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1b2d9b5ade184d26679b3b4f2e09f27d84b9fd39
test/source/gameengine/Physics/common
History
Erwin Coumans ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
..
Makefile
Further fixes to the old makefiles.
2003-07-16 19:53:53 +00:00
PHY_DynamicTypes.h
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26 06:01:46 +00:00
PHY_IMotionState.cpp
…
PHY_IMotionState.h
…
PHY_IPhysicsController.cpp
…
PHY_IPhysicsController.h
moved some hardcoded constants into tweaking tresholds
2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp
…
PHY_IPhysicsEnvironment.h
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
PHY_Pro.h
…
SConscript
enabled vehicle/updated scons file (Makefile/projectfiles needs updating)
2006-02-21 06:08:18 +00:00
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