The main reason that didn't work before because undefined custom node groups have the undefined `bNodeType` (and thus are ignored in various places) but are actually still groups that can be evaluated. The fix is just to handle custom node groups a bit more explicitly. In the future, we may want to have a separate "undefined custom group" `bNodetype`, but that might a be a bit bigger project. Pull Request: https://projects.blender.org/blender/blender/pulls/135974
1067 lines
37 KiB
C++
1067 lines
37 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <regex>
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#include "NOD_geometry_nodes_execute.hh"
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#include "NOD_multi_function.hh"
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#include "NOD_node_declaration.hh"
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#include "NOD_node_in_compute_context.hh"
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#include "NOD_socket_usage_inference.hh"
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#include "DNA_anim_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "BKE_compute_contexts.hh"
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#include "BKE_node_legacy_types.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_type_conversions.hh"
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#include "ANIM_action.hh"
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#include "ANIM_action_iterators.hh"
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#include "BLI_listbase.h"
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#include "BLI_stack.hh"
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namespace blender::nodes::socket_usage_inference {
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/** Utility class to simplify passing global state into all the functions during inferencing. */
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struct SocketUsageInferencer {
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private:
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/** Owns e.g. intermediate evaluated values. */
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ResourceScope scope_;
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/** Root node tree. */
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const bNodeTree &root_tree_;
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/**
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* Stack of tasks that allows depth-first (partial) evaluation of the tree.
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*/
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Stack<SocketInContext> usage_tasks_;
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Stack<SocketInContext> value_tasks_;
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/**
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* If the usage of a socket is known, it is added to this map. Sockets not in this map are not
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* known yet.
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*/
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Map<SocketInContext, bool> all_socket_usages_;
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/**
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* If the value of a socket is known, it is added to this map. The value may be null, which means
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* that the value can be anything. Sockets not in this map have not been evaluated yet.
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*/
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Map<SocketInContext, const void *> all_socket_values_;
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/**
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* All sockets that have animation data and thus their value is not fixed statically. This can
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* contain sockets from multiple different trees.
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*/
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Set<const bNodeSocket *> animated_sockets_;
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Set<const bNodeTree *> trees_with_handled_animation_data_;
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/** Some inline storage to reduce the number of allocations. */
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AlignedBuffer<1024, 8> scope_buffer_;
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public:
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SocketUsageInferencer(const bNodeTree &tree,
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const std::optional<Span<GPointer>> tree_input_values)
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: root_tree_(tree)
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{
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scope_.linear_allocator().provide_buffer(scope_buffer_);
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root_tree_.ensure_topology_cache();
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root_tree_.ensure_interface_cache();
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this->ensure_animation_data_processed(root_tree_);
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for (const bNode *node : root_tree_.group_input_nodes()) {
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for (const int i : root_tree_.interface_inputs().index_range()) {
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const bNodeSocket &socket = node->output_socket(i);
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const void *input_value = nullptr;
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if (tree_input_values.has_value()) {
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input_value = (*tree_input_values)[i].get();
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}
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all_socket_values_.add_new({nullptr, &socket}, input_value);
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}
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}
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}
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void mark_top_level_node_outputs_as_used()
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{
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for (const bNodeSocket *socket : root_tree_.all_output_sockets()) {
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all_socket_usages_.add_new({nullptr, socket}, true);
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}
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}
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bool is_socket_used(const SocketInContext &socket)
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{
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const std::optional<bool> is_used = all_socket_usages_.lookup_try(socket);
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if (is_used.has_value()) {
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return *is_used;
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}
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if (socket->owner_tree().has_available_link_cycle()) {
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return false;
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}
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BLI_assert(usage_tasks_.is_empty());
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usage_tasks_.push(socket);
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while (!usage_tasks_.is_empty()) {
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const SocketInContext &socket = usage_tasks_.peek();
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this->usage_task(socket);
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if (&socket == &usage_tasks_.peek()) {
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/* The task is finished if it hasn't added any new task it depends on.*/
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usage_tasks_.pop();
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}
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}
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return all_socket_usages_.lookup(socket);
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}
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const void *get_socket_value(const SocketInContext &socket)
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{
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const std::optional<const void *> value = all_socket_values_.lookup_try(socket);
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if (value.has_value()) {
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return *value;
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}
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if (socket->owner_tree().has_available_link_cycle()) {
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return nullptr;
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}
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BLI_assert(value_tasks_.is_empty());
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value_tasks_.push(socket);
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while (!value_tasks_.is_empty()) {
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const SocketInContext &socket = value_tasks_.peek();
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this->value_task(socket);
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if (&socket == &value_tasks_.peek()) {
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/* The task is finished if it hasn't added any new task it depends on.*/
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value_tasks_.pop();
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}
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}
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return all_socket_values_.lookup(socket);
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}
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private:
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void usage_task(const SocketInContext &socket)
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{
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if (all_socket_usages_.contains(socket)) {
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return;
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}
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const bNode &node = socket->owner_node();
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if (node.is_undefined() && !node.is_custom_group()) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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if (socket->is_input()) {
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this->usage_task__input(socket);
