Remove SEQ_ prefix for blender::seq namespace and ED_sequencer for blender::ed::vse namespace Pull Request: https://projects.blender.org/blender/blender/pulls/135560
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "BLI_math_vector_types.hh"
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#include "BLI_vector.hh"
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struct ImBuf;
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struct LinkNode;
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struct ListBase;
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struct Mask;
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struct Scene;
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struct SeqEffectHandle;
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struct RenderData;
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struct Strip;
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namespace blender::seq {
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/* mutable state for sequencer */
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struct SeqRenderState {
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LinkNode *scene_parents = nullptr;
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};
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/* Strip corner coordinates in screen pixel space. Note that they might not be
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* axis aligned when rotation is present. */
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struct StripScreenQuad {
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float2 v0, v1, v2, v3;
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bool is_empty() const
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{
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return v0 == v1 && v2 == v3 && v0 == v2;
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}
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};
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ImBuf *seq_render_give_ibuf_seqbase(const RenderData *context,
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float timeline_frame,
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int chan_shown,
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ListBase *channels,
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ListBase *seqbasep);
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void seq_imbuf_to_sequencer_space(const Scene *scene, ImBuf *ibuf, bool make_float);
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blender::Vector<Strip *> seq_get_shown_sequences(
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const Scene *scene, ListBase *channels, ListBase *seqbase, int timeline_frame, int chanshown);
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ImBuf *seq_render_strip(const RenderData *context,
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SeqRenderState *state,
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Strip *strip,
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float timeline_frame);
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/* Renders Mask into an image suitable for sequencer:
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* RGB channels contain mask intensity; alpha channel is opaque. */
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ImBuf *seq_render_mask(const RenderData *context, Mask *mask, float frame_index, bool make_float);
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void seq_imbuf_assign_spaces(const Scene *scene, ImBuf *ibuf);
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StripScreenQuad get_strip_screen_quad(const RenderData *context, const Strip *strip);
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} // namespace blender::seq
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