Adds a minimal DirectX 11 Ghost context, plus some shared DirectX-OpenGL resource interface using the NV_DX_interop2 WGL extension. From what I know, this should be available on modern GPUs. If not, it should fail gracefully. There should be no user visible changes at this point. Needed for DirectX-only OpenXR platforms (e.g. Windows Mixed Reality). I heard there are other use-cases as well though. It's known that this currently fails on some AMD systems, but that seems to be fixable. Most of this comes from the 2019 GSoC project, "Core Support of Virtual Reality Headsets through OpenXR" (https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Reviewed by: Jeroen Bakker, Ray Molenkam, Brecht van Lommel Differential Revision: https://developer.blender.org/D6190
412 lines
11 KiB
C++
412 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup GHOST
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*/
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#include "GHOST_System.h"
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#include <time.h>
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#include <stdio.h> /* just for printf */
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#include "GHOST_DisplayManager.h"
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#include "GHOST_EventManager.h"
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#include "GHOST_TimerTask.h"
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#include "GHOST_TimerManager.h"
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#include "GHOST_WindowManager.h"
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#ifdef WITH_INPUT_NDOF
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# include "GHOST_NDOFManager.h"
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#endif
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GHOST_System::GHOST_System()
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: m_nativePixel(false),
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m_windowFocus(true),
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m_displayManager(NULL),
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m_timerManager(NULL),
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m_windowManager(NULL),
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m_eventManager(NULL),
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#ifdef WITH_INPUT_NDOF
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m_ndofManager(0),
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#endif
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m_tabletAPI(GHOST_kTabletAutomatic),
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m_is_debug_enabled(false)
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{
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}
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GHOST_System::~GHOST_System()
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{
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exit();
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}
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GHOST_TUns64 GHOST_System::getMilliSeconds() const
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{
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GHOST_TUns64 millis = ::clock();
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if (CLOCKS_PER_SEC != 1000) {
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millis *= 1000;
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millis /= CLOCKS_PER_SEC;
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}
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return millis;
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}
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GHOST_ITimerTask *GHOST_System::installTimer(GHOST_TUns64 delay,
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GHOST_TUns64 interval,
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GHOST_TimerProcPtr timerProc,
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GHOST_TUserDataPtr userData)
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{
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GHOST_TUns64 millis = getMilliSeconds();
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GHOST_TimerTask *timer = new GHOST_TimerTask(millis + delay, interval, timerProc, userData);
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if (timer) {
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if (m_timerManager->addTimer(timer) == GHOST_kSuccess) {
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// Check to see whether we need to fire the timer right away
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m_timerManager->fireTimers(millis);
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}
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else {
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delete timer;
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timer = NULL;
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}
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}
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return timer;
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}
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GHOST_TSuccess GHOST_System::removeTimer(GHOST_ITimerTask *timerTask)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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if (timerTask) {
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success = m_timerManager->removeTimer((GHOST_TimerTask *)timerTask);
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::disposeWindow(GHOST_IWindow *window)
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{
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GHOST_TSuccess success;
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/*
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* Remove all pending events for the window.
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*/
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if (m_windowManager->getWindowFound(window)) {
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m_eventManager->removeWindowEvents(window);
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}
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if (window == m_windowManager->getFullScreenWindow()) {
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success = endFullScreen();
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}
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else {
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if (m_windowManager->getWindowFound(window)) {
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success = m_windowManager->removeWindow(window);
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if (success) {
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delete window;
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}
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}
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else {
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success = GHOST_kFailure;
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}
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}
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return success;
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}
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GHOST_IContext *GHOST_System::createOffscreenContext(GHOST_TDrawingContextType type)
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{
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switch (type) {
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case GHOST_kDrawingContextTypeOpenGL:
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return createOffscreenContext();
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default:
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return NULL;
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}
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}
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bool GHOST_System::validWindow(GHOST_IWindow *window)
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{
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return m_windowManager->getWindowFound(window);
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}
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GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting,
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GHOST_IWindow **window,
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const bool stereoVisual,
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const bool alphaBackground)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager");
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if (m_displayManager) {
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if (!m_windowManager->getFullScreen()) {
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m_displayManager->getCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
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m_preFullScreenSetting);
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// GHOST_PRINT("GHOST_System::beginFullScreen(): activating new display settings\n");
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success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
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setting);
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if (success == GHOST_kSuccess) {
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// GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
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success = createFullScreenWindow(
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(GHOST_Window **)window, setting, stereoVisual, alphaBackground);
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if (success == GHOST_kSuccess) {
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m_windowManager->beginFullScreen(*window, stereoVisual);
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}
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else {
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m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
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m_preFullScreenSetting);
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}
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}
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}
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}
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if (success == GHOST_kFailure) {
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GHOST_PRINT("GHOST_System::beginFullScreen(): could not enter full-screen mode\n");
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::updateFullScreen(const GHOST_DisplaySetting &setting,
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GHOST_IWindow ** /*window*/)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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GHOST_ASSERT(m_windowManager, "GHOST_System::updateFullScreen(): invalid window manager");
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if (m_displayManager) {
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if (m_windowManager->getFullScreen()) {
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success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
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setting);
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}
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::endFullScreen(void)
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{
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GHOST_TSuccess success = GHOST_kFailure;
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GHOST_ASSERT(m_windowManager, "GHOST_System::endFullScreen(): invalid window manager");
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if (m_windowManager->getFullScreen()) {
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// GHOST_IWindow* window = m_windowManager->getFullScreenWindow();
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// GHOST_PRINT("GHOST_System::endFullScreen(): leaving window manager full-screen mode\n");
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success = m_windowManager->endFullScreen();
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GHOST_ASSERT(m_displayManager, "GHOST_System::endFullScreen(): invalid display manager");