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}
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else {
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this->usage_task__output(socket);
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}
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}
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void usage_task__input(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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if (node->is_muted()) {
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this->usage_task__input__muted_node(socket);
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return;
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}
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switch (node->type_legacy) {
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case NODE_GROUP:
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case NODE_CUSTOM_GROUP: {
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this->usage_task__input__group_node(socket);
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break;
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}
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case NODE_GROUP_OUTPUT: {
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this->usage_task__input__group_output_node(socket);
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break;
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}
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case GEO_NODE_SWITCH: {
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this->usage_task__input__generic_switch(socket, switch__is_socket_selected);
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break;
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}
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case GEO_NODE_INDEX_SWITCH: {
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this->usage_task__input__generic_switch(socket, index_switch__is_socket_selected);
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break;
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}
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case GEO_NODE_MENU_SWITCH: {
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this->usage_task__input__generic_switch(socket, menu_switch__is_socket_selected);
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break;
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}
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case SH_NODE_MIX: {
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this->usage_task__input__generic_switch(socket, mix_node__is_socket_selected);
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break;
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}
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case SH_NODE_MIX_SHADER: {
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this->usage_task__input__generic_switch(socket, shader_mix_node__is_socket_selected);
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break;
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}
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case GEO_NODE_SIMULATION_INPUT: {
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this->usage_task__input__simulation_input_node(socket);
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break;
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}
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case GEO_NODE_REPEAT_INPUT: {
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this->usage_task__input__repeat_input_node(socket);
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break;
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}
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case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_INPUT: {
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this->usage_task__input__foreach_element_input_node(socket);
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break;
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}
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case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT: {
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this->usage_task__input__foreach_element_output_node(socket);
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break;
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}
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case GEO_NODE_CAPTURE_ATTRIBUTE: {
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this->usage_task__input__capture_attribute_node(socket);
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break;
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}
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case SH_NODE_OUTPUT_AOV:
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case SH_NODE_OUTPUT_LIGHT:
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case SH_NODE_OUTPUT_WORLD:
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case SH_NODE_OUTPUT_LINESTYLE:
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case SH_NODE_OUTPUT_MATERIAL:
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case CMP_NODE_OUTPUT_FILE:
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case CMP_NODE_COMPOSITE:
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case TEX_NODE_OUTPUT: {
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this->usage_task__input__output_node(socket);
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break;
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}
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default: {
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this->usage_task__input__fallback(socket);
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break;
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}
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}
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}
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void usage_task__input__output_node(const SocketInContext &socket)
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{
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all_socket_usages_.add_new(socket, true);
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}
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/**
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* Assumes that the first input is a condition that selects one of the remaining inputs which is
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* then output. If necessary, this can trigger a value task for the condition socket.
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*/
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void usage_task__input__generic_switch(
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const SocketInContext &socket,
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const FunctionRef<bool(const SocketInContext &socket, const void *condition)>
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is_selected_socket)
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{
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const NodeInContext node = socket.owner_node();
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BLI_assert(node->input_sockets().size() >= 1);
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BLI_assert(node->output_sockets().size() >= 1);
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if (socket->type == SOCK_CUSTOM && STREQ(socket->idname, "NodeSocketVirtual")) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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const SocketInContext output_socket{socket.context,
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this->get_first_available_bsocket(node->output_sockets())};
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const std::optional<bool> output_is_used = all_socket_usages_.lookup_try(output_socket);
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if (!output_is_used.has_value()) {
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this->push_usage_task(output_socket);
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return;
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}
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if (!*output_is_used) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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const SocketInContext condition_socket{
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socket.context, this->get_first_available_bsocket(node->input_sockets())};
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if (socket == condition_socket) {
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all_socket_usages_.add_new(socket, true);
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return;
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}
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const void *condition_value = this->get_socket_value(condition_socket);
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if (condition_value == nullptr) {
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/* The exact condition value is unknown, so any input may be used. */
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all_socket_usages_.add_new(socket, true);
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return;
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}
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const bool is_used = is_selected_socket(socket, condition_value);
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all_socket_usages_.add_new(socket, is_used);
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}
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const bNodeSocket *get_first_available_bsocket(const Span<const bNodeSocket *> sockets) const
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{
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for (const bNodeSocket *socket : sockets) {
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if (socket->is_available()) {
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return socket;
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}
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}
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return nullptr;
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}
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void usage_task__input__group_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
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if (!group || ID_MISSING(&group->id)) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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group->ensure_topology_cache();
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if (group->has_available_link_cycle()) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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this->ensure_animation_data_processed(*group);
