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1adc2dce52499ca898984dd00a0cd969ff3a6709
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
74ab278d46
BGE bug
#17549
: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
2008-09-09 22:40:10 +00:00
..
CcdPhysicsController.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
CcdPhysicsController.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
CcdPhysicsEnvironment.cpp
BGE bug
#17549
: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
2008-09-09 22:40:10 +00:00
CcdPhysicsEnvironment.h
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
2008-09-03 11:11:11 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00