eval, i, use_topology);
}
ED_mesh_mirror_spatial_table_end(ob);
fhash = BLI_ghash_new_ex(
mirror_facehash, mirror_facecmp, "mirror_facehash gh", mesh->totface_legacy);
for (a = 0, mf = mface; a < totface; a++, mf++) {
BLI_ghash_insert(fhash, (void *)mf, (void *)mf);
}
for (a = 0, mf = mface; a < totface; a++, mf++) {
mirrormf.v1 = mirrorverts[mf->v3];
mirrormf.v2 = mirrorverts[mf->v2];
mirrormf.v3 = mirrorverts[mf->v1];
mirrormf.v4 = (mf->v4) ? mirrorverts[mf->v4] : 0;
/* make sure v4 is not 0 if a quad */
if (mf->v4 && mirrormf.v4 == 0) {
std::swap(mirrormf.v1, mirrormf.v3);
std::swap(mirrormf.v2, mirrormf.v4);
}
hashmf = static_cast<const MFace *>(BLI_ghash_lookup(fhash, &mirrormf));
if (hashmf) {
mirrorfaces[a * 2] = hashmf - mface;
mirrorfaces[a * 2 + 1] = mirror_facerotation(&mirrormf, hashmf);
}
else {
mirrorfaces[a * 2] = -1;
}
}
BLI_ghash_free(fhash, nullptr, nullptr);
MEM_freeN(mirrorverts);
return mirrorfaces;
}
/* Selection (vertex and face). */
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
{
Mesh *mesh = static_cast<Mesh *>(ob->data);
BLI_assert(mesh && GS(mesh->id.name) == ID_ME);
if (!mesh || mesh->faces_num == 0) {
return false;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
ED_view3d_select_id_validate(&vc);
if (dist_px) {
/* Sample rect to increase chances of selecting, so that when clicking
* on an edge in the back-buffer, we can still select a face. */
*r_index = DRW_select_buffer_find_nearest_to_point(
vc.depsgraph, vc.region, vc.v3d, mval, 1, mesh->faces_num + 1, &dist_px);
}
else {
/* sample only on the exact position */
*r_index = DRW_select_buffer_sample_point(vc.depsgraph, vc.region, vc.v3d, mval);
}
if ((*r_index) == 0 || (*r_index) > uint(mesh->faces_num)) {
return false;
}
(*r_index)--;
return true;
}
static void ed_mesh_pick_face_vert__mpoly_find(
/* context */
ARegion *region,
const float mval[2],
/* mesh data (evaluated) */
const blender::IndexRange face,
const Span<float3> vert_positions,
const int *corner_verts,
/* return values */
float *r_len_best,
int *r_v_idx_best)
{
for (int j = face.size(); j--;) {
float sco[2];
const int v_idx = corner_verts[face[j]];
if (ED_view3d_project_float_object(region, vert_positions[v_idx], sco, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK)
{
const float len_test = len_manhattan_v2v2(mval, sco);
if (len_test < *r_len_best) {
*r_len_best = len_test;
*r_v_idx_best = v_idx;
}
}
}
}
bool ED_mesh_pick_face_vert(
bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
uint face_index;
Mesh *mesh = static_cast<Mesh *>(ob->data);
BLI_assert(mesh && GS(mesh->id.name) == ID_ME);
if (ED_mesh_pick_face(C, ob, mval, dist_px, &face_index)) {
const Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob_eval);
if (!mesh_eval) {
return false;
}
ARegion *region = CTX_wm_region(C);
int v_idx_best = ORIGINDEX_NONE;
/* find the vert closest to 'mval' */
const float mval_f[2] = {float(mval[0]), float(mval[1])};
float len_best = FLT_MAX;
const Span<float3> vert_positions = mesh_eval->vert_positions();
const blender::OffsetIndices faces = mesh_eval->faces();
const Span<int> corner_verts = mesh_eval->corner_verts();
const int *index_mp_to_orig = (const int *)CustomData_get_layer(&mesh_eval->face_data,