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/* The group node input is used if any of the matching group inputs within the group is
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* used. */
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const ComputeContext &group_context = scope_.construct<bke::GroupNodeComputeContext>(
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socket.context, *node, node->owner_tree());
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Vector<const bNodeSocket *> dependent_sockets;
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for (const bNode *group_input_node : group->group_input_nodes()) {
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dependent_sockets.append(&group_input_node->output_socket(socket->index()));
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}
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this->usage_task__with_dependent_sockets(socket, dependent_sockets, &group_context);
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}
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void usage_task__input__group_output_node(const SocketInContext &socket)
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{
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const int output_i = socket->index();
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if (socket.context == nullptr) {
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/* This is a final output which is always used. */
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all_socket_usages_.add_new(socket, true);
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return;
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}
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/* The group output node is used if the matching output of the parent group node is used. */
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const bke::GroupNodeComputeContext &group_context =
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*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
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const bNodeSocket &group_node_output = group_context.caller_group_node()->output_socket(
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output_i);
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this->usage_task__with_dependent_sockets(socket, {&group_node_output}, group_context.parent());
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}
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void usage_task__output(const SocketInContext &socket)
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{
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/* An output socket is used if any of the sockets it is connected to is used. */
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Vector<const bNodeSocket *> dependent_sockets;
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for (const bNodeLink *link : socket->directly_linked_links()) {
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if (link->is_used()) {
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dependent_sockets.append(link->tosock);
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}
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}
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this->usage_task__with_dependent_sockets(socket, dependent_sockets, socket.context);
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}
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void usage_task__input__simulation_input_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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const bNodeTree &tree = socket->owner_tree();
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const NodeGeometrySimulationInput &storage = *static_cast<const NodeGeometrySimulationInput *>(
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node->storage);
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const bNode *sim_output_node = tree.node_by_id(storage.output_node_id);
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if (!sim_output_node) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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/* Simulation inputs are also used when any of the simulation outputs are used. */
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Vector<const bNodeSocket *, 16> dependent_sockets;
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dependent_sockets.extend(node->output_sockets());
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dependent_sockets.extend(sim_output_node->output_sockets());
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this->usage_task__with_dependent_sockets(socket, dependent_sockets, socket.context);
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}
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void usage_task__input__repeat_input_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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const bNodeTree &tree = socket->owner_tree();
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const NodeGeometryRepeatInput &storage = *static_cast<const NodeGeometryRepeatInput *>(
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node->storage);
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const bNode *repeat_output_node = tree.node_by_id(storage.output_node_id);
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if (!repeat_output_node) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
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/* Assume that all repeat inputs are used when any of the outputs are used. This check could
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* become more precise in the future if necessary. */
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Vector<const bNodeSocket *, 16> dependent_sockets;
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dependent_sockets.extend(node->output_sockets());
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dependent_sockets.extend(repeat_output_node->output_sockets());
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this->usage_task__with_dependent_sockets(socket, dependent_sockets, socket.context);
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}
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void usage_task__input__foreach_element_output_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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this->usage_task__with_dependent_sockets(
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socket, {&node->output_by_identifier(socket->identifier)}, socket.context);
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}
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void usage_task__input__capture_attribute_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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this->usage_task__with_dependent_sockets(
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socket, {&node->output_socket(socket->index())}, socket.context);
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}
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void usage_task__input__fallback(const SocketInContext &socket)
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{
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this->usage_task__with_dependent_sockets(
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socket, socket->owner_node().output_sockets(), socket.context);
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}
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void usage_task__input__foreach_element_input_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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const bNodeTree &tree = socket->owner_tree();
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const NodeGeometryForeachGeometryElementInput &storage =
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*static_cast<const NodeGeometryForeachGeometryElementInput *>(node->storage);
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const bNode *foreach_output_node = tree.node_by_id(storage.output_node_id);
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if (!foreach_output_node) {
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all_socket_usages_.add_new(socket, false);
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return;
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}
|
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Vector<const bNodeSocket *, 16> dependent_sockets;
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if (StringRef(socket->identifier).startswith("Input_")) {
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dependent_sockets.append(&node->output_by_identifier(socket->identifier));
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}
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else {
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/* The geometry and selection inputs are used whenever any of the zone outputs is used. */
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dependent_sockets.extend(node->output_sockets());
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dependent_sockets.extend(foreach_output_node->output_sockets());
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}
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this->usage_task__with_dependent_sockets(socket, dependent_sockets, socket.context);
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}
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|
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void usage_task__input__muted_node(const SocketInContext &socket)
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{
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const NodeInContext node = socket.owner_node();
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Vector<const bNodeSocket *> dependent_sockets;
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for (const bNodeLink &internal_link : node->internal_links()) {
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if (internal_link.fromsock != socket.socket) {
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continue;
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}
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dependent_sockets.append(internal_link.tosock);
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}
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this->usage_task__with_dependent_sockets(socket, dependent_sockets, socket.context);
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}
|
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|
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/**
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* Utility that handles simple cases where a socket is used if any of its dependent sockets is
|
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* used.