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// GHOST_PRINT("GHOST_System::endFullScreen(): leaving full-screen mode\n");
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success = m_displayManager->setCurrentDisplaySetting(GHOST_DisplayManager::kMainDisplay,
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m_preFullScreenSetting);
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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bool GHOST_System::getFullScreen(void)
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{
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bool fullScreen;
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if (m_windowManager) {
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fullScreen = m_windowManager->getFullScreen();
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}
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else {
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fullScreen = false;
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}
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return fullScreen;
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}
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void GHOST_System::dispatchEvents()
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{
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#ifdef WITH_INPUT_NDOF
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// NDOF Motion event is sent only once per dispatch, so do it now:
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if (m_ndofManager) {
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m_ndofManager->sendMotionEvent();
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}
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#endif
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if (m_eventManager) {
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m_eventManager->dispatchEvents();
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}
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m_timerManager->fireTimers(getMilliSeconds());
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}
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GHOST_TSuccess GHOST_System::addEventConsumer(GHOST_IEventConsumer *consumer)
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{
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GHOST_TSuccess success;
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if (m_eventManager) {
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success = m_eventManager->addConsumer(consumer);
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::removeEventConsumer(GHOST_IEventConsumer *consumer)
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{
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GHOST_TSuccess success;
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if (m_eventManager) {
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success = m_eventManager->removeConsumer(consumer);
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::pushEvent(GHOST_IEvent *event)
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{
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GHOST_TSuccess success;
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if (m_eventManager) {
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success = m_eventManager->pushEvent(event);
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::getModifierKeyState(GHOST_TModifierKeyMask mask, bool &isDown) const
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{
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GHOST_ModifierKeys keys;
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// Get the state of all modifier keys
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GHOST_TSuccess success = getModifierKeys(keys);
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if (success) {
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// Isolate the state of the key requested
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isDown = keys.get(mask);
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}
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return success;
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}
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GHOST_TSuccess GHOST_System::getButtonState(GHOST_TButtonMask mask, bool &isDown) const
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{
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GHOST_Buttons buttons;
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// Get the state of all mouse buttons
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GHOST_TSuccess success = getButtons(buttons);
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if (success) {
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// Isolate the state of the mouse button requested
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isDown = buttons.get(mask);
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}
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return success;
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}
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void GHOST_System::setTabletAPI(GHOST_TTabletAPI api)
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{
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m_tabletAPI = api;
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}
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GHOST_TTabletAPI GHOST_System::getTabletAPI(void)
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{
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return m_tabletAPI;
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}
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#ifdef WITH_INPUT_NDOF
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void GHOST_System::setNDOFDeadZone(float deadzone)
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{
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if (this->m_ndofManager) {
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this->m_ndofManager->setDeadZone(deadzone);
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}
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}
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#endif
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GHOST_TSuccess GHOST_System::init()
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{
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m_timerManager = new GHOST_TimerManager();
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m_windowManager = new GHOST_WindowManager();
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m_eventManager = new GHOST_EventManager();
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#ifdef GHOST_DEBUG
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if (m_eventManager) {
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m_eventPrinter = new GHOST_EventPrinter();
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m_eventManager->addConsumer(m_eventPrinter);
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}
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#endif // GHOST_DEBUG
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if (m_timerManager && m_windowManager && m_eventManager) {
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return GHOST_kSuccess;
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}
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else {
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return GHOST_kFailure;
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}
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}
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GHOST_TSuccess GHOST_System::exit()
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{
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if (getFullScreen()) {
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endFullScreen();
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}
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delete m_displayManager;
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m_displayManager = NULL;
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delete m_windowManager;
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m_windowManager = NULL;
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delete m_timerManager;
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m_timerManager = NULL;
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delete m_eventManager;
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m_eventManager = NULL;
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#ifdef WITH_INPUT_NDOF
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delete m_ndofManager;
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m_ndofManager = NULL;
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#endif
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return GHOST_kSuccess;
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}
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GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window **window,
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const GHOST_DisplaySetting &settings,
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const bool stereoVisual,
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const bool alphaBackground)
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{
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GHOST_GLSettings glSettings = {0};
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if (stereoVisual)
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glSettings.flags |= GHOST_glStereoVisual;
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if (alphaBackground)
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glSettings.flags |= GHOST_glAlphaBackground;
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/* note: don't use getCurrentDisplaySetting() because on X11 we may
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* be zoomed in and the desktop may be bigger then the viewport. */
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GHOST_ASSERT(m_displayManager,
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"GHOST_System::createFullScreenWindow(): invalid display manager");
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// GHOST_PRINT("GHOST_System::createFullScreenWindow(): creating full-screen window\n");
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*window = (GHOST_Window *)createWindow(STR_String(""),
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0,
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0,
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settings.xPixels,
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settings.yPixels,
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GHOST_kWindowStateNormal,
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GHOST_kDrawingContextTypeOpenGL,
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glSettings,
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true /* exclusive */);
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return (*window == NULL) ? GHOST_kFailure : GHOST_kSuccess;
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}
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bool GHOST_System::useNativePixel(void)
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{
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m_nativePixel = true;
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return 1;
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}
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void GHOST_System::useWindowFocus(const bool use_focus)
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{
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m_windowFocus = use_focus;
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}
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void GHOST_System::initDebug(bool is_debug_enabled)
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{
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m_is_debug_enabled = is_debug_enabled;
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}
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bool GHOST_System::isDebugEnabled()
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{
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return m_is_debug_enabled;
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}
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