Files
test/source/blender/gpu/vulkan/vk_pixel_buffer.hh
Jeroen Bakker 3434260874 Vulkan: Add support for Cycles CPU
Other Cycles backend might also work. Not sure about or Optix/Cuda
as they require GPU synchronization.

Pull Request: https://projects.blender.org/blender/blender/pulls/123895
2024-06-28 13:51:51 +02:00

39 lines
661 B
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_texture_private.hh"
#include "vk_buffer.hh"
namespace blender::gpu {
class VKPixelBuffer : public PixelBuffer {
VKBuffer buffer_;
public:
VKPixelBuffer(size_t size);
void *map() override;
void unmap() override;
int64_t get_native_handle() override;
size_t get_size() override;
VKBuffer &buffer_get()
{
return buffer_;
}
};
static inline VKPixelBuffer *unwrap(PixelBuffer *pixel_buffer)
{
return static_cast<VKPixelBuffer *>(pixel_buffer);
}
} // namespace blender::gpu