|
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*/
|
|
void usage_task__with_dependent_sockets(const SocketInContext &socket,
|
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const Span<const bNodeSocket *> dependent_sockets,
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const ComputeContext *dependent_socket_context)
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{
|
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/* Check if any of the dependent sockets is used. */
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SocketInContext next_unknown_socket;
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for (const bNodeSocket *dependent_socket_ptr : dependent_sockets) {
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const SocketInContext dependent_socket{dependent_socket_context, dependent_socket_ptr};
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const std::optional<bool> is_used = all_socket_usages_.lookup_try(dependent_socket);
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if (!is_used.has_value() && !next_unknown_socket) {
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next_unknown_socket = dependent_socket;
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continue;
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}
|
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if (is_used.value_or(false)) {
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all_socket_usages_.add_new(socket, true);
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return;
|
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}
|
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}
|
|
if (next_unknown_socket) {
|
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/* Create a task that checks if the next dependent socket is used. Intentionally only create
|
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* a task for the very next one and not for all, because that could potentially trigger a lot
|
|
* of unnecessary evaluations. */
|
|
this->push_usage_task(next_unknown_socket);
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return;
|
|
}
|
|
/* None of the dependent sockets is used, so the current socket is not used either. */
|
|
all_socket_usages_.add_new(socket, false);
|
|
}
|
|
|
|
void value_task(const SocketInContext &socket)
|
|
{
|
|
if (all_socket_values_.contains(socket)) {
|
|
/* Task is done already. */
|
|
return;
|
|
}
|
|
const bNode &node = socket->owner_node();
|
|
if (node.is_undefined() && !node.is_custom_group()) {
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
const CPPType *base_type = socket->typeinfo->base_cpp_type;
|
|
if (!base_type) {
|
|
/* The socket type is unknown for some reason (maybe a socket type from the future?).*/
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
if (socket->is_input()) {
|
|
this->value_task__input(socket);
|
|
}
|
|
else {
|
|
this->value_task__output(socket);
|
|
}
|
|
}
|
|
|
|
void value_task__output(const SocketInContext &socket)
|
|
{
|
|
const NodeInContext node = socket.owner_node();
|
|
if (node->is_muted()) {
|
|
this->value_task__output__muted_node(socket);
|
|
return;
|
|
}
|
|
switch (node->type_legacy) {
|
|
case NODE_GROUP:
|
|
case NODE_CUSTOM_GROUP: {
|
|
this->value_task__output__group_node(socket);
|
|
return;
|
|
}
|
|
case NODE_GROUP_INPUT: {
|
|
this->value_task__output__group_input_node(socket);
|
|
return;
|
|
}
|
|
case NODE_REROUTE: {
|
|
this->value_task__output__reroute_node(socket);
|
|
return;
|
|
}
|
|
case GEO_NODE_SWITCH: {
|
|
this->value_task__output__generic_switch(socket, switch__is_socket_selected);
|
|
return;
|
|
}
|
|
case GEO_NODE_INDEX_SWITCH: {
|
|
this->value_task__output__generic_switch(socket, index_switch__is_socket_selected);
|
|
return;
|
|
}
|
|
case GEO_NODE_MENU_SWITCH: {
|
|
this->value_task__output__generic_switch(socket, menu_switch__is_socket_selected);
|
|
return;
|
|
}
|
|
default: {
|
|
if (node->typeinfo->build_multi_function) {
|
|
this->value_task__output__multi_function_node(socket);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
/* If none of the above cases work, the socket value is set to null which means that it is
|
|
* unknown/dynamic. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
}
|
|
|
|
void value_task__output__group_node(const SocketInContext &socket)
|
|
{
|
|
const NodeInContext node = socket.owner_node();
|
|
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
|
|
if (!group || ID_MISSING(&group->id)) {
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
if (group->has_available_link_cycle()) {
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
this->ensure_animation_data_processed(*group);
|
|
const bNode *group_output_node = group->group_output_node();
|
|
if (!group_output_node) {
|
|
/* Can't compute the value if the group does not have an output node. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
const ComputeContext &group_context = scope_.construct<bke::GroupNodeComputeContext>(
|
|
socket.context, *node, node->owner_tree());
|
|
const SocketInContext socket_in_group{&group_context,
|
|
&group_output_node->input_socket(socket->index())};
|
|
const std::optional<const void *> value = all_socket_values_.lookup_try(socket_in_group);
|
|
if (!value.has_value()) {
|
|
this->push_value_task(socket_in_group);
|
|
return;
|
|
}
|
|
all_socket_values_.add_new(socket, *value);
|
|
}
|
|
|
|
void value_task__output__group_input_node(const SocketInContext &socket)
|
|
{
|
|
/* Group inputs for the root context should be initialized already. */
|
|
BLI_assert(socket.context != nullptr);
|
|
|
|
const bke::GroupNodeComputeContext &group_context =
|
|
*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
|
|
const SocketInContext group_node_input{
|
|
group_context.parent(), &group_context.caller_group_node()->input_socket(socket->index())};
|
|
const std::optional<const void *> value = all_socket_values_.lookup_try(group_node_input);
|
|
if (!value.has_value()) {
|
|
this->push_value_task(group_node_input);
|
|
return;
|
|
}
|
|
all_socket_values_.add_new(socket, *value);
|
|
}
|
|
|
|
void value_task__output__reroute_node(const SocketInContext &socket)
|
|
{
|
|
const SocketInContext input_socket = socket.owner_node().input_socket(0);
|
|
const std::optional<const void *> value = all_socket_values_.lookup_try(input_socket);
|
|
if (!value.has_value()) {
|
|
this->push_value_task(input_socket);
|
|
return;
|
|
}
|
|
all_socket_values_.add_new(socket, *value);
|
|
}
|
|
|
|
/**
|
|
* Assumes that the first input is a condition that selects one of the remaining inputs which is
|
|
* then output. If necessary, this can trigger a value task for the condition socket.