CD_ORIGINDEX);
/* tag all verts using this face */
if (index_mp_to_orig) {
for (const int i : faces.index_range()) {
if (index_mp_to_orig[i] == face_index) {
ed_mesh_pick_face_vert__mpoly_find(region,
mval_f,
faces[i],
vert_positions,
corner_verts.data(),
&len_best,
&v_idx_best);
}
}
}
else {
if (face_index < faces.size()) {
ed_mesh_pick_face_vert__mpoly_find(region,
mval_f,
faces[face_index],
vert_positions,
corner_verts.data(),
&len_best,
&v_idx_best);
}
}
/* Map the `dm` to `mesh`, setting the `r_index` if possible. */
if (v_idx_best != ORIGINDEX_NONE) {
const int *index_mv_to_orig = (const int *)CustomData_get_layer(&mesh_eval->vert_data,
CD_ORIGINDEX);
if (index_mv_to_orig) {
v_idx_best = index_mv_to_orig[v_idx_best];
}
}
if ((v_idx_best != ORIGINDEX_NONE) && (v_idx_best < mesh->verts_num)) {
*r_index = v_idx_best;
return true;
}
}
return false;
}
bool ED_mesh_pick_edge(bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Mesh *mesh = static_cast<Mesh *>(ob->data);
BLI_assert(mesh && GS(mesh->id.name) == ID_ME);
if (!mesh || mesh->edges_num == 0) {
return false;
}
ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
ED_view3d_select_id_validate(&vc);
Base *base = BKE_view_layer_base_find(vc.view_layer, vc.obact);
DRW_select_buffer_context_create(vc.depsgraph, {base}, SCE_SELECT_EDGE);
uint edge_idx_best = ORIGINDEX_NONE;
if (dist_px) {
/* Sample rect to increase chances of selecting, so that when clicking
* on an edge in the back-buffer, we can still select a face. */
edge_idx_best = DRW_select_buffer_find_nearest_to_point(
vc.depsgraph, vc.region, vc.v3d, mval, 1, mesh->edges_num + 1, &dist_px);
}
else {
/* sample only on the exact position */
edge_idx_best = DRW_select_buffer_sample_point(vc.depsgraph, vc.region, vc.v3d, mval);
}
if (edge_idx_best == 0 || edge_idx_best > uint(mesh->edges_num)) {
return false;
}
edge_idx_best--;
if (edge_idx_best != ORIGINDEX_NONE) {
*r_index = edge_idx_best;
return true;
}
return false;
}
/**
* Vertex selection in object mode,
* currently only weight paint uses this.
*
* \return boolean true == Found
*/
struct VertPickData {
blender::VArraySpan<bool> hide_vert;
const float *mval_f; /* [2] */
ARegion *region;
/* runtime */
float len_best;
int v_idx_best;
};
static void ed_mesh_pick_vert__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
VertPickData *data = static_cast<VertPickData *>(user_data);
if (!data->hide_vert.is_empty() && data->hide_vert[index]) {
return;
}
float sco[2];
if (ED_view3d_project_float_object(data->region, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) ==
V3D_PROJ_RET_OK)
{
const float len = len_manhattan_v2v2(data->mval_f, sco);
if (len < data->len_best) {
data->len_best = len;
data->v_idx_best = index;
}
}
}
bool ED_mesh_pick_vert(
bContext *C, Object *ob, const int mval[2], uint dist_px, bool use_zbuf, uint *r_index)
{
using namespace blender;
Mesh *mesh = static_cast<Mesh *>(ob->data);
BLI_assert(mesh && GS(mesh->id.name) == ID_ME);
if (!mesh || mesh->verts_num == 0) {
return false;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
ED_view3d_select_id_validate(&vc);
if (use_zbuf) {
if (dist_px > 0) {
/* Sample rectangle to increase chances of selecting, so that when clicking
