This PR creates 2 namespaces for VSE code: - `blender::seq` for sequencer core code - `blender::ed::vse` for editor code These names are chosen to not be in conflict with each other. No namespace was used for RNA. Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer. Pull Request: https://projects.blender.org/blender/blender/pulls/135500
20 lines
356 B
C++
20 lines
356 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct Scene;
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struct Strip;
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namespace blender::seq {
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bool sequencer_seq_generates_image(Strip *strip);
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void strip_open_anim_file(Scene *scene, Strip *strip, bool openfile);
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} // namespace blender::seq
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