|
|
*/
|
|
void value_task__output__generic_switch(
|
|
const SocketInContext &socket,
|
|
const FunctionRef<bool(const SocketInContext &socket, const void *condition)>
|
|
is_selected_socket)
|
|
{
|
|
const NodeInContext node = socket.owner_node();
|
|
BLI_assert(node->input_sockets().size() >= 1);
|
|
BLI_assert(node->output_sockets().size() == 1);
|
|
|
|
const SocketInContext condition_socket = node.input_socket(0);
|
|
const std::optional<const void *> condition_value = all_socket_values_.lookup_try(
|
|
condition_socket);
|
|
if (!condition_value.has_value()) {
|
|
this->push_value_task(condition_socket);
|
|
return;
|
|
}
|
|
if (!*condition_value) {
|
|
/* The condition value is not a simple static value, so the output is unknown. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
for (const int input_i : node->input_sockets().index_range().drop_front(1)) {
|
|
const SocketInContext input_socket = node.input_socket(input_i);
|
|
if (input_socket->type == SOCK_CUSTOM && STREQ(input_socket->idname, "NodeSocketVirtual")) {
|
|
continue;
|
|
}
|
|
const bool is_selected = is_selected_socket(input_socket, *condition_value);
|
|
if (!is_selected) {
|
|
continue;
|
|
}
|
|
const std::optional<const void *> input_value = all_socket_values_.lookup_try(input_socket);
|
|
if (!input_value.has_value()) {
|
|
this->push_value_task(input_socket);
|
|
return;
|
|
}
|
|
all_socket_values_.add_new(socket, *input_value);
|
|
return;
|
|
}
|
|
/* The condition did not match any of the inputs, so the output is unknown. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
}
|
|
|
|
void value_task__output__multi_function_node(const SocketInContext &socket)
|
|
{
|
|
const NodeInContext node = socket.owner_node();
|
|
const int inputs_num = node->input_sockets().size();
|
|
|
|
/* Gather all input values are return early if any of them is not known.*/
|
|
Vector<const void *> input_values(inputs_num);
|
|
for (const int input_i : IndexRange(inputs_num)) {
|
|
const SocketInContext input_socket = node.input_socket(input_i);
|
|
const std::optional<const void *> input_value = all_socket_values_.lookup_try(input_socket);
|
|
if (!input_value.has_value()) {
|
|
this->push_value_task(input_socket);
|
|
return;
|
|
}
|
|
if (*input_value == nullptr) {
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
input_values[input_i] = *input_value;
|
|
}
|
|
|
|
/* Get the multi-function for the node. */
|
|
NodeMultiFunctionBuilder builder{*node.node, node->owner_tree()};
|
|
node->typeinfo->build_multi_function(builder);
|
|
const mf::MultiFunction &fn = builder.function();
|
|
|
|
/* We only evaluate the node for a single value here. */
|
|
const IndexMask mask(1);
|
|
|
|
/* Prepare parameters for the multi-function evaluation. */
|
|
mf::ParamsBuilder params{fn, &mask};
|
|
for (const int input_i : IndexRange(inputs_num)) {
|
|
const SocketInContext input_socket = node.input_socket(input_i);
|
|
if (!input_socket->is_available()) {
|
|
continue;
|
|
}
|
|
params.add_readonly_single_input(
|
|
GPointer(input_socket->typeinfo->base_cpp_type, input_values[input_i]));
|
|
}
|
|
for (const int output_i : node->output_sockets().index_range()) {
|
|
const SocketInContext output_socket = node.output_socket(output_i);
|
|
if (!output_socket->is_available()) {
|
|
continue;
|
|
}
|
|
/* Allocate memory for the output value. */
|
|
const CPPType &base_type = *output_socket->typeinfo->base_cpp_type;
|
|
void *value = scope_.linear_allocator().allocate(base_type.size(), base_type.alignment());
|
|
params.add_uninitialized_single_output(GMutableSpan(base_type, value, 1));
|
|
all_socket_values_.add_new(output_socket, value);
|
|
if (!base_type.is_trivially_destructible()) {
|
|
scope_.add_destruct_call(
|
|
[type = &base_type, value]() { type->destruct(const_cast<void *>(value)); });
|
|
}
|
|
}
|
|
mf::ContextBuilder context;
|
|
/* Actually evaluate the multi-function. The outputs will be written into the memory allocated
