Using "Fresnel" for transparency only worked when material had "ZTransp" set. That's not a real problem, but it made Fresnel not work for Materials used in Nodes. Now a Fresnel on alpha works always.
Using "Fresnel" for transparency only worked when material had "ZTransp" set. That's not a real problem, but it made Fresnel not work for Materials used in Nodes. Now a Fresnel on alpha works always.