* on an face in the back-buffer, we can still select a vert. */
*r_index = DRW_select_buffer_find_nearest_to_point(
vc.depsgraph, vc.region, vc.v3d, mval, 1, mesh->verts_num + 1, &dist_px);
}
else {
/* sample only on the exact position */
*r_index = DRW_select_buffer_sample_point(vc.depsgraph, vc.region, vc.v3d, mval);
}
if ((*r_index) == 0 || (*r_index) > uint(mesh->verts_num)) {
return false;
}
(*r_index)--;
}
else {
const Object *ob_eval = DEG_get_evaluated_object(vc.depsgraph, ob);
const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob_eval);
ARegion *region = vc.region;
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
/* find the vert closest to 'mval' */
const float mval_f[2] = {float(mval[0]), float(mval[1])};
VertPickData data{};
ED_view3d_init_mats_rv3d(ob, rv3d);
if (mesh_eval == nullptr) {
return false;
}
const bke::AttributeAccessor attributes = mesh->attributes();
/* setup data */
data.region = region;
data.mval_f = mval_f;
data.len_best = FLT_MAX;
data.v_idx_best = -1;
data.hide_vert = *attributes.lookup<bool>(".hide_vert", bke::AttrDomain::Point);
BKE_mesh_foreach_mapped_vert(mesh_eval, ed_mesh_pick_vert__mapFunc, &data, MESH_FOREACH_NOP);
if (data.v_idx_best == -1) {
return false;
}
*r_index = data.v_idx_best;
}
return true;
}
MDeformVert *ED_mesh_active_dvert_get_em(Object *ob, BMVert **r_eve)
{
if (ob->mode & OB_MODE_EDIT && ob->type == OB_MESH) {
Mesh *mesh = static_cast<Mesh *>(ob->data);
if (!BLI_listbase_is_empty(&mesh->vertex_group_names)) {
BMesh *bm = mesh->runtime->edit_mesh->bm;
const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT);
if (cd_dvert_offset != -1) {
BMVert *eve = BM_mesh_active_vert_get(bm);
if (eve) {
if (r_eve) {
*r_eve = eve;
}
return static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
}
}
}
}
if (r_eve) {
*r_eve = nullptr;
}
return nullptr;
}
MDeformVert *ED_mesh_active_dvert_get_ob(Object *ob, int *r_index)
{
Mesh *mesh = static_cast<Mesh *>(ob->data);
int index = BKE_mesh_mselect_active_get(mesh, ME_VSEL);
if (r_index) {
*r_index = index;
}
if (index == -1 || mesh->deform_verts().is_empty()) {
return nullptr;
}
MutableSpan<MDeformVert> dverts = mesh->deform_verts_for_write();
return &dverts[index];
}
MDeformVert *ED_mesh_active_dvert_get_only(Object *ob)
{
if (ob->type == OB_MESH) {
if (ob->mode & OB_MODE_EDIT) {
return ED_mesh_active_dvert_get_em(ob, nullptr);
}
return ED_mesh_active_dvert_get_ob(ob, nullptr);
}
return nullptr;
}
void EDBM_mesh_stats_multi(const Span<Object *> objects, int totelem[3], int totelem_sel[3])
{
if (totelem) {
totelem[0] = 0;
totelem[1] = 0;
totelem[2] = 0;
}
if (totelem_sel) {
totelem_sel[0] = 0;
totelem_sel[1] = 0;
totelem_sel[2] = 0;
}
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
if (totelem) {
totelem[0] += bm->totvert;
totelem[1] += bm->totedge;
totelem[2] += bm->totface;
}
if (totelem_sel) {
totelem_sel[0] += bm->totvertsel;
totelem_sel[1] += bm->totedgesel;
totelem_sel[2] += bm->totfacesel;
}
}
}
void EDBM_mesh_elem_index_ensure_multi(const Span<Object *> objects, const char htype)
{
int elem_offset[4] = {0, 0, 0, 0};
for (Object *obedit : objects) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BM_mesh_elem_index_ensure_ex(bm, htype, elem_offset);
}
}