|
|
* earlier, which has been added to #all_socket_values_ already. */
|
|
fn.call(mask, params, context);
|
|
}
|
|
|
|
void value_task__output__muted_node(const SocketInContext &socket)
|
|
{
|
|
const NodeInContext node = socket.owner_node();
|
|
|
|
SocketInContext input_socket;
|
|
for (const bNodeLink &internal_link : node->internal_links()) {
|
|
if (internal_link.tosock == socket.socket) {
|
|
input_socket = SocketInContext{socket.context, internal_link.fromsock};
|
|
break;
|
|
}
|
|
}
|
|
if (!input_socket) {
|
|
/* The output does not have an internal link to an input. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
const std::optional<const void *> input_value = all_socket_values_.lookup_try(input_socket);
|
|
if (!input_value.has_value()) {
|
|
this->push_value_task(input_socket);
|
|
return;
|
|
}
|
|
const void *converted_value = this->convert_type_if_necessary(
|
|
*input_value, *input_socket.socket, *socket.socket);
|
|
all_socket_values_.add_new(socket, converted_value);
|
|
}
|
|
|
|
void value_task__input(const SocketInContext &socket)
|
|
{
|
|
if (socket->is_multi_input()) {
|
|
/* Can't know the single value of a multi-input. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
const bNodeLink *source_link = nullptr;
|
|
const Span<const bNodeLink *> connected_links = socket->directly_linked_links();
|
|
for (const bNodeLink *link : connected_links) {
|
|
if (!link->is_used()) {
|
|
continue;
|
|
}
|
|
if (link->fromnode->is_dangling_reroute()) {
|
|
continue;
|
|
}
|
|
source_link = link;
|
|
break;
|
|
}
|
|
if (!source_link) {
|
|
this->value_task__input__unlinked(socket);
|
|
return;
|
|
}
|
|
this->value_task__input__linked({socket.context, source_link->fromsock}, socket);
|
|
}
|
|
|
|
void value_task__input__unlinked(const SocketInContext &socket)
|
|
{
|
|
if (animated_sockets_.contains(socket.socket)) {
|
|
/* The value of animated sockets is not known statically. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
if (const SocketDeclaration *socket_decl = socket.socket->runtime->declaration) {
|
|
if (socket_decl->input_field_type == InputSocketFieldType::Implicit) {
|
|
/* Implicit fields inputs don't have a single static value. */
|
|
all_socket_values_.add_new(socket, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
|
|
const CPPType &base_type = *socket->typeinfo->base_cpp_type;
|
|
void *value_buffer = scope_.linear_allocator().allocate(base_type.size(),
|
|
base_type.alignment());
|
|
socket->typeinfo->get_base_cpp_value(socket->default_value, value_buffer);
|
|
all_socket_values_.add_new(socket, value_buffer);
|
|
if (!base_type.is_trivially_destructible()) {
|
|
scope_.add_destruct_call(
|
|
[type = &base_type, value_buffer]() { type->destruct(value_buffer); });
|
|
}
|
|
}
|
|
|
|
void value_task__input__linked(const SocketInContext &from_socket,
|
|
const SocketInContext &to_socket)
|
|
{
|
|
const std::optional<const void *> from_value = all_socket_values_.lookup_try(from_socket);
|
|
if (!from_value.has_value()) {
|
|
this->push_value_task(from_socket);
|
|
return;
|
|
}
|
|
const void *converted_value = this->convert_type_if_necessary(
|
|
*from_value, *from_socket.socket, *to_socket.socket);
|
|
all_socket_values_.add_new(to_socket, converted_value);
|
|
}
|
|
|
|
const void *convert_type_if_necessary(const void *src,
|
|
const bNodeSocket &from_socket,
|
|
const bNodeSocket &to_socket)
|
|
{
|
|
if (!src) {
|
|
return nullptr;
|
|
}
|
|
const CPPType *from_type = from_socket.typeinfo->base_cpp_type;
|
|
const CPPType *to_type = to_socket.typeinfo->base_cpp_type;
|
|
if (from_type == to_type) {
|
|
return src;
|
|
}
|
|
if (!to_type) {
|
|
return nullptr;
|
|
}
|
|
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
|
|
if (!conversions.is_convertible(*from_type, *to_type)) {
|
|
return nullptr;
|
|
}
|
|
void *dst = scope_.linear_allocator().allocate(to_type->size(), to_type->alignment());
