Files
test/source/blender/sequencer/intern/image_cache.hh
Richard Antalik 68abed543b Refactor: Remove module prefix form symbols in sequnecer namespaces
Remove
SEQ_ prefix for blender::seq namespace and
ED_sequencer for blender::ed::vse namespace

Pull Request: https://projects.blender.org/blender/blender/pulls/135560
2025-03-06 13:04:39 +01:00

59 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "SEQ_render.hh" /* Needed for #eSeqTaskId. */
struct ImBuf;
struct Scene;
struct SeqRenderData;
struct Strip;
namespace blender::seq {
struct SeqCache;
struct SeqCacheKey {
SeqCache *cache_owner;
void *userkey;
SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */
SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */
Strip *strip;
RenderData context;
float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */
float timeline_frame; /* Only for reference - used for freeing when cache is full. */
float cost; /* In short: render time(s) divided by playback frame duration(s) */
bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
eTaskId task_id;
int type;
};
ImBuf *seq_cache_get(const RenderData *context, Strip *strip, float timeline_frame, int type);
void seq_cache_put(
const RenderData *context, Strip *strip, float timeline_frame, int type, ImBuf *i);
bool seq_cache_put_if_possible(
const RenderData *context, Strip *strip, float timeline_frame, int type, ImBuf *ibuf);
/**
* Find only "base" keys.
* Sources(other types) for a frame must be freed all at once.
*/
bool seq_cache_recycle_item(Scene *scene);
void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame);
void seq_cache_destruct(Scene *scene);
void seq_cache_cleanup_sequence(Scene *scene,
Strip *strip,
Strip *strip_changed,
int invalidate_types,
bool force_seq_changed_range);
bool seq_cache_is_full();
float seq_cache_frame_index_to_timeline_frame(Strip *strip, float frame_index);
} // namespace blender::seq