Remove SEQ_ prefix for blender::seq namespace and ED_sequencer for blender::ed::vse namespace Pull Request: https://projects.blender.org/blender/blender/pulls/135560
34 lines
755 B
C++
34 lines
755 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup sequencer
|
|
*/
|
|
|
|
struct Scene;
|
|
struct SeqRenderData;
|
|
struct Strip;
|
|
|
|
namespace blender::seq {
|
|
|
|
/**
|
|
* Start or resume prefetching.
|
|
*/
|
|
void seq_prefetch_start(const RenderData *context, float timeline_frame);
|
|
void seq_prefetch_free(Scene *scene);
|
|
bool seq_prefetch_job_is_running(Scene *scene);
|
|
void seq_prefetch_get_time_range(Scene *scene, int *r_start, int *r_end);
|
|
/**
|
|
* For cache context swapping.
|
|
*/
|
|
RenderData *seq_prefetch_get_original_context(const RenderData *context);
|
|
/**
|
|
* For cache context swapping.
|
|
*/
|
|
Strip *seq_prefetch_get_original_sequence(Strip *strip, Scene *scene);
|
|
|
|
} // namespace blender::seq
|