|
|
conversions.convert_to_uninitialized(*from_type, *to_type, src, dst);
|
|
if (!to_type->is_trivially_destructible()) {
|
|
scope_.add_destruct_call([to_type, dst]() { to_type->destruct(dst); });
|
|
}
|
|
return dst;
|
|
}
|
|
|
|
static bool switch__is_socket_selected(const SocketInContext &socket, const void *condition)
|
|
{
|
|
const bool is_true = *static_cast<const bool *>(condition);
|
|
const int selected_index = is_true ? 2 : 1;
|
|
return socket->index() == selected_index;
|
|
}
|
|
|
|
static bool index_switch__is_socket_selected(const SocketInContext &socket,
|
|
const void *condition)
|
|
{
|
|
const int index = *static_cast<const int *>(condition);
|
|
return socket->index() == index + 1;
|
|
}
|
|
|
|
static bool menu_switch__is_socket_selected(const SocketInContext &socket, const void *condition)
|
|
{
|
|
const NodeMenuSwitch &storage = *static_cast<const NodeMenuSwitch *>(
|
|
socket->owner_node().storage);
|
|
const int menu_value = *static_cast<const int *>(condition);
|
|
const NodeEnumItem &item = storage.enum_definition.items_array[socket->index() - 1];
|
|
return menu_value == item.identifier;
|
|
}
|
|
|
|
static bool mix_node__is_socket_selected(const SocketInContext &socket, const void *condition)
|
|
{
|
|
const NodeShaderMix &storage = *static_cast<const NodeShaderMix *>(
|
|
socket.owner_node()->storage);
|
|
if (storage.data_type == SOCK_RGBA && storage.blend_type != MA_RAMP_BLEND) {
|
|
return true;
|
|
}
|
|
|
|
const bool clamp_factor = storage.clamp_factor != 0;
|
|
bool only_a = false;
|
|
bool only_b = false;
|
|
if (storage.data_type == SOCK_VECTOR && storage.factor_mode == NODE_MIX_MODE_NON_UNIFORM) {
|
|
const float3 mix_factor = *static_cast<const float3 *>(condition);
|
|
if (clamp_factor) {
|
|
only_a = mix_factor.x <= 0.0f && mix_factor.y <= 0.0f && mix_factor.z <= 0.0f;
|
|
only_b = mix_factor.x >= 1.0f && mix_factor.y >= 1.0f && mix_factor.z >= 1.0f;
|
|
}
|
|
else {
|
|
only_a = float3{0.0f, 0.0f, 0.0f} == mix_factor;
|
|
only_b = float3{1.0f, 1.0f, 1.0f} == mix_factor;
|
|
}
|
|
}
|
|
else {
|
|
const float mix_factor = *static_cast<const float *>(condition);
|
|
if (clamp_factor) {
|
|
only_a = mix_factor <= 0.0f;
|
|
only_b = mix_factor >= 1.0f;
|
|
}
|
|
else {
|
|
only_a = mix_factor == 0.0f;
|
|
only_b = mix_factor == 1.0f;
|
|
}
|
|
}
|
|
if (only_a) {
|
|
if (STREQ(socket->name, "B")) {
|
|
return false;
|
|
}
|
|
}
|
|
if (only_b) {
|
|
if (STREQ(socket->name, "A")) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool shader_mix_node__is_socket_selected(const SocketInContext &socket,
|
|
const void *condition)
|
|
{
|
|
const float mix_factor = *static_cast<const float *>(condition);
|
|
if (mix_factor == 0.0f) {
|
|
if (STREQ(socket->identifier, "Shader_001")) {
|
|
return false;
|
|
}
|
|
}
|
|
else if (mix_factor == 1.0f) {
|
|
if (STREQ(socket->identifier, "Shader")) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void push_usage_task(const SocketInContext &socket)
|
|
{
|
|
usage_tasks_.push(socket);
|
|
}
|
|
|
|
void push_value_task(const SocketInContext &socket)
|
|
{
|
|
value_tasks_.push(socket);
|
|
}
|
|
|
|
void ensure_animation_data_processed(const bNodeTree &tree)
|
|
{
|
|
if (!trees_with_handled_animation_data_.add(&tree)) {
|
|
return;
|
|
}
|
|
if (!tree.adt) {
|
|
return;
|
|
}
|
|
|
|
static std::regex pattern(R"#(nodes\["(.*)"\].inputs\[(\d+)\].default_value)#");
|
|
MultiValueMap<StringRef, int> animated_inputs_by_node_name;
|
|
auto handle_rna_path = [&](const char *rna_path) {
|
|
std::cmatch match;
|
|
if (!std::regex_match(rna_path, match, pattern)) {
|
|
return;
|
|
}
|
|
const StringRef node_name{match[1].first, match[1].second - match[1].first};
|
|
const int socket_index = std::stoi(match[2]);
|
|
animated_inputs_by_node_name.add(node_name, socket_index);
|
|
};
|
|
|
|
/* Gather all inputs controlled by fcurves. */
|
|
if (tree.adt->action) {
|
|
animrig::foreach_fcurve_in_action_slot(
|
|
tree.adt->action->wrap(), tree.adt->slot_handle, [&](const FCurve &fcurve) {
|
|
handle_rna_path(fcurve.rna_path);
|
|
});
|
|
}
|
|
/* Gather all inputs controlled by drivers. */
|
|
LISTBASE_FOREACH (const FCurve *, driver, &tree.adt->drivers) {
|
|
handle_rna_path(driver->rna_path);
|
|
}
|
|
|
|
/* Actually find the #bNodeSocket for each controlled input. */
|
|
if (!animated_inputs_by_node_name.is_empty()) {
|
|
for (const bNode *node : tree.all_nodes()) {
|
|
const Span<int> animated_inputs = animated_inputs_by_node_name.lookup(node->name);
|
|
const Span<const bNodeSocket *> input_sockets = node->input_sockets();
|
|
for (const int socket_index : animated_inputs) {
|
|
if (socket_index < 0 || socket_index >= input_sockets.size()) {
|
|
/* This can happen when the animation data is not immediately updated after a socket is
|
|
* removed. */
|
|
continue;
|
|
}
|
|
const bNodeSocket &socket = *input_sockets[socket_index];
|
|
animated_sockets_.add(&socket);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Array<bool> infer_all_input_sockets_usage(const bNodeTree &tree)
|
|
{
|
|
tree.ensure_topology_cache();
|
|
const Span<const bNodeSocket *> all_input_sockets = tree.all_input_sockets();
|
|
Array<bool> all_usages(all_input_sockets.size());
|
|
|
|
SocketUsageInferencer inferencer{tree, std::nullopt};
|
|
inferencer.mark_top_level_node_outputs_as_used();
|
|
|
|
for (const int i : all_input_sockets.index_range()) {
|
|
const bNodeSocket &socket = *all_input_sockets[i];
|
|
all_usages[i] = inferencer.is_socket_used({nullptr, &socket});
|
|
}
|
|
|
|
return all_usages;
|
|
}
|
|
|
|
void infer_group_interface_inputs_usage(const bNodeTree &group,
|
|
const Span<GPointer> group_input_values,
|
|
const MutableSpan<bool> r_input_usages)
|
|
{
|
|
SocketUsageInferencer inferencer{group, group_input_values};
|
|
|
|
r_input_usages.fill(false);
|
|
for (const bNode *node : group.group_input_nodes()) {
|
|
for (const int i : group.interface_inputs().index_range()) {
|
|
const bNodeSocket &socket = node->output_socket(i);
|
|
r_input_usages[i] |= inferencer.is_socket_used({nullptr, &socket});
|
|
}
|
|
}
|
|
}
|
|
|
|
void infer_group_interface_inputs_usage(const bNodeTree &group,
|
|
Span<const bNodeSocket *> input_sockets,
|
|
MutableSpan<bool> r_input_usages)
|
|
{
|
|
BLI_assert(group.interface_inputs().size() == input_sockets.size());
|
|
|
|
AlignedBuffer<1024, 8> allocator_buffer;
|
|
LinearAllocator<> allocator;
|
|
allocator.provide_buffer(allocator_buffer);
|
|
|
|
Array<GPointer> input_values(input_sockets.size());
|
|
for (const int i : input_sockets.index_range()) {
|
|
const bNodeSocket &socket = *input_sockets[i];
|
|
if (socket.is_directly_linked()) {
|
|
continue;
|
|
}
|
|
|
|
const bke::bNodeSocketType &stype = *socket.typeinfo;
|
|
const CPPType *base_type = stype.base_cpp_type;
|
|
if (base_type == nullptr) {
|
|
continue;
|
|
}
|
|
void *value = allocator.allocate(base_type->size(), base_type->alignment());
|
|
stype.get_base_cpp_value(socket.default_value, value);
|
|
input_values[i] = GPointer(base_type, value);
|
|
}
|
|
|
|
infer_group_interface_inputs_usage(group, input_values, r_input_usages);
|
|
|
|
for (GPointer &value : input_values) {
|
|
if (const void *data = value.get()) {
|
|
value.type()->destruct(const_cast<void *>(data));
|
|
}
|
|
}
|
|
}
|
|
|
|
void infer_group_interface_inputs_usage(const bNodeTree &group,
|
|
const IDProperty *properties,
|
|
MutableSpan<bool> r_input_usages)
|
|
{
|
|
const int inputs_num = group.interface_inputs().size();
|
|
Array<GPointer> input_values(inputs_num);
|
|
ResourceScope scope;
|
|
nodes::get_geometry_nodes_input_base_values(group, properties, scope, input_values);
|
|
nodes::socket_usage_inference::infer_group_interface_inputs_usage(
|
|
group, input_values, r_input_usages);
|
|
}
|
|
|
|
} // namespace blender::nodes::socket_usage_inference
|